// Menu Bar (a la Windows)
// ----------------------------------------------------------------------------
+class WXDLLEXPORT wxMenuInfo : public wxObject
+{
+public :
+ wxMenuInfo() { m_menu = NULL ; }
+ virtual ~wxMenuInfo() { }
+
+ void Create( wxMenu *menu , const wxString &title )
+ { m_menu = menu ; m_title = title ; }
+ wxMenu* GetMenu() const { return m_menu ; }
+ wxString GetTitle() const { return m_title ; }
+private :
+ wxMenu *m_menu ;
+ wxString m_title ;
+
+ DECLARE_DYNAMIC_CLASS(wxMenuInfo) ;
+} ;
+
+WX_DECLARE_EXPORTED_LIST(wxMenuInfo, wxMenuInfoList );
+
class WXDLLEXPORT wxMenuBar : public wxMenuBarBase
{
public:
- // ctors & dtor
+ // ctors & dtor
// default constructor
wxMenuBar();
// unused under MSW
virtual ~wxMenuBar();
// menubar construction
+ bool Append( wxMenuInfo *info ) { return Append( info->GetMenu() , info->GetTitle() ) ; }
+ const wxMenuInfoList& GetMenuInfos() const ;
+
virtual bool Append( wxMenu *menu, const wxString &title );
virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title);
virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title);
// common part of all ctors
void Init();
- wxArrayString m_titles;
+ wxArrayString m_titles ;
+ wxMenuInfoList m_menuInfos;
WXHMENU m_hMenu;