#ifndef _WX_EVENT_H__
#define _WX_EVENT_H__
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) && !defined(__EMX__)
+// Some older compilers (such as EMX) cannot handle
+// #pragma interface/implementation correctly, iff
+// #pragma implementation is used in _two_ translation
+// units (as created by e.g. event.cpp compiled for
+// libwx_base and event.cpp compiled for libwx_gui_core).
+// So we must not use those pragmas for those compilers in
+// such files.
#pragma interface "event.h"
#endif
public:
bool m_skipped;
bool m_isCommandEvent;
-
+
private:
// it needs to access our m_propagationLevel
friend class WXDLLIMPEXP_BASE wxPropagateOnce;
enum
{
wxMOUSE_BTN_ANY = -1,
- wxMOUSE_BTN_NONE = -1,
- wxMOUSE_BTN_LEFT = 0,
- wxMOUSE_BTN_MIDDLE = 1,
- wxMOUSE_BTN_RIGHT = 2
+ wxMOUSE_BTN_NONE = 0,
+ wxMOUSE_BTN_LEFT = 1,
+ wxMOUSE_BTN_MIDDLE = 2,
+ wxMOUSE_BTN_RIGHT = 3
};
class WXDLLIMPEXP_CORE wxMouseEvent : public wxEvent
// Was it a button event? (*doesn't* mean: is any button *down*?)
bool IsButton() const { return Button(wxMOUSE_BTN_ANY); }
- // Was it a down event from button 1, 2 or 3 or any?
+ // Was it a down event from this (or any) button?
bool ButtonDown(int but = wxMOUSE_BTN_ANY) const;
- // Was it a dclick event from button 1, 2 or 3 or any?
+ // Was it a dclick event from this (or any) button?
bool ButtonDClick(int but = wxMOUSE_BTN_ANY) const;
- // Was it a up event from button 1, 2 or 3 or any?
+ // Was it a up event from this (or any) button?
bool ButtonUp(int but = wxMOUSE_BTN_ANY) const;
- // Was the given button 1,2,3 or any changing state?
+ // Was the given button?
bool Button(int but) const;
- // Was the given button 1,2,3 or any in Down state?
+ // Was the given button in Down state?
bool ButtonIsDown(int but) const;
// Get the button which is changing state (wxMOUSE_BTN_NONE if none)
// True if a button is down and the mouse is moving
bool Dragging() const
{
- return ((m_eventType == wxEVT_MOTION) &&
- (LeftIsDown() || MiddleIsDown() || RightIsDown()));
+ return (m_eventType == wxEVT_MOTION) && ButtonIsDown(wxMOUSE_BTN_ANY);
}
// True if the mouse is moving, and no button is down
- bool Moving() const { return (m_eventType == wxEVT_MOTION); }
+ bool Moving() const
+ {
+ return (m_eventType == wxEVT_MOTION) && !ButtonIsDown(wxMOUSE_BTN_ANY);
+ }
// True if the mouse is just entering the window
bool Entering() const { return (m_eventType == wxEVT_ENTER_WINDOW); }
public:
wxNavigationKeyEvent()
: wxEvent(0, wxEVT_NAVIGATION_KEY),
- m_flags(IsForward | Propagate), // defaults are for TAB
+ m_flags(IsForward), // defaults are for TAB
m_focus((wxWindow *)NULL)
- { }
+ {
+ m_propagationLevel = wxEVENT_PROPAGATE_NONE;
+ }
wxNavigationKeyEvent(const wxNavigationKeyEvent& event)
: wxEvent(event),
void SetWindowChange(bool bIs)
{ if ( bIs ) m_flags |= WinChange; else m_flags &= ~WinChange; }
- // some navigation events are meant to be propagated upwards (Windows
- // convention is to do this for TAB events) while others should always
- // cycle inside the panel/radiobox/whatever we're current inside
- bool ShouldPropagate() const
- { return (m_flags & Propagate) != 0; }
- void SetPropagate(bool bDoIt)
- { if ( bDoIt ) m_flags |= Propagate; else m_flags &= ~Propagate; }
-
// the child which has the focus currently (may be NULL - use
// wxWindow::FindFocus then)
wxWindow* GetCurrentFocus() const { return m_focus; }
enum
{
IsForward = 0x0001,
- WinChange = 0x0002,
- Propagate = 0x0004
+ WinChange = 0x0002
};
long m_flags;
int m_eventType;
// Pointer to object whose function is fn - so we don't assume the
- // EventFunction is always a member of the EventHandler receiving the
+ // EventFunction is always a member of the EventHandler receiving the
// message
wxEvtHandler* m_eventSink;
// wxEventHashTable: a helper of wxEvtHandler to speed up wxEventTable lookups.
// ----------------------------------------------------------------------------
-WX_DEFINE_ARRAY_NO_PTR(const wxEventTableEntry*, wxEventTableEntryPointerArray);
+WX_DEFINE_ARRAY_PTR(const wxEventTableEntry*, wxEventTableEntryPointerArray);
class WXDLLIMPEXP_BASE wxEvtHandler;
class WXDLLIMPEXP_BASE wxEventHashTable
public:
// Constructor, needs the event table it needs to hash later on.
- // Note: hashing of the event table is not done in the constructor as it
- // can be that the event table is not yet full initialize, the hash
+ // Note: hashing of the event table is not done in the constructor as it
+ // can be that the event table is not yet full initialize, the hash
// will gets initialized when handling the first event look-up request.
wxEventHashTable(const wxEventTable &table);
// Destructor.
~wxEventHashTable();
- // Handle the given event, in other words search the event table hash
+ // Handle the given event, in other words search the event table hash
// and call self->ProcessEvent() if a match was found.
bool HandleEvent(wxEvent &event, wxEvtHandler *self);
+ // Clear table
+ void Clear();
+
+ // Clear all tables
+ static void ClearAll();
+
protected:
// Init the hash table with the entries of the static event table.
void InitHashTable();
void AddEntry(const wxEventTableEntry &entry);
// Allocate and init with null pointers the base hash table.
void AllocEventTypeTable(size_t size);
- // Grow the hash table in size and transfer all items currently
+ // Grow the hash table in size and transfer all items currently
// in the table to the correct location in the new table.
void GrowEventTypeTable();
size_t m_size;
EventTypeTablePointer *m_eventTypeTable;
+ static wxEventHashTable* sm_first;
+ wxEventHashTable* m_previous;
+ wxEventHashTable* m_next;
+
DECLARE_NO_COPY_CLASS(wxEventHashTable)
};
// process all pending events
void ProcessPendingEvents();
- // add a
#if wxUSE_THREADS
bool ProcessThreadEvent(wxEvent& event);
#endif
void SetClientData( void *data ) { DoSetClientData(data); }
void *GetClientData() const { return DoGetClientData(); }
+ // check if the given event table entry matches this event and call the
+ // handler if it does
+ //
+ // return true if the event was processed, false otherwise (no match or the
+ // handler decided to skip the event)
+ static bool ProcessEventIfMatches(const wxEventTableEntryBase& tableEntry,
+ wxEvtHandler *handler,
+ wxEvent& event);
// implementation from now on
virtual bool SearchEventTable(wxEventTable& table, wxEvent& event);
bool SearchDynamicEventTable( wxEvent& event );
#if wxUSE_THREADS
- void ClearEventLocker()
- {
-# if !defined(__VISAGECPP__)
- delete m_eventsLocker;
- m_eventsLocker = NULL;
-#endif
- };
-#endif
+ void ClearEventLocker();
+#endif // wxUSE_THREADS
+
+ // Avoid problems at exit by cleaning up static hash table gracefully
+ void ClearEventHashTable() { GetEventHashTable().Clear(); }
private:
static const wxEventTableEntry sm_eventTableEntries[];
// This one is called before trying our own event table to allow plugging
// in the validators.
- //
+ //
// NB: This method is intentionally *not* inside wxUSE_VALIDATORS!
// It is part of wxBase which doesn't use validators and the code
// is compiled out when building wxBase w/o GUI classes, which affects
virtual bool TryParent(wxEvent& event);
- static const wxEventTable sm_eventTable;
+ static const wxEventTable sm_eventTable;
virtual const wxEventTable *GetEventTable() const;
static wxEventHashTable sm_eventHashTable;