-wxWindows 2.5 for Mac installation
-----------------------------------
+wxWidgets 2.6.1 for Mac installation
+------------------------------------
On MacOS X, you can download Apple's free developer tools (gcc
and associated headers and libraries, such as the Carbon API).
You can then use configure in a similar way to compiling
-wxWindows on Linux (or on Windows using MinGW or Cygwin). See
+wxWidgets on Linux (or on Windows using MinGW or Cygwin). See
'Apple Developer Tools' below for more details on using
configure.
Installing latest headers (and Carbon Support)
----------------------------------------------
-NOTE: these steps are not necessary for CW Pro 6 and above,
-only for CW Pro 5.3.
-
-The latest build for carbon support leads to a few changes you will have to
-follow, in order to successfully compile the code (also necessary if you don't
-want to build the carbon targets).
-
-1. You need CodeWarrior Pro 5.3 , i.e. 5.0 with all the upgrades.
-2. You have to download the 3.4.0 (or greater) universal interfaces from
- ftp://ftp.apple.com/developer/Development_Kits/UniversalHeaders3.4.1.img.bin.
-3. put the Interfaces and Libraries Folder into the MacOS Support folder and
- replace older versions.
-4. remove from the MacOS Support folder the separate OpenTransport folder.
-5. open the file MacOS Support:MacHeaders:MacHeaders.c and add the line
- #include <ControlDefinitions.h>
- after the
- #include <Controls.h>
-6. rebuild all MacHeaders from the MacHeaders.mcp project in the same folder.
-
-If you want to build the carbon targets, you will also need the latest
-carbonized version of MSL from Metrowerks, at the time of writing, this meant
-applying the changes from the folders:
-
-CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized MSL and
-CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes
-(consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README)
+Patching headers: CodeWarrior 8.x
+---------------------------------
+
+If you run into trouble with WCHAR_MIN and WCHAR_MAX the for
+MacOS X Support:Headers:(wchar_t Support fix):machine:ansi.h,
+apply the patch ansi.diff.
+
+You may also need to comment out the _T definition in
+ctype.h if you get multiple definition errors.
setup.h
-------
The project files are stored as xml text files and converted to binary
CodeWarrior projects in the distribution (see AppleScript Files below):
- - *M5.xml -> *M5.mcp for CodeWarrior 5.3
- - *M6.xml -> *M6.mcp for CodeWarrior 6
- - *M7.xml -> *M7.mcp for CodeWarrior 7 and above.
-
-In order to build the library (and then the samples) you need to make the
-following projects (for CW 5.3, similar process for CW 7):
-:src:wxwindowsM5.mcp
-:src:png:pngM5.mcp
-:src:tiff:tiffM5.mcp
-:src:jpeg:jpegM5.mcp
-:src:zlib:zlibM5.mcp
-
-Note that if using CW 8 and above, when compiling the samples
-you may need to edit the target settings, click on Language
-Settings, C/++ Language and remove the forward slash at the
-start of /wx/wx_cw_d.h (or similar filename).
+ - *M8.xml -> *M8.mcp for CodeWarrior 8 and above.
AppleScript Files
-----------------
Several AppleScript files are provided in the docs:mac directory:
- - M5xml2mcp.applescript to convert xml files to CodeWarrior 5 projects
- - M5mcp2xml.applescript to convert CodeWarrior 5 projects to xml files
- - M5build.applescript to automatically build all samples/demos projects
- M8xml2mcp.applescript to convert xml files to CodeWarrior 8 projects
- M8mcp2xml.applescript to convert CodeWarrior 8 projects to xml files
+ - SetXMLCreator.applescript to set correct creator type (see below)
To run the XML to MCP conversion scripts:
them to mcps. If some conversions fail it means an mcp already
exists (back them up prior to running the script).
+To set the correct creator type for importing into CodeWarrior,
+you may need to run SetXMLCreator.applescript.
+
Apple Developer Tools
---------------------
7) type <YOUR OWN PASSWORD>
Note that while using this method is okay for development, it is not
-recommended that you require endusers to install wxWindows into their
+recommended that you require endusers to install wxWidgets into their
system directories in order to use your program. One way to avoid this
-is to configure wxWindows with --disable-shared. Another way to avoid
-it is to make a framework for wxWindows. Making frameworks is beyond
+is to configure wxWidgets with --disable-shared. Another way to avoid
+it is to make a framework for wxWidgets. Making frameworks is beyond
the scope of this document.
Note: