virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *WXUNUSED(item)) { return FALSE; };
virtual bool MSWOnMeasure(WXMEASUREITEMSTRUCT *WXUNUSED(item)) { return FALSE; };
- wxArrayLong GetSubcontrols() { return m_subControls; }
+ const wxArrayLong& GetSubcontrols() const { return m_subControls; }
void OnEraseBackground(wxEraseEvent& event);
// choose the default border for this window
virtual wxBorder GetDefaultBorder() const;
+ // return default best size (doesn't really make any sense, override this)
virtual wxSize DoGetBestSize() const;
// create the control of the given Windows class: this is typically called