void wxControlRenderer::DrawLabel(const wxBitmap& bitmap,
wxCoord marginX, wxCoord marginY)
{
+ m_dc.SetBackgroundMode(wxTRANSPARENT);
m_dc.SetFont(m_window->GetFont());
m_dc.SetTextForeground(m_window->GetForegroundColour());
if ( bitmap.Ok() )
{
rectLabel.Inflate(-marginX, -marginY);
+
+ // I don't know why this is necessary. RR.
+ rectLabel.x ++;
+ rectLabel.y ++;
}
wxControl *ctrl = wxStaticCast(m_window, wxControl);
else if ( stretch & wxEXPAND )
{
// stretch bitmap to fill the entire control
- bmp = wxImage(bmp).Scale(rect.width, rect.height).ConvertToBitmap();
+ bmp = wxImage(bmp.ConvertToImage()).Scale(rect.width, rect.height);
}
else // not stretched, not tiled
{