/**
Initializes the bundle with the icon(s) found in the file.
*/
- wxIconBundle(const wxString& file, wxBitmapType type);
+ wxIconBundle(const wxString& file, wxBitmapType type = wxBITMAP_TYPE_ANY);
+
+ /**
+ Initializes the bundle with the icon(s) found in the stream.
+
+ Notice that the @a stream must be seekable, at least if it contains
+ more than one icon. The stream pointer is positioned after the last
+ icon read from the stream when this function returns.
+
+ @since 2.9.0
+ */
+ wxIconBundle(wxInputStream& stream, wxBitmapType type = wxBITMAP_TYPE_ANY);
/**
Initializes the bundle with a single icon.
virtual ~wxIconBundle();
/**
- Adds all the icons contained in the file to the bundle; if the collection
- already contains icons with the same width and height, they are replaced
- by the new ones.
+ Adds all the icons contained in the file to the bundle; if the
+ collection already contains icons with the same width and height, they
+ are replaced by the new ones.
+ */
+ void AddIcon(const wxString& file, wxBitmapType type = wxBITMAP_TYPE_ANY);
+
+ /**
+ Adds all the icons contained in the stream to the bundle; if the
+ collection already contains icons with the same width and height, they
+ are replaced by the new ones.
+
+ Notice that, as well as in the constructor loading the icon bundle from
+ stream, the @a stream must be seekable, at least if more than one icon
+ is to be loaded from it.
+
+ @since 2.9.0
*/
- void AddIcon(const wxString& file, wxBitmapType type);
+ void AddIcon(wxInputStream& stream, wxBitmapType type = wxBITMAP_TYPE_ANY);
/**
Adds the icon to the collection; if the collection already