m_handle = 0;
}
+ wxGDIImageRefData(const wxGDIImageRefData& data) : wxGDIRefData(data)
+ {
+ m_width = data.m_width;
+ m_height = data.m_height;
+ m_depth = data.m_depth;
+
+ // can't copy handles like this, derived class copy ctor must do it!
+ m_handle = NULL;
+ }
+
// accessors
bool IsOk() const { return m_handle != 0; }
void SetExtension(const wxString& ext) { m_extension = ext; }
void SetType(long type) { m_type = type; }
- wxString GetName() const { return m_name; }
- wxString GetExtension() const { return m_extension; }
+ const wxString& GetName() const { return m_name; }
+ const wxString& GetExtension() const { return m_extension; }
long GetType() const { return m_type; }
// real handler operations: to implement in derived classes
wxGDIImageRefData *GetGDIImageData() const
{ return (wxGDIImageRefData *)m_refData; }
- // create data if we don't have it yet
- void EnsureHasData() { if ( IsNull() ) m_refData = CreateData(); }
-
// accessors
WXHANDLE GetHandle() const
{ return IsNull() ? 0 : GetGDIImageData()->m_handle; }
void SetHandle(WXHANDLE handle)
- { EnsureHasData(); GetGDIImageData()->m_handle = handle; }
+ { AllocExclusive(); GetGDIImageData()->m_handle = handle; }
bool Ok() const { return GetHandle() != 0; }
int GetHeight() const { return IsNull() ? 0 : GetGDIImageData()->m_height; }
int GetDepth() const { return IsNull() ? 0 : GetGDIImageData()->m_depth; }
- void SetWidth(int w) { EnsureHasData(); GetGDIImageData()->m_width = w; }
- void SetHeight(int h) { EnsureHasData(); GetGDIImageData()->m_height = h; }
- void SetDepth(int d) { EnsureHasData(); GetGDIImageData()->m_depth = d; }
+ void SetWidth(int w) { AllocExclusive(); GetGDIImageData()->m_width = w; }
+ void SetHeight(int h) { AllocExclusive(); GetGDIImageData()->m_height = h; }
+ void SetDepth(int d) { AllocExclusive(); GetGDIImageData()->m_depth = d; }
void SetSize(int w, int h)
{
- EnsureHasData();
+ AllocExclusive();
GetGDIImageData()->SetSize(w, h);
}
void SetSize(const wxSize& size) { SetSize(size.x, size.y); }
// forward some of base class virtuals to wxGDIImageRefData
- bool FreeResource(bool force = FALSE);
+ bool FreeResource(bool force = false);
virtual WXHANDLE GetResourceHandle() const;
protected:
// create the data for the derived class here
virtual wxGDIImageRefData *CreateData() const = 0;
+ // implement the wxObject method in terms of our, more specific, one
+ virtual wxObjectRefData *CreateRefData() const { return CreateData(); }
+
static wxGDIImageHandlerList ms_handlers;
};