public:
wxGenericScrolledWindow() : wxScrollHelper(this) { }
wxGenericScrolledWindow(wxWindow *parent,
public:
wxGenericScrolledWindow() : wxScrollHelper(this) { }
wxGenericScrolledWindow(wxWindow *parent,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
const wxString& name = wxPanelNameStr)
: wxScrollHelper(this)
{
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
const wxString& name = wxPanelNameStr)
: wxScrollHelper(this)
{
- Create(parent, id, pos, size, style, name);
+ Create(parent, winid, pos, size, style, name);
}
virtual ~wxGenericScrolledWindow();
bool Create(wxWindow *parent,
}
virtual ~wxGenericScrolledWindow();
bool Create(wxWindow *parent,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
protected:
// this is needed for wxEVT_PAINT processing hack described in
// wxScrollHelperEvtHandler::ProcessEvent()
protected:
// this is needed for wxEVT_PAINT processing hack described in
// wxScrollHelperEvtHandler::ProcessEvent()
// we need to return a special WM_GETDLGCODE value to process just the
// arrows but let the other navigation characters through
#ifdef __WXMSW__
// we need to return a special WM_GETDLGCODE value to process just the
// arrows but let the other navigation characters through
#ifdef __WXMSW__