#include "wx/msw/private.h"
#endif
-IMPLEMENT_CLASS( wxAuiFloatingPane, wxAuiFloatingPaneBaseClass )
+IMPLEMENT_CLASS(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass)
-wxAuiFloatingPane::wxAuiFloatingPane(wxWindow* parent,
+wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent,
wxAuiManager* owner_mgr,
const wxAuiPaneInfo& pane,
wxWindowID id /*= wxID_ANY*/,
long style /*=wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION |
- wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT |
+ wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT |
wxCLIP_CHILDREN
*/)
- : wxAuiFloatingPaneBaseClass(parent, id, wxEmptyString,
+ : wxAuiFloatingFrameBaseClass(parent, id, wxEmptyString,
pane.floating_pos, pane.floating_size,
- style |
+ style |
(pane.HasCloseButton()?wxCLOSE_BOX:0) |
- (pane.HasMaximizeButton()?wxMAXIMIZE:0) |
+ (pane.HasMaximizeButton()?wxMAXIMIZE_BOX:0) |
(pane.IsFixed()?0:wxRESIZE_BORDER)
)
{
m_moving = false;
m_mgr.SetManagedWindow(this);
m_solid_drag = true;
-
+
// find out if the system supports solid window drag.
// on non-msw systems, this is assumed to be the case
#ifdef __WXMSW__
SystemParametersInfo(38 /*SPI_GETDRAGFULLWINDOWS*/, 0, &b, 0);
m_solid_drag = b ? true : false;
#endif
-
+
SetExtraStyle(wxWS_EX_PROCESS_IDLE);
}
-wxAuiFloatingPane::~wxAuiFloatingPane()
+wxAuiFloatingFrame::~wxAuiFloatingFrame()
{
// if we do not do this, then we can crash...
- if(m_owner_mgr && m_owner_mgr->m_action_window == this) {
+ if (m_owner_mgr && m_owner_mgr->m_action_window == this)
+ {
m_owner_mgr->m_action_window = NULL;
}
+
m_mgr.UnInit();
}
-void wxAuiFloatingPane::SetPaneWindow(const wxAuiPaneInfo& pane)
+void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane)
{
m_pane_window = pane.window;
m_pane_window->Reparent(this);
Layer(0).Row(0).Position(0);
// Carry over the minimum size
+ wxSize pane_min_size = pane.window->GetMinSize();
+
+ // if the frame window's max size is greater than the min size
+ // then set the max size to the min size as well
+ wxSize cur_max_size = GetMaxSize();
+ if (cur_max_size.IsFullySpecified() &&
+ (cur_max_size.x < pane.min_size.x ||
+ cur_max_size.y < pane.min_size.y)
+ )
+ {
+ SetMaxSize(pane_min_size);
+ }
+
SetMinSize(pane.window->GetMinSize());
m_mgr.AddPane(m_pane_window, contained_pane);
SetTitle(pane.caption);
- if (pane.floating_size != wxDefaultSize)
+ // This code is slightly awkward because we need to reset wxRESIZE_BORDER
+ // before calling SetClientSize() below as doing it after setting the
+ // client size would actually change it, at least under MSW, where the
+ // total window size doesn't change and hence, as the borders size changes,
+ // the client size does change.
+ //
+ // So we must call it first but doing it generates a size event and updates
+ // pane.floating_size from inside it so we must also record its original
+ // value before doing it.
+ const bool hasFloatingSize = pane.floating_size != wxDefaultSize;
+ if (pane.IsFixed())
+ {
+ SetWindowStyleFlag(GetWindowStyleFlag() & ~wxRESIZE_BORDER);
+ }
+
+ if ( hasFloatingSize )
{
SetSize(pane.floating_size);
}
- else
+ else
{
wxSize size = pane.best_size;
if (size == wxDefaultSize)
size = pane.min_size;
if (size == wxDefaultSize)
size = m_pane_window->GetSize();
- if (pane.HasGripper())
+ if (m_owner_mgr && pane.HasGripper())
{
if (pane.HasGripperTop())
- size.y += m_owner_mgr->m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE);
+ size.y += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
else
- size.x += m_owner_mgr->m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE);
+ size.x += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
}
SetClientSize(size);
}
}
-void wxAuiFloatingPane::OnSize(wxSizeEvent& event)
+wxAuiManager* wxAuiFloatingFrame::GetOwnerManager() const
+{
+ return m_owner_mgr;
+}
+
+
+void wxAuiFloatingFrame::OnSize(wxSizeEvent& WXUNUSED(event))
{
- m_owner_mgr->OnFloatingPaneResized(m_pane_window, event.GetSize());
+ if (m_owner_mgr)
+ {
+ m_owner_mgr->OnFloatingPaneResized(m_pane_window, GetRect());
+ }
}
-void wxAuiFloatingPane::OnClose(wxCloseEvent& evt)
+void wxAuiFloatingFrame::OnClose(wxCloseEvent& evt)
{
- m_owner_mgr->OnFloatingPaneClosed(m_pane_window, evt);
+ if (m_owner_mgr)
+ {
+ m_owner_mgr->OnFloatingPaneClosed(m_pane_window, evt);
+ }
if (!evt.GetVeto())
+ {
+ m_mgr.DetachPane(m_pane_window);
Destroy();
+ }
}
-void wxAuiFloatingPane::OnMoveEvent(wxMoveEvent& event)
+void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event)
{
if (!m_solid_drag)
{
m_moving = true;
return;
}
-
-
+
+
wxRect win_rect = GetRect();
if (win_rect == m_last_rect)
return;
}
- // skip if moving too fast to avoid massive redraws and
+ // skip if moving too fast to avoid massive redraws and
// jumping hint windows
if ((abs(win_rect.x - m_last_rect.x) > 3) ||
(abs(win_rect.y - m_last_rect.y) > 3))
m_last3_rect = m_last2_rect;
m_last2_rect = m_last_rect;
m_last_rect = win_rect;
+
+ // However still update the internally stored position to avoid
+ // snapping back to the old one later.
+ if (m_owner_mgr)
+ {
+ m_owner_mgr->GetPane(m_pane_window).
+ floating_pos = win_rect.GetPosition();
+ }
+
return;
}
}
wxDirection dir = wxALL;
-
+
int horiz_dist = abs(win_rect.x - m_last3_rect.x);
int vert_dist = abs(win_rect.y - m_last3_rect.y);
-
+
if (vert_dist >= horiz_dist)
{
if (win_rect.y < m_last3_rect.y)
else
dir = wxEAST;
}
-
+
m_last3_rect = m_last2_rect;
m_last2_rect = m_last_rect;
m_last_rect = win_rect;
if (m_last3_rect.IsEmpty())
return;
-
+
OnMoving(event.GetRect(), dir);
}
-void wxAuiFloatingPane::OnIdle(wxIdleEvent& event)
+void wxAuiFloatingFrame::OnIdle(wxIdleEvent& event)
{
if (m_moving)
{
m_moving = false;
OnMoveFinished();
}
- else
+ else
{
event.RequestMore();
}
}
}
-void wxAuiFloatingPane::OnMoveStart()
+void wxAuiFloatingFrame::OnMoveStart()
{
// notify the owner manager that the pane has started to move
- m_owner_mgr->OnFloatingPaneMoveStart(m_pane_window);
+ if (m_owner_mgr)
+ {
+ m_owner_mgr->OnFloatingPaneMoveStart(m_pane_window);
+ }
}
-void wxAuiFloatingPane::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir)
+void wxAuiFloatingFrame::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir)
{
// notify the owner manager that the pane is moving
- m_owner_mgr->OnFloatingPaneMoving(m_pane_window, dir);
+ if (m_owner_mgr)
+ {
+ m_owner_mgr->OnFloatingPaneMoving(m_pane_window, dir);
+ }
m_lastDirection = dir;
}
-void wxAuiFloatingPane::OnMoveFinished()
+void wxAuiFloatingFrame::OnMoveFinished()
{
// notify the owner manager that the pane has finished moving
- m_owner_mgr->OnFloatingPaneMoved(m_pane_window, m_lastDirection);
+ if (m_owner_mgr)
+ {
+ m_owner_mgr->OnFloatingPaneMoved(m_pane_window, m_lastDirection);
+ }
}
-void wxAuiFloatingPane::OnActivate(wxActivateEvent& event)
+void wxAuiFloatingFrame::OnActivate(wxActivateEvent& event)
{
- if (event.GetActive())
+ if (m_owner_mgr && event.GetActive())
{
m_owner_mgr->OnFloatingPaneActivated(m_pane_window);
}
// (independant of having a wxMouseEvent handy) - utimately a better
// mechanism for this should be found (possibly by adding the
// functionality to wxWidgets itself)
-bool wxAuiFloatingPane::isMouseDown()
+bool wxAuiFloatingFrame::isMouseDown()
{
- return wxGetMouseState().LeftDown();
+ return wxGetMouseState().LeftIsDown();
}
-BEGIN_EVENT_TABLE(wxAuiFloatingPane, wxAuiFloatingPaneBaseClass)
- EVT_SIZE(wxAuiFloatingPane::OnSize)
- EVT_MOVE(wxAuiFloatingPane::OnMoveEvent)
- EVT_MOVING(wxAuiFloatingPane::OnMoveEvent)
- EVT_CLOSE(wxAuiFloatingPane::OnClose)
- EVT_IDLE(wxAuiFloatingPane::OnIdle)
- EVT_ACTIVATE(wxAuiFloatingPane::OnActivate)
+BEGIN_EVENT_TABLE(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass)
+ EVT_SIZE(wxAuiFloatingFrame::OnSize)
+ EVT_MOVE(wxAuiFloatingFrame::OnMoveEvent)
+ EVT_MOVING(wxAuiFloatingFrame::OnMoveEvent)
+ EVT_CLOSE(wxAuiFloatingFrame::OnClose)
+ EVT_IDLE(wxAuiFloatingFrame::OnIdle)
+ EVT_ACTIVATE(wxAuiFloatingFrame::OnActivate)
END_EVENT_TABLE()