else if (M_FONTDATA->m_weight == wxBOLD)
ff_weight = FW_BOLD;
- const char* pzFace = (const char*) ff_face;
+ const wxChar* pzFace = (const wxChar*) ff_face;
if (!M_FONTDATA->m_faceName.IsNull())
- pzFace = (const char*) M_FONTDATA->m_faceName ;
+ pzFace = (const wxChar*) M_FONTDATA->m_faceName ;
/* Always calculate fonts using the screen DC (is this the best strategy?)
* There may be confusion if a font is selected into a printer
// up fonts. So, set ppInch to a constant 96 dpi.
ppInch = 96;
-#if FONT_SIZE_COMPATIBILITY
+#if wxFONT_SIZE_COMPATIBILITY
// Incorrect, but compatible with old wxWindows behaviour
int nHeight = (M_FONTDATA->m_pointSize*ppInch/72);
#else
return (WXHANDLE)M_FONTDATA->m_hFont ;
}
-bool wxFont::IsFree()
+bool wxFont::IsFree() const
{
return (M_FONTDATA && (M_FONTDATA->m_hFont == 0));
}