#ifndef _WX_BITMAP_H_
#define _WX_BITMAP_H_
-#ifdef __GNUG__
- #pragma interface "bitmap.h"
-#endif
-
#include "wx/os2/private.h"
#include "wx/os2/gdiimage.h"
#include "wx/gdicmn.h"
// Copy constructors
inline wxBitmap(const wxBitmap& rBitmap)
- { Init(); Ref(rBitmap); SetHandle(rBitmap.GetHandle()); }
+ : wxGDIImage(rBitmap)
+ {
+ Init();
+ SetHandle(rBitmap.GetHandle());
+ }
// Initialize with raw data
wxBitmap( const char bits[]
);
// Initialize with XPM data
- wxBitmap(const char** ppData) { CreateFromXpm(ppData); }
- wxBitmap(char** ppData) { CreateFromXpm((const char**)ppData); }
+ wxBitmap(const char* const* bits);
// Load a resource
wxBitmap( int nId
)
{ Init(); }
// New constructor for generalised creation from data
- wxBitmap( void* pData
+ wxBitmap( const void* pData
,long lType
,int nWidth
,int nHeight
);
// If depth is omitted, will create a bitmap compatible with the display
- wxBitmap( int nWidth
- ,int nHeight
- ,int nDepth = -1
- );
+ wxBitmap( int nWidth, int nHeight, int nDepth = -1 );
wxBitmap( const wxImage& image, int depth = -1 )
{ (void)CreateFromImage(image, depth); }
inline wxBitmap(const wxIcon& rIcon)
{ Init(); CopyFromIcon(rIcon); }
- wxBitmap& operator=(const wxBitmap& rBitmap)
- {
- if ( m_refData != rBitmap.m_refData )
- Ref(rBitmap);
- return(*this);
- }
-
wxBitmap& operator=(const wxIcon& rIcon)
{
(void)CopyFromIcon(rIcon);
,int nHeight
,int nDepth = -1
);
- virtual bool Create( void* pData
+ virtual bool Create( const void* pData
,long lType
,int nWidth
,int nHeight
virtual bool LoadFile( int nId
,long lType = wxBITMAP_TYPE_BMP_RESOURCE
);
+ virtual bool LoadFile( const wxString& rName
+ ,long lType = wxBITMAP_TYPE_XPM
+ );
virtual bool SaveFile( const wxString& rName
,int lType
,const wxPalette* pCmap = NULL
inline virtual wxGDIImageRefData* CreateData() const
{ return new wxBitmapRefData; }
- // creates the bitmap from XPM data, supposed to be called from ctor
- bool CreateFromXpm(const char** ppData);
bool CreateFromImage(const wxImage& image, int depth);
private:
// keep wxBitmapHandler derived from wxGDIImageHandler compatible with the
// old class which worked only with bitmaps
virtual bool Create( wxBitmap* pBitmap
- ,void* pData
+ ,const void* pData
,long lFlags
,int nWidth
,int nHeight
,int nDesiredWidth
,int nDesiredHeight
);
+ virtual bool LoadFile( wxBitmap* pBitmap
+ ,const wxString& rName
+ ,long lFlags
+ ,int nDesiredWidth
+ ,int nDesiredHeight
+ );
virtual bool SaveFile( wxBitmap* pBitmap
,const wxString& rName
,int lType
);
virtual bool Create( wxGDIImage* pImage
- ,void* pData
+ ,const void* pData
,long lFlags
,int nWidth
,int nHeight
,int lType
);
private:
- inline virtual bool Load( wxGDIImage* pImage
- ,const wxString& rName
- ,HPS hPs
- ,long lFlags
- ,int nDesiredWidth
- ,int nDesiredHeight
+ inline virtual bool Load( wxGDIImage* WXUNUSED(pImage)
+ ,const wxString& WXUNUSED(rName)
+ ,HPS WXUNUSED(hPs)
+ ,long WXUNUSED(lFlags)
+ ,int WXUNUSED(nDesiredWidth)
+ ,int WXUNUSED(nDesiredHeight)
)
- { return FALSE; }
+ { return false; }
DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
}; // end of CLASS wxBitmapHandler