+// These functions duplicate those in wxWindow, but are needed
+// for use outside of wxWindow (e.g. wxMenu, wxMenuBar).
+
+// Change a widget's foreground and background colours.
+
+void wxDoChangeForegroundColour(WXWidget widget, wxColour& foregroundColour)
+{
+ // When should we specify the foreground, if it's calculated
+ // by wxComputeColours?
+ // Solution: say we start with the default (computed) foreground colour.
+ // If we call SetForegroundColour explicitly for a control or window,
+ // then the foreground is changed.
+ // Therefore SetBackgroundColour computes the foreground colour, and
+ // SetForegroundColour changes the foreground colour. The ordering is
+ // important.
+
+ XtVaSetValues ((Widget) widget,
+ XmNforeground, foregroundColour.AllocColour(XtDisplay((Widget) widget)),
+ NULL);
+}
+
+void wxDoChangeBackgroundColour(WXWidget widget, wxColour& backgroundColour, bool changeArmColour)
+{
+ wxComputeColours (XtDisplay((Widget) widget), & backgroundColour,
+ (wxColour*) NULL);
+
+ XtVaSetValues ((Widget) widget,
+ XmNbackground, g_itemColors[wxBACK_INDEX].pixel,
+ XmNtopShadowColor, g_itemColors[wxTOPS_INDEX].pixel,
+ XmNbottomShadowColor, g_itemColors[wxBOTS_INDEX].pixel,
+ XmNforeground, g_itemColors[wxFORE_INDEX].pixel,
+ NULL);
+
+ if (changeArmColour)
+ XtVaSetValues ((Widget) widget,
+ XmNarmColor, g_itemColors[wxSELE_INDEX].pixel,
+ NULL);
+}
+
+