#ifdef __WXDEBUG__
// MGL redirects stdout and stderr to physical console, so lets redirect
// it to file. Do it only when WXDEBUG environment variable is set
- if ( wxGetEnv(wxT("WXDEBUG"), NULL) )
- freopen("output.err", "wt", stderr);
+ wxString redirect;
+ if ( wxGetEnv(wxT("WXSTDERR"), &redirect) )
+ freopen(redirect.mb_str(), "wt", stderr);
#endif
wxLog *oldLog = wxLog::SetActiveTarget(new wxLogGui);
wxClassInfo::InitializeClasses();
- wxSystemSettings::Init();
-
#if wxUSE_INTL
wxFont::SetDefaultEncoding(wxLocale::GetSystemEncoding());
#endif
delete wxPendingEventsLocker;
#endif
- wxSystemSettings::Done();
-
wxClassInfo::CleanUpClasses();
// Can't do this in wxModule, because fonts are needed by stock lists
int wxEntry(int argc, char *argv[])
{
+#ifdef __DJGPP__
+ // VS: disable long filenames under DJGPP as the very first thing,
+ // since SciTech MGL doesn't like them much...
+ wxSetEnv(wxT("LFN"), wxT("N"));
+#endif
+
#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
// This seems to be necessary since there are 'rogue'
// objects present at this point (perhaps global objects?)