#if wxUSE_AUI
-#include "wx/frame.h"
-
-#if defined( __WXMSW__ ) || defined( __WXMAC__ ) || defined( __WXGTK__ )
-#include "wx/minifram.h"
-#define wxAuiFloatingPaneBaseClass wxMiniFrame
+#if wxUSE_MINIFRAME
+ #include "wx/minifram.h"
+ #define wxAuiFloatingFrameBaseClass wxMiniFrame
#else
-#define wxAuiFloatingPaneBaseClass wxFrame
+ #include "wx/frame.h"
+ #define wxAuiFloatingFrameBaseClass wxFrame
#endif
-class WXDLLIMPEXP_AUI wxAuiFloatingPane : public wxAuiFloatingPaneBaseClass
+class WXDLLIMPEXP_AUI wxAuiFloatingFrame : public wxAuiFloatingFrameBaseClass
{
+ friend class wxAuiManager;
+
public:
- wxAuiFloatingPane(wxWindow* parent,
+ wxAuiFloatingFrame(wxWindow* parent,
wxAuiManager* owner_mgr,
const wxAuiPaneInfo& pane,
wxWindowID id = wxID_ANY,
wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT |
wxCLIP_CHILDREN
);
- virtual ~wxAuiFloatingPane();
+ virtual ~wxAuiFloatingFrame();
void SetPaneWindow(const wxAuiPaneInfo& pane);
+ wxAuiManager* GetOwnerManager() const;
protected:
+ void SetOwnerManager(wxAuiManager* owner_mgr);
virtual void OnMoveStart();
virtual void OnMoving(const wxRect& window_rect, wxDirection dir);
virtual void OnMoveFinished();
void OnIdle(wxIdleEvent& event);
void OnActivate(wxActivateEvent& event);
static bool isMouseDown();
+
private:
wxWindow* m_pane_window; // pane window being managed
bool m_solid_drag; // true if system uses solid window drag
#ifndef SWIG
DECLARE_EVENT_TABLE()
- DECLARE_CLASS(wxAuiFloatingPaneBaseClass)
+ DECLARE_CLASS(wxAuiFloatingFrame)
#endif // SWIG
};