/////////////////////////////////////////////////////////////////////////////
-// Name: colour.h
+// Name: wx/msw/colour.h
// Purpose: wxColour class
// Author: Julian Smart
// Modified by:
#ifndef _WX_COLOUR_H_
#define _WX_COLOUR_H_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma interface "colour.h"
-#endif
#include "wx/object.h"
+// ----------------------------------------------------------------------------
// Colour
-class WXDLLEXPORT wxColour: public wxObject
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxColour : public wxObject
{
public:
- // ctors
+ // constructors
+ // ------------
+
// default
- wxColour();
- // from RGB
- wxColour( unsigned char red, unsigned char green, unsigned char blue );
- wxColour( unsigned long colRGB ) { Set(colRGB); }
+ wxColour() { Init(); }
+
+ // from separate RGB
+ wxColour( unsigned char red, unsigned char green, unsigned char blue )
+ { Set(red, green, blue); }
+
+ // from packed RGB
+ wxColour( unsigned long colRGB ) { Set(colRGB); }
// implicit conversion from the colour name
- wxColour( const wxString &colourName ) { InitFromName(colourName); }
- wxColour( const wxChar *colourName ) { InitFromName(colourName); }
+ wxColour(const wxString &colourName) { InitFromName(colourName); }
+ wxColour(const wxChar *colourName) { InitFromName(colourName); }
// copy ctors and assignment operators
- wxColour( const wxColour& col );
- wxColour& operator = ( const wxColour& col );
+ wxColour(const wxColour& col);
+ wxColour& operator=( const wxColour& col);
// dtor
- ~wxColour();
-
- // to have the matching Create also for this class
- void Create( unsigned char red, unsigned char green, unsigned char blue )
- { Set( red , green , blue ) ; }
-
- // Set() functions
- void Set( unsigned char red, unsigned char green, unsigned char blue );
- void Set(unsigned long colRGB)
- {
- // we don't need to know sizeof(long) here because we assume that the three
- // least significant bytes contain the R, G and B values
- Set((unsigned char)colRGB,
- (unsigned char)(colRGB >> 8),
- (unsigned char)(colRGB >> 16));
- }
-
- // accessors
- bool Ok() const {return m_isInit; }
-
- unsigned char Red() const { return m_red; }
- unsigned char Green() const { return m_green; }
- unsigned char Blue() const { return m_blue; }
-
- // comparison
- bool operator==(const wxColour& colour) const
- {
- return m_isInit == colour.m_isInit &&
- m_red == colour.m_red &&
- m_green == colour.m_green &&
- m_blue == colour.m_blue;
- }
-
- bool operator != (const wxColour& colour) const { return !(*this == colour); }
-
- WXCOLORREF GetPixel() const { return m_pixel; };
+ ~wxColour();
+
+
+ // other methods
+ // -------------
+
+ // to have the matching Create also for this class
+ void Create( unsigned char red, unsigned char green, unsigned char blue )
+ { Set(red, green, blue); }
+
+ // Set() functions
+ void Set(unsigned char red, unsigned char green, unsigned char blue);
+ void Set(unsigned long colRGB)
+ {
+ // we don't need to know sizeof(long) here because we assume that the three
+ // least significant bytes contain the R, G and B values
+ Set((unsigned char)colRGB,
+ (unsigned char)(colRGB >> 8),
+ (unsigned char)(colRGB >> 16));
+ }
+
+ // accessors
+ // ---------
+
+ bool Ok() const { return m_isInit; }
+
+ unsigned char Red() const { return m_red; }
+ unsigned char Green() const { return m_green; }
+ unsigned char Blue() const { return m_blue; }
+
+ // comparison
+ bool operator==(const wxColour& colour) const
+ {
+ return m_isInit == colour.m_isInit
+ && m_red == colour.m_red
+ && m_green == colour.m_green
+ && m_blue == colour.m_blue;
+ }
+
+ bool operator != (const wxColour& colour) const { return !(*this == colour); }
+
+ WXCOLORREF GetPixel() const { return m_pixel; };
+
+ void InitFromName(const wxString& colourName);
public:
- WXCOLORREF m_pixel;
+ WXCOLORREF m_pixel;
-private:
- bool m_isInit;
- unsigned char m_red;
- unsigned char m_blue;
- unsigned char m_green;
+protected:
+ // Helper function
+ void Init();
- // helper func
- void InitFromName(const wxString& colourName);
+private:
+ bool m_isInit;
+ unsigned char m_red;
+ unsigned char m_blue;
+ unsigned char m_green;
private:
- DECLARE_DYNAMIC_CLASS(wxColour)
+ DECLARE_DYNAMIC_CLASS(wxColour)
};
#endif