- // TODO: it would be much more efficient to create a clipping
- // region for the entire column being rendered (in the OnPaint
- // of wxDataViewMainWindow) instead of a single clip region for
- // each cell. However it would mean that each renderer should
- // respect the given wxRect's top & bottom coords, eventually
- // violating only the left & right coords - however the user can
- // make its own renderer and thus we cannot be sure of that.
- dc.SetClippingRegion( item_rect );
- cell->Render( item_rect, &dc, state );
- dc.DestroyClippingRegion();
+ int width = GetEndOfLastCol();
+ int height = GetRowCount() * m_lineHeight;
+
+ SetVirtualSize( width, height );
+ GetOwner()->SetScrollRate( 10, m_lineHeight );
+
+ Refresh();
+}
+
+void wxDataViewMainWindow::ScrollWindow( int dx, int dy, const wxRect *rect )
+{
+ wxWindow::ScrollWindow( dx, dy, rect );
+
+ if (GetOwner()->m_headerArea)
+ GetOwner()->m_headerArea->ScrollWindow( dx, 0 );
+}
+
+void wxDataViewMainWindow::ScrollTo( int rows, int column )
+{
+ int x, y;
+ m_owner->GetScrollPixelsPerUnit( &x, &y );
+ int sy = rows*m_lineHeight/y;
+ int sx = 0;
+ if( column != -1 )
+ {
+ wxRect rect = GetClientRect();
+ int colnum = 0;
+ int x_start = 0, x_end = 0, w = 0;
+ int xx, yy, xe;
+ m_owner->CalcUnscrolledPosition( rect.x, rect.y, &xx, &yy );
+ for (x_start = 0; colnum < column; colnum++)
+ {
+ wxDataViewColumn *col = GetOwner()->GetColumn(colnum);
+ if (col->IsHidden())
+ continue; // skip it!
+
+ w = col->GetWidth();
+ x_start += w;