]> git.saurik.com Git - wxWidgets.git/blobdiff - src/aui/floatpane.cpp
adapting to init pattern
[wxWidgets.git] / src / aui / floatpane.cpp
index 825d85dc129c869d27aaf5f1cbb94750de44352d..05740acecb9acdd0fef5a684f347a3756dd90d13 100644 (file)
 #include "wx/msw/private.h"
 #endif
 
-IMPLEMENT_CLASS( wxAuiFloatingPane, wxAuiFloatingPaneBaseClass )
+IMPLEMENT_CLASS(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass)
 
-wxAuiFloatingPane::wxAuiFloatingPane(wxWindow* parent,
+wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent,
                 wxAuiManager* owner_mgr,
                 const wxAuiPaneInfo& pane,
                 wxWindowID id /*= wxID_ANY*/,
                 long style /*=wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION |
-                              wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT | 
+                              wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT |
                               wxCLIP_CHILDREN
                            */)
-                : wxAuiFloatingPaneBaseClass(parent, id, wxEmptyString,
+                : wxAuiFloatingFrameBaseClass(parent, id, wxEmptyString,
                         pane.floating_pos, pane.floating_size,
-                        style | 
+                        style |
                         (pane.HasCloseButton()?wxCLOSE_BOX:0) |
-                        (pane.HasMaximizeButton()?wxMAXIMIZE:0) |
+                        (pane.HasMaximizeButton()?wxMAXIMIZE_BOX:0) |
                         (pane.IsFixed()?0:wxRESIZE_BORDER)
                         )
 {
@@ -58,7 +58,7 @@ wxAuiFloatingPane::wxAuiFloatingPane(wxWindow* parent,
     m_moving = false;
     m_mgr.SetManagedWindow(this);
     m_solid_drag = true;
-    
+
     // find out if the system supports solid window drag.
     // on non-msw systems, this is assumed to be the case
 #ifdef __WXMSW__
@@ -66,20 +66,22 @@ wxAuiFloatingPane::wxAuiFloatingPane(wxWindow* parent,
     SystemParametersInfo(38 /*SPI_GETDRAGFULLWINDOWS*/, 0, &b, 0);
     m_solid_drag = b ? true : false;
 #endif
-    
+
     SetExtraStyle(wxWS_EX_PROCESS_IDLE);
 }
 
-wxAuiFloatingPane::~wxAuiFloatingPane()
+wxAuiFloatingFrame::~wxAuiFloatingFrame()
 {
     // if we do not do this, then we can crash...
-    if(m_owner_mgr && m_owner_mgr->m_action_window == this) {
+    if (m_owner_mgr && m_owner_mgr->m_action_window == this)
+    {
         m_owner_mgr->m_action_window = NULL;
     }
+
     m_mgr.UnInit();
 }
 
-void wxAuiFloatingPane::SetPaneWindow(const wxAuiPaneInfo& pane)
+void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane)
 {
     m_pane_window = pane.window;
     m_pane_window->Reparent(this);
@@ -91,6 +93,19 @@ void wxAuiFloatingPane::SetPaneWindow(const wxAuiPaneInfo& pane)
                     Layer(0).Row(0).Position(0);
 
     // Carry over the minimum size
+    wxSize pane_min_size = pane.window->GetMinSize();
+
+    // if the frame window's max size is greater than the min size
+    // then set the max size to the min size as well
+    wxSize cur_max_size = GetMaxSize();
+    if (cur_max_size.IsFullySpecified() &&
+          (cur_max_size.x < pane.min_size.x ||
+           cur_max_size.y < pane.min_size.y)
+       )
+    {
+        SetMaxSize(pane_min_size);
+    }
+
     SetMinSize(pane.window->GetMinSize());
 
     m_mgr.AddPane(m_pane_window, contained_pane);
@@ -108,42 +123,72 @@ void wxAuiFloatingPane::SetPaneWindow(const wxAuiPaneInfo& pane)
 
     SetTitle(pane.caption);
 
-    if (pane.floating_size != wxDefaultSize)
+    // This code is slightly awkward because we need to reset wxRESIZE_BORDER
+    // before calling SetClientSize() below as doing it after setting the
+    // client size would actually change it, at least under MSW, where the
+    // total window size doesn't change and hence, as the borders size changes,
+    // the client size does change.
+    //
+    // So we must call it first but doing it generates a size event and updates
+    // pane.floating_size from inside it so we must also record its original
+    // value before doing it.
+    const bool hasFloatingSize = pane.floating_size != wxDefaultSize;
+    if (pane.IsFixed())
+    {
+        SetWindowStyleFlag(GetWindowStyleFlag() & ~wxRESIZE_BORDER);
+    }
+
+    if ( hasFloatingSize )
     {
         SetSize(pane.floating_size);
     }
-        else
+    else
     {
         wxSize size = pane.best_size;
         if (size == wxDefaultSize)
             size = pane.min_size;
         if (size == wxDefaultSize)
             size = m_pane_window->GetSize();
-        if (pane.HasGripper())
+        if (m_owner_mgr && pane.HasGripper())
         {
             if (pane.HasGripperTop())
-                size.y += m_owner_mgr->m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE);
+                size.y += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
             else
-                size.x += m_owner_mgr->m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE);
+                size.x += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
         }
 
         SetClientSize(size);
     }
 }
 
-void wxAuiFloatingPane::OnSize(wxSizeEvent& event)
+wxAuiManager* wxAuiFloatingFrame::GetOwnerManager() const
+{
+    return m_owner_mgr;
+}
+
+
+void wxAuiFloatingFrame::OnSize(wxSizeEvent& WXUNUSED(event))
 {
-    m_owner_mgr->OnFloatingPaneResized(m_pane_window, event.GetSize());
+    if (m_owner_mgr)
+    {
+        m_owner_mgr->OnFloatingPaneResized(m_pane_window, GetRect());
+    }
 }
 
-void wxAuiFloatingPane::OnClose(wxCloseEvent& evt)
+void wxAuiFloatingFrame::OnClose(wxCloseEvent& evt)
 {
-    m_owner_mgr->OnFloatingPaneClosed(m_pane_window, evt);
+    if (m_owner_mgr)
+    {
+        m_owner_mgr->OnFloatingPaneClosed(m_pane_window, evt);
+    }
     if (!evt.GetVeto())
+    {
+        m_mgr.DetachPane(m_pane_window);
         Destroy();
+    }
 }
 
-void wxAuiFloatingPane::OnMoveEvent(wxMoveEvent& event)
+void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event)
 {
     if (!m_solid_drag)
     {
@@ -157,8 +202,8 @@ void wxAuiFloatingPane::OnMoveEvent(wxMoveEvent& event)
         m_moving = true;
         return;
     }
-    
-    
+
+
     wxRect win_rect = GetRect();
 
     if (win_rect == m_last_rect)
@@ -171,7 +216,7 @@ void wxAuiFloatingPane::OnMoveEvent(wxMoveEvent& event)
         return;
     }
 
-    // skip if moving too fast to avoid massive redraws and 
+    // skip if moving too fast to avoid massive redraws and
     // jumping hint windows
     if ((abs(win_rect.x - m_last_rect.x) > 3) ||
         (abs(win_rect.y - m_last_rect.y) > 3))
@@ -179,6 +224,15 @@ void wxAuiFloatingPane::OnMoveEvent(wxMoveEvent& event)
         m_last3_rect = m_last2_rect;
         m_last2_rect = m_last_rect;
         m_last_rect = win_rect;
+
+        // However still update the internally stored position to avoid
+        // snapping back to the old one later.
+        if (m_owner_mgr)
+        {
+            m_owner_mgr->GetPane(m_pane_window).
+                floating_pos = win_rect.GetPosition();
+        }
+
         return;
     }
 
@@ -192,10 +246,10 @@ void wxAuiFloatingPane::OnMoveEvent(wxMoveEvent& event)
     }
 
     wxDirection dir = wxALL;
-    
+
     int horiz_dist = abs(win_rect.x - m_last3_rect.x);
     int vert_dist = abs(win_rect.y - m_last3_rect.y);
-    
+
     if (vert_dist >= horiz_dist)
     {
         if (win_rect.y < m_last3_rect.y)
@@ -210,7 +264,7 @@ void wxAuiFloatingPane::OnMoveEvent(wxMoveEvent& event)
         else
             dir = wxEAST;
     }
-    
+
     m_last3_rect = m_last2_rect;
     m_last2_rect = m_last_rect;
     m_last_rect = win_rect;
@@ -226,11 +280,11 @@ void wxAuiFloatingPane::OnMoveEvent(wxMoveEvent& event)
 
     if (m_last3_rect.IsEmpty())
         return;
-        
+
     OnMoving(event.GetRect(), dir);
 }
 
-void wxAuiFloatingPane::OnIdle(wxIdleEvent& event)
+void wxAuiFloatingFrame::OnIdle(wxIdleEvent& event)
 {
     if (m_moving)
     {
@@ -239,35 +293,44 @@ void wxAuiFloatingPane::OnIdle(wxIdleEvent& event)
             m_moving = false;
             OnMoveFinished();
         }
-         else
+        else
         {
             event.RequestMore();
         }
     }
 }
 
-void wxAuiFloatingPane::OnMoveStart()
+void wxAuiFloatingFrame::OnMoveStart()
 {
     // notify the owner manager that the pane has started to move
-    m_owner_mgr->OnFloatingPaneMoveStart(m_pane_window);
+    if (m_owner_mgr)
+    {
+        m_owner_mgr->OnFloatingPaneMoveStart(m_pane_window);
+    }
 }
 
-void wxAuiFloatingPane::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir)
+void wxAuiFloatingFrame::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir)
 {
     // notify the owner manager that the pane is moving
-    m_owner_mgr->OnFloatingPaneMoving(m_pane_window, dir);
+    if (m_owner_mgr)
+    {
+        m_owner_mgr->OnFloatingPaneMoving(m_pane_window, dir);
+    }
     m_lastDirection = dir;
 }
 
-void wxAuiFloatingPane::OnMoveFinished()
+void wxAuiFloatingFrame::OnMoveFinished()
 {
     // notify the owner manager that the pane has finished moving
-    m_owner_mgr->OnFloatingPaneMoved(m_pane_window, m_lastDirection);
+    if (m_owner_mgr)
+    {
+        m_owner_mgr->OnFloatingPaneMoved(m_pane_window, m_lastDirection);
+    }
 }
 
-void wxAuiFloatingPane::OnActivate(wxActivateEvent& event)
+void wxAuiFloatingFrame::OnActivate(wxActivateEvent& event)
 {
-    if (event.GetActive())
+    if (m_owner_mgr && event.GetActive())
     {
         m_owner_mgr->OnFloatingPaneActivated(m_pane_window);
     }
@@ -277,19 +340,19 @@ void wxAuiFloatingPane::OnActivate(wxActivateEvent& event)
 // (independant of having a wxMouseEvent handy) - utimately a better
 // mechanism for this should be found (possibly by adding the
 // functionality to wxWidgets itself)
-bool wxAuiFloatingPane::isMouseDown()
+bool wxAuiFloatingFrame::isMouseDown()
 {
-    return wxGetMouseState().LeftDown();
+    return wxGetMouseState().LeftIsDown();
 }
 
 
-BEGIN_EVENT_TABLE(wxAuiFloatingPane, wxAuiFloatingPaneBaseClass)
-    EVT_SIZE(wxAuiFloatingPane::OnSize)
-    EVT_MOVE(wxAuiFloatingPane::OnMoveEvent)
-    EVT_MOVING(wxAuiFloatingPane::OnMoveEvent)
-    EVT_CLOSE(wxAuiFloatingPane::OnClose)
-    EVT_IDLE(wxAuiFloatingPane::OnIdle)
-    EVT_ACTIVATE(wxAuiFloatingPane::OnActivate)
+BEGIN_EVENT_TABLE(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass)
+    EVT_SIZE(wxAuiFloatingFrame::OnSize)
+    EVT_MOVE(wxAuiFloatingFrame::OnMoveEvent)
+    EVT_MOVING(wxAuiFloatingFrame::OnMoveEvent)
+    EVT_CLOSE(wxAuiFloatingFrame::OnClose)
+    EVT_IDLE(wxAuiFloatingFrame::OnIdle)
+    EVT_ACTIVATE(wxAuiFloatingFrame::OnActivate)
 END_EVENT_TABLE()