#include "wx/aui/framemanager.h"
#include "wx/aui/dockart.h"
#include "wx/aui/floatpane.h"
+#include "wx/aui/tabmdi.h"
+#include "wx/aui/auibar.h"
+#include "wx/mdi.h"
#ifndef WX_PRECOMP
#include "wx/panel.h"
#include "wx/dcclient.h"
#include "wx/dcscreen.h"
#include "wx/toolbar.h"
- #include "wx/mdi.h"
#include "wx/image.h"
+ #include "wx/statusbr.h"
#endif
WX_CHECK_BUILD_OPTIONS("wxAUI")
wxAuiPaneInfo wxAuiNullPaneInfo;
wxAuiDockInfo wxAuiNullDockInfo;
-DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON)
-DEFINE_EVENT_TYPE(wxEVT_AUI_PANECLOSE)
-DEFINE_EVENT_TYPE(wxEVT_AUI_PANEMAXIMIZE)
-DEFINE_EVENT_TYPE(wxEVT_AUI_PANERESTORE)
-DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER)
+wxDEFINE_EVENT( wxEVT_AUI_PANE_BUTTON, wxAuiManagerEvent );
+wxDEFINE_EVENT( wxEVT_AUI_PANE_CLOSE, wxAuiManagerEvent );
+wxDEFINE_EVENT( wxEVT_AUI_PANE_MAXIMIZE, wxAuiManagerEvent );
+wxDEFINE_EVENT( wxEVT_AUI_PANE_RESTORE, wxAuiManagerEvent );
+wxDEFINE_EVENT( wxEVT_AUI_PANE_ACTIVATED, wxAuiManagerEvent );
+wxDEFINE_EVENT( wxEVT_AUI_RENDER, wxAuiManagerEvent );
+wxDEFINE_EVENT( wxEVT_AUI_FIND_MANAGER, wxAuiManagerEvent );
#ifdef __WXMAC__
// a few defines to avoid nameclashes
#define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
#define __AIFF__
- #include "wx/mac/private.h"
+ #include "wx/osx/private.h"
+#endif
+
+#ifdef __WXMSW__
+ #include "wx/msw/wrapwin.h"
+ #include "wx/msw/private.h"
+ #include "wx/msw/dc.h"
#endif
IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
+IMPLEMENT_CLASS(wxAuiManager, wxEvtHandler)
+
+
+
+const int auiToolBarLayer = 10;
+
+#ifndef __WXGTK20__
+
class wxPseudoTransparentFrame : public wxFrame
{
: wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
{
SetBackgroundStyle(wxBG_STYLE_CUSTOM);
- m_Amount=0;
- m_MaxWidth=0;
- m_MaxHeight=0;
+ m_amount=0;
+ m_maxWidth=0;
+ m_maxHeight=0;
m_lastWidth=0;
m_lastHeight=0;
#ifdef __WXGTK__
- m_CanSetShape = false; // have to wait for window create event on GTK
+ m_canSetShape = false; // have to wait for window create event on GTK
#else
- m_CanSetShape = true;
+ m_canSetShape = true;
#endif
- m_Region = wxRegion(0, 0, 0, 0);
+ m_region = wxRegion(0, 0, 0, 0);
SetTransparent(0);
}
virtual bool SetTransparent(wxByte alpha)
{
- if (m_CanSetShape)
+ if (m_canSetShape)
{
int w=100; // some defaults
int h=100;
GetClientSize(&w, &h);
- m_MaxWidth = w;
- m_MaxHeight = h;
- m_Amount = alpha;
- m_Region.Clear();
-// m_Region.Union(0, 0, 1, m_MaxWidth);
- if (m_Amount)
+ m_maxWidth = w;
+ m_maxHeight = h;
+ m_amount = alpha;
+ m_region.Clear();
+// m_region.Union(0, 0, 1, m_maxWidth);
+ if (m_amount)
{
- for (int y=0; y<m_MaxHeight; y++)
+ for (int y=0; y<m_maxHeight; y++)
{
// Reverse the order of the bottom 4 bits
int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
- if ((j*16+8)<m_Amount)
- m_Region.Union(0, y, m_MaxWidth, 1);
+ if ((j*16+8)<m_amount)
+ m_region.Union(0, y, m_maxWidth, 1);
}
}
- SetShape(m_Region);
+ SetShape(m_region);
Refresh();
}
return true;
{
wxPaintDC dc(this);
- if (m_Region.IsEmpty())
+ if (m_region.IsEmpty())
return;
#ifdef __WXMAC__
wxRect rect(upd.GetRect());
dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
- upd++;
+ ++upd;
}
}
#ifdef __WXGTK__
void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event))
{
- m_CanSetShape=true;
+ m_canSetShape=true;
SetTransparent(0);
}
#endif
m_lastWidth = event.GetSize().GetWidth();
m_lastHeight = event.GetSize().GetHeight();
- SetTransparent(m_Amount);
- m_Region.Intersect(0, 0, event.GetSize().GetWidth(),
+ SetTransparent(m_amount);
+ m_region.Intersect(0, 0, event.GetSize().GetWidth(),
event.GetSize().GetHeight());
- SetShape(m_Region);
+ SetShape(m_region);
Refresh();
event.Skip();
}
private:
- wxByte m_Amount;
- int m_MaxWidth;
- int m_MaxHeight;
- bool m_CanSetShape;
+ wxByte m_amount;
+ int m_maxWidth;
+ int m_maxHeight;
+ bool m_canSetShape;
int m_lastWidth,m_lastHeight;
- wxRegion m_Region;
+ wxRegion m_region;
DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
DECLARE_EVENT_TABLE()
END_EVENT_TABLE()
+#else
+ // __WXGTK20__
+
+#include <gtk/gtk.h>
+#include "wx/gtk/private/gtk2-compat.h"
+
+static void
+gtk_pseudo_window_realized_callback( GtkWidget *m_widget, void *WXUNUSED(win) )
+{
+ wxSize disp = wxGetDisplaySize();
+ int amount = 128;
+ wxRegion region;
+ for (int y=0; y<disp.y; y++)
+ {
+ // Reverse the order of the bottom 4 bits
+ int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
+ if ((j*16+8)<amount)
+ region.Union(0, y, disp.x, 1);
+ }
+ gdk_window_shape_combine_region(gtk_widget_get_window(m_widget), region.GetRegion(), 0, 0);
+}
+
+
+class wxPseudoTransparentFrame: public wxFrame
+{
+public:
+ wxPseudoTransparentFrame(wxWindow* parent = NULL,
+ wxWindowID id = wxID_ANY,
+ const wxString& title = wxEmptyString,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString &name = wxT("frame"))
+ {
+ if (!CreateBase( parent, id, pos, size, style, wxDefaultValidator, name ))
+ return;
+
+ m_title = title;
+
+ m_widget = gtk_window_new( GTK_WINDOW_POPUP );
+ g_object_ref(m_widget);
+
+ if (parent) parent->AddChild(this);
+
+ g_signal_connect( m_widget, "realize",
+ G_CALLBACK (gtk_pseudo_window_realized_callback), this );
+
+ GdkColor col;
+ col.red = 128 * 256;
+ col.green = 192 * 256;
+ col.blue = 255 * 256;
+ gtk_widget_modify_bg( m_widget, GTK_STATE_NORMAL, &col );
+ }
+
+ bool SetTransparent(wxByte WXUNUSED(alpha))
+ {
+ return true;
+ }
+
+protected:
+ virtual void DoSetSizeHints( int minW, int minH,
+ int maxW, int maxH,
+ int incW, int incH)
+ {
+ // the real wxFrame method doesn't work for us because we're not really
+ // a top level window so skip it
+ wxWindow::DoSetSizeHints(minW, minH, maxW, maxH, incW, incH);
+ }
+
+private:
+ DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
+};
+
+IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
+
+#endif
+ // __WXGTK20__
+
+
+
// -- static utility functions --
static wxBitmap wxPaneCreateStippleBitmap()
wxBitmap stipple = wxPaneCreateStippleBitmap();
wxBrush brush(stipple);
dc.SetBrush(brush);
+#ifdef __WXMSW__
+ wxMSWDCImpl *impl = (wxMSWDCImpl*) dc.GetImpl();
+ PatBlt(GetHdcOf(*impl), rect.GetX(), rect.GetY(), rect.GetWidth(), rect.GetHeight(), PATINVERT);
+#else
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetLogicalFunction(wxXOR);
dc.DrawRectangle(rect);
+#endif
}
// GetMaxLayer() is an internal function which returns
// the highest layer inside the specified dock
-static int GetMaxLayer(const wxAuiDockInfoArray& docks, int dock_direction)
+static int GetMaxLayer(const wxAuiDockInfoArray& docks,
+ int dock_direction)
{
int i, dock_count, max_layer = 0;
for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
}
}
+/*
+// This function works fine, and may be used in the future
+
// RenumberDockRows() takes a dock and assigns sequential numbers
// to existing rows. Basically it takes out the gaps; so if a
// dock has rows with numbers 0,2,5, they will become 0,1,2
static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
{
- int i, dock_count, j, pane_count;
+ int i, dock_count;
for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
{
wxAuiDockInfo& dock = *docks.Item(i);
dock.dock_row = i;
+
+ int j, pane_count;
for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
dock.panes.Item(j)->dock_row = i;
}
}
+*/
// SetActivePane() sets the active pane, as well as cycles through
// every other pane and makes sure that all others' active flags
// are turned off
-static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane)
+void wxAuiManager::SetActivePane(wxWindow* active_pane)
{
int i, pane_count;
- for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
+ wxAuiPaneInfo* active_paneinfo = NULL;
+ for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
{
- wxAuiPaneInfo& pane = panes.Item(i);
+ wxAuiPaneInfo& pane = m_panes.Item(i);
pane.state &= ~wxAuiPaneInfo::optionActive;
if (pane.window == active_pane)
+ {
pane.state |= wxAuiPaneInfo::optionActive;
+ active_paneinfo = &pane;
+ }
+ }
+
+ // send the 'activated' event after all panes have been updated
+ if ( active_paneinfo )
+ {
+ wxAuiManagerEvent evt(wxEVT_AUI_PANE_ACTIVATED);
+ evt.SetManager(this);
+ evt.SetPane(active_paneinfo);
+ ProcessMgrEvent(evt);
}
}
}
+bool wxAuiPaneInfo::IsValid() const
+{
+ // Should this RTTI and function call be rewritten as
+ // sending a new event type to allow other window types
+ // to check the pane settings?
+ wxAuiToolBar* toolbar = wxDynamicCast(window, wxAuiToolBar);
+ return !toolbar || toolbar->IsPaneValid(*this);
+}
+
// -- wxAuiManager class implementation --
BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
- EVT_AUI_PANEBUTTON(wxAuiManager::OnPaneButton)
+ EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton)
EVT_AUI_RENDER(wxAuiManager::OnRender)
EVT_PAINT(wxAuiManager::OnPaint)
EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground)
EVT_LEFT_UP(wxAuiManager::OnLeftUp)
EVT_MOTION(wxAuiManager::OnMotion)
EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
+ EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost)
EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
- EVT_TIMER(101, wxAuiManager::OnHintFadeTimer)
+ EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager)
END_EVENT_TABLE()
wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
{
m_action = actionNone;
- m_last_mouse_move = wxPoint();
- m_hover_button = NULL;
+ m_actionWindow = NULL;
+ m_lastMouseMove = wxPoint();
+ m_hoverButton = NULL;
m_art = new wxAuiDefaultDockArt;
- m_hint_wnd = NULL;
+ m_hintWnd = NULL;
m_flags = flags;
m_skipping = false;
- m_has_maximized = false;
+ m_hasMaximized = false;
m_frame = NULL;
-
+ m_dockConstraintX = 0.3;
+ m_dockConstraintY = 0.3;
+ m_reserved = NULL;
+ m_currentDragItem = -1;
+
if (managed_wnd)
{
SetManagedWindow(managed_wnd);
wxAuiManager::~wxAuiManager()
{
+ // NOTE: It's possible that the windows have already been destroyed by the
+ // time this dtor is called, so this loop can result in memory access via
+ // invalid pointers, resulting in a crash. So it will be disabled while
+ // waiting for a better solution.
+#if 0
+ for ( size_t i = 0; i < m_panes.size(); i++ )
+ {
+ wxAuiPaneInfo& pinfo = m_panes[i];
+ if (pinfo.window && !pinfo.window->GetParent())
+ delete pinfo.window;
+ }
+#endif
+
delete m_art;
}
-// Creates a floating frame for the windows
-wxAuiFloatingPane * wxAuiManager::CreateFloatingFrame(wxWindow* parent, const wxAuiPaneInfo& p)
+// creates a floating frame for the windows
+wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
+ const wxAuiPaneInfo& paneInfo)
+{
+ return new wxAuiFloatingFrame(parent, this, paneInfo);
+}
+
+bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo & WXUNUSED(p))
{
- return new wxAuiFloatingPane(parent, this, p);
+ // if a key modifier is pressed while dragging the frame,
+ // don't dock the window
+ return !(wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT));
}
// GetPane() looks up a wxAuiPaneInfo structure based
wxAuiDockUIPart* result = NULL;
int i, part_count;
- for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
+ for (i = 0, part_count = m_uiParts.GetCount(); i < part_count; ++i)
{
- wxAuiDockUIPart* item = &m_uiparts.Item(i);
+ wxAuiDockUIPart* item = &m_uiParts.Item(i);
// we are not interested in typeDock, because this space
// isn't used to draw anything, just for measurements;
// set the new flags
m_flags = flags;
-
+
if (update_hint_wnd)
{
UpdateHintWindowConfig();
return m_flags;
}
+// Convenience function
+bool wxAuiManager_HasLiveResize(wxAuiManager& manager)
+{
+ // With Core Graphics on Mac, it's not possible to show sash feedback,
+ // so we'll always use live update instead.
+#if defined(__WXMAC__)
+ wxUnusedVar(manager);
+ return true;
+#else
+ return (manager.GetFlags() & wxAUI_MGR_LIVE_RESIZE) == wxAUI_MGR_LIVE_RESIZE;
+#endif
+}
// don't use these anymore as they are deprecated
// use Set/GetManagedFrame() instead
}
+// this function will return the aui manager for a given
+// window. The |window| parameter should be any child window
+// or grand-child window (and so on) of the frame/window
+// managed by wxAuiManager. The |window| parameter does not
+// need to be managed by the manager itself.
+wxAuiManager* wxAuiManager::GetManager(wxWindow* window)
+{
+ wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER);
+ evt.SetManager(NULL);
+ evt.ResumePropagation(wxEVENT_PROPAGATE_MAX);
+ if (!window->GetEventHandler()->ProcessEvent(evt))
+ return NULL;
+
+ return evt.GetManager();
+}
+
+
void wxAuiManager::UpdateHintWindowConfig()
{
- // find out if the the system can do transparent frames
+ // find out if the system can do transparent frames
bool can_do_transparent = false;
-
+
wxWindow* w = m_frame;
while (w)
{
- if (w->IsKindOf(CLASSINFO(wxFrame)))
+ if (wxDynamicCast(w, wxFrame))
{
wxFrame* f = static_cast<wxFrame*>(w);
- #if wxCHECK_VERSION(2,7,0)
can_do_transparent = f->CanSetTransparent();
- #endif
+
break;
}
-
+
w = w->GetParent();
}
-
+
// if there is an existing hint window, delete it
- if (m_hint_wnd)
+ if (m_hintWnd)
{
- m_hint_wnd->Destroy();
- m_hint_wnd = NULL;
+ m_hintWnd->Destroy();
+ m_hintWnd = NULL;
}
- m_hint_fademax = 50;
- m_hint_wnd = NULL;
-
+ m_hintFadeMax = 50;
+ m_hintWnd = NULL;
+
if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
- {
+ {
// Make a window to use for a transparent hint
#if defined(__WXMSW__) || defined(__WXGTK__)
- m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
+ m_hintWnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
wxDefaultPosition, wxSize(1,1),
wxFRAME_TOOL_WINDOW |
wxFRAME_FLOAT_ON_PARENT |
wxFRAME_NO_TASKBAR |
wxNO_BORDER);
- m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
+ m_hintWnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
#elif defined(__WXMAC__)
// Using a miniframe with float and tool styles keeps the parent
// frame activated and highlighted as such...
- m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
+ m_hintWnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
wxDefaultPosition, wxSize(1,1),
wxFRAME_FLOAT_ON_PARENT
| wxFRAME_TOOL_WINDOW );
+ m_hintWnd->Connect(wxEVT_ACTIVATE,
+ wxActivateEventHandler(wxAuiManager::OnHintActivate), NULL, this);
// Can't set the bg colour of a Frame in wxMac
- wxPanel* p = new wxPanel(m_hint_wnd);
+ wxPanel* p = new wxPanel(m_hintWnd);
// The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
// color that is really hard to see, especially transparent.
// blue.
p->SetBackgroundColour(*wxBLUE);
#endif
-
+
}
- else
+ else
{
if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 ||
(m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0)
{
// system can't support transparent fade, or the venetian
// blinds effect was explicitly requested
- m_hint_wnd = new wxPseudoTransparentFrame(m_frame,
+ m_hintWnd = new wxPseudoTransparentFrame(m_frame,
wxID_ANY,
wxEmptyString,
wxDefaultPosition,
wxFRAME_FLOAT_ON_PARENT |
wxFRAME_NO_TASKBAR |
wxNO_BORDER);
- m_hint_fademax = 128;
+ m_hintFadeMax = 128;
}
}
}
// we need to add the MDI client window as the default
// center pane
- if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
+ if (wxDynamicCast(m_frame, wxMDIParentFrame))
{
wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
wxWindow* client_window = mdi_frame->GetClientWindow();
wxAuiPaneInfo().Name(wxT("mdiclient")).
CenterPane().PaneBorder(false));
}
+ else if (wxDynamicCast(m_frame, wxAuiMDIParentFrame))
+ {
+ wxAuiMDIParentFrame* mdi_frame = (wxAuiMDIParentFrame*)m_frame;
+ wxAuiMDIClientWindow* client_window = mdi_frame->GetClientWindow();
+ wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
+
+ AddPane(client_window,
+ wxAuiPaneInfo().Name(wxT("mdiclient")).
+ CenterPane().PaneBorder(false));
+ }
+
#endif
UpdateHintWindowConfig();
// first, give the owner frame a chance to override
if (m_frame)
{
- if (m_frame->ProcessEvent(event))
+ if (m_frame->GetEventHandler()->ProcessEvent(event))
return;
}
}
-bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info)
+bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& paneInfo)
{
+ wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
+
// check if the pane has a valid window
if (!window)
return false;
- // check if the pane already exists
- if (GetPane(pane_info.window).IsOk())
+ // check if the window is already managed by us
+ if (GetPane(paneInfo.window).IsOk())
return false;
- m_panes.Add(pane_info);
+ // check if the pane name already exists, this could reveal a
+ // bug in the library user's application
+ bool already_exists = false;
+ if (!paneInfo.name.empty() && GetPane(paneInfo.name).IsOk())
+ {
+ wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
+ already_exists = true;
+ }
+
+ // if the new pane is docked then we should undo maximize
+ if (paneInfo.IsDocked())
+ RestoreMaximizedPane();
+
+ // special case: wxAuiToolBar style interacts with docking flags
+ wxAuiPaneInfo test(paneInfo);
+ wxAuiToolBar* toolbar = wxDynamicCast(window, wxAuiToolBar);
+ if (toolbar)
+ {
+ // if pane has default docking flags
+ const unsigned int dockMask = wxAuiPaneInfo::optionLeftDockable |
+ wxAuiPaneInfo::optionRightDockable |
+ wxAuiPaneInfo::optionTopDockable |
+ wxAuiPaneInfo::optionBottomDockable;
+ const unsigned int defaultDock = wxAuiPaneInfo().
+ DefaultPane().state & dockMask;
+ if ((test.state & dockMask) == defaultDock)
+ {
+ // set docking flags based on toolbar style
+ if (toolbar->GetWindowStyleFlag() & wxAUI_TB_VERTICAL)
+ {
+ test.TopDockable(false).BottomDockable(false);
+ }
+ else if (toolbar->GetWindowStyleFlag() & wxAUI_TB_HORIZONTAL)
+ {
+ test.LeftDockable(false).RightDockable(false);
+ }
+ }
+ else
+ {
+ // see whether non-default docking flags are valid
+ test.window = window;
+ wxCHECK_MSG(test.IsValid(), false,
+ "toolbar style and pane docking flags are incompatible");
+ }
+ }
+
+ m_panes.Add(test);
wxAuiPaneInfo& pinfo = m_panes.Last();
// set the pane window
pinfo.window = window;
+
// if the pane's name identifier is blank, create a random string
- if (pinfo.name.empty())
+ if (pinfo.name.empty() || already_exists)
{
pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
- ((unsigned long)pinfo.window) & 0xffffffff,
+ (unsigned long)(wxPtrToUInt(pinfo.window) & 0xffffffff),
(unsigned int)time(NULL),
#ifdef __WXWINCE__
(unsigned int)GetTickCount(),
pinfo.buttons.Add(button);
}
+ if (pinfo.HasPinButton())
+ {
+ wxAuiPaneButton button;
+ button.button_id = wxAUI_BUTTON_PIN;
+ pinfo.buttons.Add(button);
+ }
+
if (pinfo.HasCloseButton())
{
wxAuiPaneButton button;
pinfo.buttons.Add(button);
}
+ if (pinfo.HasGripper())
+ {
+ if (wxDynamicCast(pinfo.window, wxAuiToolBar))
+ {
+ // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
+ // have a gripper control. The toolbar's built-in gripper
+ // meshes better with the look and feel of the control than ours,
+ // so turn wxAuiManager's gripper off, and the toolbar's on.
+
+ wxAuiToolBar* tb = static_cast<wxAuiToolBar*>(pinfo.window);
+ pinfo.SetFlag(wxAuiPaneInfo::optionGripper, false);
+ tb->SetGripperVisible(true);
+ }
+ }
+
+
if (pinfo.best_size == wxDefaultSize &&
pinfo.window)
{
pinfo.best_size = pinfo.window->GetClientSize();
- if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
+#if wxUSE_TOOLBAR
+ if (wxDynamicCast(pinfo.window, wxToolBar))
{
// GetClientSize() doesn't get the best size for
// a toolbar under some newer versions of wxWidgets,
// so use GetBestSize()
pinfo.best_size = pinfo.window->GetBestSize();
-
- // for some reason, wxToolBar::GetBestSize() is returning
- // a size that is a pixel shy of the correct amount.
- // I believe this to be the correct action, until
- // wxToolBar::GetBestSize() is fixed. Is this assumption
- // correct?
- pinfo.best_size.y++;
}
+#endif // wxUSE_TOOLBAR
if (pinfo.min_size != wxDefaultSize)
{
}
}
+
+
return true;
}
bool wxAuiManager::AddPane(wxWindow* window,
- int direction,
- const wxString& caption)
+ int direction,
+ const wxString& caption)
{
wxAuiPaneInfo pinfo;
pinfo.Caption(caption);
}
bool wxAuiManager::AddPane(wxWindow* window,
- const wxAuiPaneInfo& pane_info,
- const wxPoint& drop_pos)
+ const wxAuiPaneInfo& paneInfo,
+ const wxPoint& drop_pos)
{
- if (!AddPane(window, pane_info))
+ if (!AddPane(window, paneInfo))
return false;
wxAuiPaneInfo& pane = GetPane(window);
return true;
}
-bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info,
+bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& paneInfo,
int insert_level)
{
+ wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
+
// shift the panes around, depending on the insert level
switch (insert_level)
{
case wxAUI_INSERT_PANE:
DoInsertPane(m_panes,
- pane_info.dock_direction,
- pane_info.dock_layer,
- pane_info.dock_row,
- pane_info.dock_pos);
+ paneInfo.dock_direction,
+ paneInfo.dock_layer,
+ paneInfo.dock_row,
+ paneInfo.dock_pos);
break;
case wxAUI_INSERT_ROW:
DoInsertDockRow(m_panes,
- pane_info.dock_direction,
- pane_info.dock_layer,
- pane_info.dock_row);
+ paneInfo.dock_direction,
+ paneInfo.dock_layer,
+ paneInfo.dock_row);
break;
case wxAUI_INSERT_DOCK:
DoInsertDockLayer(m_panes,
- pane_info.dock_direction,
- pane_info.dock_layer);
+ paneInfo.dock_direction,
+ paneInfo.dock_layer);
break;
}
wxAuiPaneInfo& existing_pane = GetPane(window);
if (!existing_pane.IsOk())
{
- return AddPane(window, pane_info);
+ return AddPane(window, paneInfo);
}
- else
+ else
{
- if (pane_info.IsFloating())
+ if (paneInfo.IsFloating())
{
existing_pane.Float();
- if (pane_info.floating_pos != wxDefaultPosition)
- existing_pane.FloatingPosition(pane_info.floating_pos);
- if (pane_info.floating_size != wxDefaultSize)
- existing_pane.FloatingSize(pane_info.floating_size);
+ if (paneInfo.floating_pos != wxDefaultPosition)
+ existing_pane.FloatingPosition(paneInfo.floating_pos);
+ if (paneInfo.floating_size != wxDefaultSize)
+ existing_pane.FloatingSize(paneInfo.floating_size);
}
- else
+ else
{
- existing_pane.Direction(pane_info.dock_direction);
- existing_pane.Layer(pane_info.dock_layer);
- existing_pane.Row(pane_info.dock_row);
- existing_pane.Position(pane_info.dock_pos);
+ // if the new pane is docked then we should undo maximize
+ RestoreMaximizedPane();
+
+ existing_pane.Direction(paneInfo.dock_direction);
+ existing_pane.Layer(paneInfo.dock_layer);
+ existing_pane.Row(paneInfo.dock_row);
+ existing_pane.Position(paneInfo.dock_pos);
}
}
// method will not destroy the window that is removed.
bool wxAuiManager::DetachPane(wxWindow* window)
{
+ wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
+
int i, count;
for (i = 0, count = m_panes.GetCount(); i < count; ++i)
{
p.frame->Show(false);
// reparent to m_frame and destroy the pane
- if(m_action_window == p.frame) {
- m_action_window = NULL;
+ if (m_actionWindow == p.frame)
+ {
+ m_actionWindow = NULL;
}
+
p.window->Reparent(m_frame);
p.frame->SetSizer(NULL);
p.frame->Destroy();
// the DetachPane() call. This prevets obscure crashes which would
// happen at window repaint if the caller forgets to call Update()
int pi, part_count;
- for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi)
+ for (pi = 0, part_count = (int)m_uiParts.GetCount(); pi < part_count; ++pi)
{
- wxAuiDockUIPart& part = m_uiparts.Item(pi);
+ wxAuiDockUIPart& part = m_uiParts.Item(pi);
if (part.pane == &p)
{
- m_uiparts.RemoveAt(pi);
+ m_uiParts.RemoveAt(pi);
part_count--;
pi--;
continue;
return false;
}
-// ClosePane() destroys or hides the pane depending on its
-// flags
-void wxAuiManager::ClosePane(wxAuiPaneInfo& pane_info)
+// ClosePane() destroys or hides the pane depending on its flags
+void wxAuiManager::ClosePane(wxAuiPaneInfo& paneInfo)
{
// if we were maximized, restore
- if(pane_info.IsMaximized()) {
- RestorePane(pane_info);
+ if (paneInfo.IsMaximized())
+ {
+ RestorePane(paneInfo);
}
// first, hide the window
- if (pane_info.window && pane_info.window->IsShown()) {
- pane_info.window->Show(false);
+ if (paneInfo.window && paneInfo.window->IsShown())
+ {
+ paneInfo.window->Show(false);
}
// make sure that we are the parent of this window
- if(pane_info.window && pane_info.window->GetParent() != m_frame) {
- pane_info.window->Reparent(m_frame);
+ if (paneInfo.window && paneInfo.window->GetParent() != m_frame)
+ {
+ paneInfo.window->Reparent(m_frame);
}
// if we have a frame, destroy it
- if(pane_info.frame) {
- pane_info.frame->Destroy();
- pane_info.frame = NULL;
+ if (paneInfo.frame)
+ {
+ paneInfo.frame->Destroy();
+ paneInfo.frame = NULL;
}
// now we need to either destroy or hide the pane
- if(pane_info.IsDestroyOnClose())
+ if (paneInfo.IsDestroyOnClose())
{
- wxWindow * window = pane_info.window;
+ wxWindow * window = paneInfo.window;
DetachPane(window);
- if(window) {
+ if (window)
+ {
window->Destroy();
}
- }
- else
+ }
+ else
{
- pane_info.Hide();
+ paneInfo.Hide();
}
}
-void wxAuiManager::MaximizePane(wxAuiPaneInfo& pane_info)
+void wxAuiManager::MaximizePane(wxAuiPaneInfo& paneInfo)
{
int i, pane_count;
for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
{
wxAuiPaneInfo& p = m_panes.Item(i);
- if(!p.IsToolbar()) {
+ if (!p.IsToolbar() && !p.IsFloating())
+ {
p.Restore();
- p.SaveHidden();
+
+ // save hidden state
+ p.SetFlag(wxAuiPaneInfo::savedHiddenState,
+ p.HasFlag(wxAuiPaneInfo::optionHidden));
+
+ // hide the pane, because only the newly
+ // maximized pane should show
p.Hide();
}
}
// mark ourselves maximized
- pane_info.Maximize();
- pane_info.Show();
- m_has_maximized = true;
+ paneInfo.Maximize();
+ paneInfo.Show();
+ m_hasMaximized = true;
// last, show the window
- if (pane_info.window && !pane_info.window->IsShown()) {
- pane_info.window->Show(true);
+ if (paneInfo.window && !paneInfo.window->IsShown())
+ {
+ paneInfo.window->Show(true);
}
}
-void wxAuiManager::RestorePane(wxAuiPaneInfo& pane_info)
+void wxAuiManager::RestorePane(wxAuiPaneInfo& paneInfo)
{
int i, pane_count;
for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
{
wxAuiPaneInfo& p = m_panes.Item(i);
- if(!p.IsToolbar()) {
- p.RestoreHidden();
+ if (!p.IsToolbar() && !p.IsFloating())
+ {
+ p.SetFlag(wxAuiPaneInfo::optionHidden,
+ p.HasFlag(wxAuiPaneInfo::savedHiddenState));
}
}
// mark ourselves non-maximized
- pane_info.Restore();
- m_has_maximized = false;
+ paneInfo.Restore();
+ m_hasMaximized = false;
// last, show the window
- if (pane_info.window && !pane_info.window->IsShown()) {
- pane_info.window->Show(true);
+ if (paneInfo.window && !paneInfo.window->IsShown())
+ {
+ paneInfo.window->Show(true);
}
}
for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
{
wxAuiPaneInfo& p = m_panes.Item(i);
- if(p.IsMaximized()) {
+ if (p.IsMaximized())
+ {
RestorePane(p);
break;
}
{
wxString result;
result.Alloc(500);
- result = wxT("layout1|");
+ result = wxT("layout2|");
int pane_i, pane_count = m_panes.GetCount();
for (pane_i = 0; pane_i < pane_count; ++pane_i)
wxString part;
// check layout string version
+ // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
+ // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
part = input.BeforeFirst(wxT('|'));
input = input.AfterFirst(wxT('|'));
part.Trim(true);
part.Trim(false);
- if (part != wxT("layout1"))
+ if (part != wxT("layout2"))
return false;
- // mark all panes currently managed as docked and hidden
+ // Mark all panes currently managed as hidden. Also, dock all panes that are dockable.
int pane_i, pane_count = m_panes.GetCount();
for (pane_i = 0; pane_i < pane_count; ++pane_i)
- m_panes.Item(pane_i).Dock().Hide();
+ {
+ wxAuiPaneInfo& p = m_panes.Item(pane_i);
+ if(p.IsDockable())
+ p.Dock();
+ p.Hide();
+ }
// clear out the dock array; this will be reconstructed
m_docks.Clear();
input.Replace(wxT("\\|"), wxT("\a"));
input.Replace(wxT("\\;"), wxT("\b"));
+ m_hasMaximized = false;
while (1)
{
wxAuiPaneInfo pane;
LoadPaneInfo(pane_part, pane);
+ if ( pane.IsMaximized() )
+ m_hasMaximized = true;
+
wxAuiPaneInfo& p = GetPane(pane.name);
if (!p.IsOk())
{
// the pane window couldn't be found
- // in the existing layout
- return false;
+ // in the existing layout -- skip it
+ continue;
}
p.SafeSet(pane);
-
}
if (update)
}
void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
- wxArrayInt& positions,
- wxArrayInt& sizes)
+ wxArrayInt& positions,
+ wxArrayInt& sizes)
{
- int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
- int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
- int gripper_size = m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE);
+ int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
+ int pane_borderSize = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
+ int gripperSize = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
positions.Empty();
sizes.Empty();
{
wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
- if (pane.state & wxAuiPaneInfo::actionPane)
+ if (pane.HasFlag(wxAuiPaneInfo::actionPane))
{
wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
action_pane = pane_i;
int size = 0;
if (pane.HasBorder())
- size += (pane_border_size*2);
+ size += (pane_borderSize*2);
if (dock.IsHorizontal())
{
if (pane.HasGripper() && !pane.HasGripperTop())
- size += gripper_size;
+ size += gripperSize;
size += pane.best_size.x;
}
- else
+ else
{
if (pane.HasGripper() && pane.HasGripperTop())
- size += gripper_size;
+ size += gripperSize;
if (pane.HasCaption())
size += caption_size;
if (amount >= 0)
offset += amount;
- else
+ else
positions[pane_i] -= -amount;
offset += sizes[pane_i];
int amount = positions[pane_i] - offset;
if (amount >= 0)
offset += amount;
- else
+ else
positions[pane_i] += -amount;
offset += sizes[pane_i];
void wxAuiManager::LayoutAddPane(wxSizer* cont,
- wxAuiDockInfo& dock,
- wxAuiPaneInfo& pane,
- wxAuiDockUIPartArray& uiparts,
- bool spacer_only)
+ wxAuiDockInfo& dock,
+ wxAuiPaneInfo& pane,
+ wxAuiDockUIPartArray& uiparts,
+ bool spacer_only)
{
wxAuiDockUIPart part;
wxSizerItem* sizer_item;
- int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
- int gripper_size = m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE);
- int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
- int pane_button_size = m_art->GetMetric(wxAUI_ART_PANE_BUTTON_SIZE);
+ int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
+ int gripperSize = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
+ int pane_borderSize = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
+ int pane_button_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE);
// find out the orientation of the item (orientation for panes
// is the same as the dock's orientation)
int orientation;
if (dock.IsHorizontal())
orientation = wxHORIZONTAL;
- else
+ else
orientation = wxVERTICAL;
// this variable will store the proportion
if (pane.HasGripper())
{
if (pane.HasGripperTop())
- sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND);
+ sizer_item = vert_pane_sizer ->Add(1, gripperSize, 0, wxEXPAND);
else
- sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
+ sizer_item = horz_pane_sizer ->Add(gripperSize, 1, 0, wxEXPAND);
part.type = wxAuiDockUIPart::typeGripper;
part.dock = &dock;
uiparts.Add(part);
}
+ // if we have buttons, add a little space to the right
+ // of them to ease visual crowding
+ if (button_count >= 1)
+ {
+ caption_sizer->Add(3,1);
+ }
+
// add the caption sizer
sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
// determine if the pane should have a minimum size; if the pane is
- // non-resizable (fixed) then we must set a minimum size. Alternitavely,
+ // non-resizable (fixed) then we must set a minimum size. Alternatively,
// if the pane.min_size is set, we must use that value as well
wxSize min_size = pane.min_size;
{
// allowing space for the pane's border
sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
- wxEXPAND | wxALL, pane_border_size);
+ wxEXPAND | wxALL, pane_borderSize);
part.type = wxAuiDockUIPart::typePaneBorder;
part.dock = &dock;
}
void wxAuiManager::LayoutAddDock(wxSizer* cont,
- wxAuiDockInfo& dock,
- wxAuiDockUIPartArray& uiparts,
- bool spacer_only)
+ wxAuiDockInfo& dock,
+ wxAuiDockUIPartArray& uiparts,
+ bool spacer_only)
{
wxSizerItem* sizer_item;
wxAuiDockUIPart part;
- int sash_size = m_art->GetMetric(wxAUI_ART_SASH_SIZE);
+ int sashSize = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
// resizable bottom and right docks have a sash before them
- if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
+ if (!m_hasMaximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
dock.dock_direction == wxAUI_DOCK_RIGHT))
{
- sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
+ sizer_item = cont->Add(sashSize, sashSize, 0, wxEXPAND);
part.type = wxAuiDockUIPart::typeDockSizer;
part.orientation = orientation;
{
wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
int pane_pos = pane_positions.Item(pane_i);
- if(pane.IsMaximized()) {
+
+ if (pane.IsMaximized())
has_maximized_pane = true;
- }
+
int amount = pane_pos - offset;
if (amount > 0)
{
if (dock.IsVertical())
sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
- else
+ else
sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
part.type = wxAuiDockUIPart::typeBackground;
}
// at the end add a very small stretchable background area
- sizer_item = dock_sizer->Add(1,1, 1, wxEXPAND);
+ sizer_item = dock_sizer->Add(0,0, 1, wxEXPAND);
part.type = wxAuiDockUIPart::typeBackground;
part.dock = &dock;
for (pane_i = 0; pane_i < pane_count; ++pane_i)
{
wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
- if(pane.IsMaximized()) {
+
+ if (pane.IsMaximized())
has_maximized_pane = true;
- }
// if this is not the first pane being added,
// we need to add a pane sizer
- if (!m_has_maximized && pane_i > 0)
+ if (!m_hasMaximized && pane_i > 0)
{
- sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
+ sizer_item = dock_sizer->Add(sashSize, sashSize, 0, wxEXPAND);
part.type = wxAuiDockUIPart::typePaneSizer;
part.dock = &dock;
if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane)
sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
- else
+ else
sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
part.type = wxAuiDockUIPart::typeDock;
if (dock.IsHorizontal())
cont->SetItemMinSize(dock_sizer, 0, dock.size);
- else
+ else
cont->SetItemMinSize(dock_sizer, dock.size, 0);
// top and left docks have a sash after them
- if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_TOP ||
- dock.dock_direction == wxAUI_DOCK_LEFT))
+ if (!m_hasMaximized &&
+ !dock.fixed &&
+ (dock.dock_direction == wxAUI_DOCK_TOP ||
+ dock.dock_direction == wxAUI_DOCK_LEFT))
{
- sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
+ sizer_item = cont->Add(sashSize, sashSize, 0, wxEXPAND);
part.type = wxAuiDockUIPart::typeDockSizer;
part.dock = &dock;
}
wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
- wxAuiDockInfoArray& docks,
- wxAuiDockUIPartArray& uiparts,
- bool spacer_only)
+ wxAuiDockInfoArray& docks,
+ wxAuiDockUIPartArray& uiparts,
+ bool spacer_only)
{
wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
- int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
- int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
+ int pane_borderSize = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
+ int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
wxSize cli_size = m_frame->GetClientSize();
int i, dock_count, pane_count;
// empty all docks out
for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
- docks.Item(i).panes.Empty();
+ {
+ wxAuiDockInfo& dock = docks.Item(i);
+
+ // empty out all panes, as they will be readded below
+ dock.panes.Empty();
+
+ if (dock.fixed)
+ {
+ // always reset fixed docks' sizes, because
+ // the contained windows may have been resized
+ dock.size = 0;
+ }
+ }
// iterate through all known panes, filing each
{
wxAuiPaneInfo& p = panes.Item(i);
- // find any docks in this layer
+ // find any docks with the same dock direction, dock layer, and
+ // dock row as the pane we are working on
wxAuiDockInfo* dock;
wxAuiDockInfoPtrArray arr;
FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
if (arr.GetCount() > 0)
{
+ // found the right dock
dock = arr.Item(0);
}
- else
+ else
{
// dock was not found, so we need to create a new one
wxAuiDockInfo d;
if (!FindPaneInDock(*dock, p.window))
dock->panes.Add(&p);
}
- else
+ else
{
// remove the pane from any existing docks
RemovePaneFromDocks(docks, p);
if (dock.IsHorizontal())
size = wxMax(pane_size.y, size);
- else
+ else
size = wxMax(pane_size.x, size);
}
{
if (dock.panes.Item(j)->HasBorder())
{
- size += (pane_border_size*2);
+ size += (pane_borderSize*2);
break;
}
}
}
}
- // new dock's size may not be more than 1/3 of the frame size
+
+ // new dock's size may not be more than the dock constraint
+ // parameter specifies. See SetDockSizeConstraint()
+
+ int max_dock_x_size = (int)(m_dockConstraintX * ((double)cli_size.x));
+ int max_dock_y_size = (int)(m_dockConstraintY * ((double)cli_size.y));
+
if (dock.IsHorizontal())
- size = wxMin(size, cli_size.y/3);
- else
- size = wxMin(size, cli_size.x/3);
+ size = wxMin(size, max_dock_y_size);
+ else
+ size = wxMin(size, max_dock_x_size);
+ // absolute minimum size for a dock is 10 pixels
if (size < 10)
size = 10;
+
dock.size = size;
}
if (pane.min_size.y > dock_min_size)
dock_min_size = pane.min_size.y;
}
- else
+ else
{
if (pane.min_size.x > dock_min_size)
dock_min_size = pane.min_size.x;
}
if (plus_border)
- dock_min_size += (pane_border_size*2);
+ dock_min_size += (pane_borderSize*2);
if (plus_caption && dock.IsHorizontal())
dock_min_size += (caption_size);
dock.fixed = false;
if (!pane.IsToolbar())
dock.toolbar = false;
- if (pane.state & wxAuiPaneInfo::actionPane)
+ if (pane.HasFlag(wxAuiPaneInfo::optionDockFixed))
+ dock.fixed = true;
+ if (pane.HasFlag(wxAuiPaneInfo::actionPane))
action_pane_marked = true;
}
// if the dock mode is fixed, and none of the panes
// are being moved right now, make sure the panes
// do not overlap each other. If they do, we will
- // adjust the panes' positions
+ // adjust the positions of the panes
if (dock.fixed && !action_pane_marked)
{
wxArrayInt pane_positions, pane_sizes;
int amount = pane.dock_pos - offset;
if (amount >= 0)
offset += amount;
- else
+ else
pane.dock_pos += -amount;
offset += pane_sizes[j];
// find any top docks in this layer
FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
- RenumberDockRows(arr);
if (!arr.IsEmpty())
{
for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
// find any left docks in this layer
FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
- RenumberDockRows(arr);
if (!arr.IsEmpty())
{
for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
}
- else if (!m_has_maximized)
+ else if (!m_hasMaximized)
{
// there are no center docks, add a background area
wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
uiparts.Add(part);
}
}
- else
+ else
{
middle->Add(old_cont, 1, wxEXPAND);
}
// find any right docks in this layer
FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
- RenumberDockRows(arr);
if (!arr.IsEmpty())
{
for (row = arr.GetCount()-1; row >= 0; --row)
LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
}
- cont->Add(middle, 1, wxEXPAND);
+ if (middle->GetChildren().GetCount() > 0)
+ cont->Add(middle, 1, wxEXPAND);
+ else
+ delete middle;
// find any bottom docks in this layer
FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
- RenumberDockRows(arr);
if (!arr.IsEmpty())
{
for (row = arr.GetCount()-1; row >= 0; --row)
}
+// SetDockSizeConstraint() allows the dock constraints to be set. For example,
+// specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
+// not be larger than half of the window's size
+
+void wxAuiManager::SetDockSizeConstraint(double width_pct, double height_pct)
+{
+ m_dockConstraintX = wxMax(0.0, wxMin(1.0, width_pct));
+ m_dockConstraintY = wxMax(0.0, wxMin(1.0, height_pct));
+}
+
+void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) const
+{
+ if (width_pct)
+ *width_pct = m_dockConstraintX;
+
+ if (height_pct)
+ *height_pct = m_dockConstraintY;
+}
+
+
+
// Update() updates the layout. Whenever changes are made to
// one or more panes, this function should be called. It is the
// external entry point for running the layout engine.
void wxAuiManager::Update()
{
+ m_hoverButton = NULL;
+ m_actionPart = NULL;
+
wxSizer* sizer;
int i, pane_count = m_panes.GetCount();
- // delete old sizer first
- m_frame->SetSizer(NULL);
// destroy floating panes which have been
// redocked or are becoming non-floating
p.window->SetSize(1,1);
- // the following block is a workaround for bug #1531361
- // (see wxWidgets sourceforge page). On wxGTK (only), when
- // a frame is shown/hidden, a move event unfortunately
- // also gets fired. Because we may be dragging around
- // a pane, we need to cancel that action here to prevent
- // a spurious crash.
- if (m_action_window == p.frame)
- {
- if (wxWindow::GetCapture() == m_frame)
+ // the following block is a workaround for bug #1531361
+ // (see wxWidgets sourceforge page). On wxGTK (only), when
+ // a frame is shown/hidden, a move event unfortunately
+ // also gets fired. Because we may be dragging around
+ // a pane, we need to cancel that action here to prevent
+ // a spurious crash.
+ if (m_actionWindow == p.frame)
+ {
+ if (wxWindow::GetCapture() == m_frame)
m_frame->ReleaseMouse();
m_action = actionNone;
- m_action_window = NULL;
- }
+ m_actionWindow = NULL;
+ }
- // hide the frame
+ // hide the frame
if (p.frame->IsShown())
p.frame->Show(false);
// reparent to m_frame and destroy the pane
- if(m_action_window == p.frame) {
- m_action_window = NULL;
+ if (m_actionWindow == p.frame)
+ {
+ m_actionWindow = NULL;
}
+
p.window->Reparent(m_frame);
p.frame->SetSizer(NULL);
p.frame->Destroy();
}
+ // delete old sizer first
+ m_frame->SetSizer(NULL);
+
// create a layout for all of the panes
- sizer = LayoutAll(m_panes, m_docks, m_uiparts, false);
+ sizer = LayoutAll(m_panes, m_docks, m_uiParts, false);
// hide or show panes as necessary,
// and float panes as necessary
{
// we need to create a frame for this
// pane, which has recently been floated
- wxAuiFloatingPane* frame = CreateFloatingFrame(m_frame, p);
+ wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p);
-#if wxCHECK_VERSION(2,7,0)
// on MSW and Mac, if the owner desires transparent dragging, and
// the dragging is happening right now, then the floating
// window should have this style by default
if (m_action == actionDragFloatingPane &&
(m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
frame->SetTransparent(150);
-#endif
frame->SetPaneWindow(p);
p.frame = frame;
if (p.IsShown() && !frame->IsShown())
frame->Show();
}
- else
+ else
{
// frame already exists, make sure it's position
// and size reflect the information in wxAuiPaneInfo
- if (p.frame->GetPosition() != p.floating_pos)
+ if ((p.frame->GetPosition() != p.floating_pos) || (p.frame->GetSize() != p.floating_size))
{
+ p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
+ p.floating_size.x, p.floating_size.y,
+ wxSIZE_USE_EXISTING);
+ /*
p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
wxDefaultCoord, wxDefaultCoord,
wxSIZE_USE_EXISTING);
//p.frame->Move(p.floating_pos.x, p.floating_pos.y);
+ */
}
+ // update whether the pane is resizable or not
+ long style = p.frame->GetWindowStyleFlag();
+ if (p.IsFixed())
+ style &= ~wxRESIZE_BORDER;
+ else
+ style |= wxRESIZE_BORDER;
+ p.frame->SetWindowStyleFlag(style);
+
+ if (p.frame->GetLabel() != p.caption)
+ p.frame->SetLabel(p.caption);
+
if (p.frame->IsShown() != p.IsShown())
p.frame->Show(p.IsShown());
}
}
- else
+ else
{
if (p.window->IsShown() != p.IsShown())
p.window->Show(p.IsShown());
m_frame->Layout();
int i, part_count;
- for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
+ for (i = 0, part_count = m_uiParts.GetCount(); i < part_count; ++i)
{
- wxAuiDockUIPart& part = m_uiparts.Item(i);
+ wxAuiDockUIPart& part = m_uiParts.Item(i);
// get the rectangle of the UI part
// originally, this code looked like this:
wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd)
{
int i, part_count;
- for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
+ for (i = 0, part_count = m_uiParts.GetCount(); i < part_count; ++i)
{
- wxAuiDockUIPart& part = m_uiparts.Item(i);
+ wxAuiDockUIPart& part = m_uiParts.Item(i);
if (part.type == wxAuiDockUIPart::typePaneBorder &&
part.pane && part.pane->window == wnd)
return ∂
}
- for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
+ for (i = 0, part_count = m_uiParts.GetCount(); i < part_count; ++i)
{
- wxAuiDockUIPart& part = m_uiparts.Item(i);
+ wxAuiDockUIPart& part = m_uiParts.Item(i);
if (part.type == wxAuiDockUIPart::typePane &&
part.pane && part.pane->window == wnd)
return ∂
{
if (dock.IsVertical())
return dock.rect.y;
- else
+ else
return dock.rect.x;
}
}
// the target info. If the operation was allowed, the function returns true.
bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
- const wxAuiPaneInfo& new_pos)
+ const wxAuiPaneInfo& new_pos)
{
bool allowed = false;
switch (new_pos.dock_direction)
}
if (allowed)
+ {
target = new_pos;
+ // Should this RTTI and function call be rewritten as
+ // sending a new event type to allow other window types
+ // to vary size based on dock location?
+ wxAuiToolBar* toolbar = wxDynamicCast(target.window, wxAuiToolBar);
+ if (toolbar)
+ {
+ wxSize hintSize = toolbar->GetHintSize(target.dock_direction);
+ if (target.best_size != hintSize)
+ {
+ target.best_size = hintSize;
+ target.floating_size = wxDefaultSize;
+ }
+ }
+ }
return allowed;
}
const int auiLayerInsertOffset = 5;
bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
- wxAuiPaneInfoArray& panes,
- wxAuiPaneInfo& target,
- const wxPoint& pt,
- const wxPoint& offset)
+ wxAuiPaneInfoArray& panes,
+ wxAuiPaneInfo& target,
+ const wxPoint& pt,
+ const wxPoint& offset)
{
wxSize cli_size = m_frame->GetClientSize();
int layer_insert_offset = auiLayerInsertOffset;
- if (target.IsToolbar())
+ if (drop.IsToolbar())
layer_insert_offset = 0;
+
if (pt.x < layer_insert_offset &&
- pt.x > layer_insert_offset-auiLayerInsertPixels)
+ pt.x > layer_insert_offset-auiLayerInsertPixels &&
+ pt.y > 0 &&
+ pt.y < cli_size.y)
{
+ int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
+ GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
+ GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
+
+ if (drop.IsToolbar())
+ new_layer = auiToolBarLayer;
+
drop.Dock().Left().
+ Layer(new_layer).
Row(0).
Position(pt.y - GetDockPixelOffset(drop) - offset.y);
return ProcessDockResult(target, drop);
}
else if (pt.y < layer_insert_offset &&
- pt.y > layer_insert_offset-auiLayerInsertPixels)
+ pt.y > layer_insert_offset-auiLayerInsertPixels &&
+ pt.x > 0 &&
+ pt.x < cli_size.x)
{
+ int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
+ GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
+ GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
+
+ if (drop.IsToolbar())
+ new_layer = auiToolBarLayer;
+
drop.Dock().Top().
+ Layer(new_layer).
Row(0).
Position(pt.x - GetDockPixelOffset(drop) - offset.x);
return ProcessDockResult(target, drop);
}
else if (pt.x >= cli_size.x - layer_insert_offset &&
- pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
+ pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels &&
+ pt.y > 0 &&
+ pt.y < cli_size.y)
{
+ int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
+ GetMaxLayer(docks, wxAUI_DOCK_TOP)),
+ GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
+
+ if (drop.IsToolbar())
+ new_layer = auiToolBarLayer;
+
drop.Dock().Right().
+ Layer(new_layer).
Row(0).
Position(pt.y - GetDockPixelOffset(drop) - offset.y);
return ProcessDockResult(target, drop);
}
else if (pt.y >= cli_size.y - layer_insert_offset &&
- pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
+ pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels &&
+ pt.x > 0 &&
+ pt.x < cli_size.x)
{
int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
+ if (drop.IsToolbar())
+ new_layer = auiToolBarLayer;
+
drop.Dock().Bottom().
Layer(new_layer).
Row(0).
return ProcessDockResult(target, drop);
}
+
wxAuiDockUIPart* part = HitTest(pt.x, pt.y);
int dock_drop_offset = 0;
if (part->dock->IsHorizontal())
dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
- else
+ else
dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
// toolbars may only be moved in and to fixed-pane docks,
// otherwise we will try to float the pane. Also, the pane
// should float if being dragged over center pane windows
- if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER)
+ if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER ||
+ pt.x >= cli_size.x || pt.x <= 0 || pt.y >= cli_size.y || pt.y <= 0)
{
- if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y ))
+ if (m_lastRect.IsEmpty() || m_lastRect.Contains(pt.x, pt.y ))
{
m_skipping = true;
}
else
{
- if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
- (drop.IsFloatable() ||
- (part->dock->dock_direction != wxAUI_DOCK_CENTER &&
- part->dock->dock_direction != wxAUI_DOCK_NONE)))
+ if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && drop.IsFloatable())
{
drop.Float();
}
return ProcessDockResult(target, drop);
}
- else
- {
- m_skipping = false;
- }
- if (!m_skipping)
- {
- m_last_rect = part->dock->rect;
- m_last_rect.Inflate( 15, 15 );
- }
+ m_skipping = false;
+
+ m_lastRect = part->dock->rect;
+ m_lastRect.Inflate( 15, 15 );
drop.Dock().
Direction(part->dock->dock_direction).
insert_layer = 0;
insert_dock_row = true;
- if (pt.x >= part->rect.x &&
- pt.x < part->rect.x+new_row_pixels_x)
- insert_dir = wxAUI_DOCK_LEFT;
- else
- if (pt.y >= part->rect.y &&
- pt.y < part->rect.y+new_row_pixels_y)
- insert_dir = wxAUI_DOCK_TOP;
- else
- if (pt.x >= part->rect.x + part->rect.width-new_row_pixels_x &&
- pt.x < part->rect.x + part->rect.width)
- insert_dir = wxAUI_DOCK_RIGHT;
- else
- if (pt.y >= part->rect.y+ part->rect.height-new_row_pixels_y &&
- pt.y < part->rect.y + part->rect.height)
- insert_dir = wxAUI_DOCK_BOTTOM;
- else
- return false;
+ const wxRect& pr = part->rect;
+ if (pt.x >= pr.x && pt.x < pr.x + new_row_pixels_x)
+ insert_dir = wxAUI_DOCK_LEFT;
+ else if (pt.y >= pr.y && pt.y < pr.y + new_row_pixels_y)
+ insert_dir = wxAUI_DOCK_TOP;
+ else if (pt.x >= pr.x + pr.width - new_row_pixels_x &&
+ pt.x < pr.x + pr.width)
+ insert_dir = wxAUI_DOCK_RIGHT;
+ else if (pt.y >= pr.y+ pr.height - new_row_pixels_y &&
+ pt.y < pr.y + pr.height)
+ insert_dir = wxAUI_DOCK_BOTTOM;
+ else
+ return false;
insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
}
// determine the mouse offset and the pane size, both in the
// direction of the dock itself, and perpendicular to the dock
- int offset, size;
+ int mouseOffset, size;
if (part->orientation == wxVERTICAL)
{
- offset = pt.y - part->rect.y;
+ mouseOffset = pt.y - part->rect.y;
size = part->rect.GetHeight();
}
- else
+ else
{
- offset = pt.x - part->rect.x;
+ mouseOffset = pt.x - part->rect.x;
size = part->rect.GetWidth();
}
// if we are in the top/left part of the pane,
// insert the pane before the pane being hovered over
- if (offset <= size/2)
+ if (mouseOffset <= size/2)
{
drop_position = part->pane->dock_pos;
DoInsertPane(panes,
// if we are in the bottom/right part of the pane,
// insert the pane before the pane being hovered over
- if (offset > size/2)
+ if (mouseOffset > size/2)
{
drop_position = part->pane->dock_pos+1;
DoInsertPane(panes,
void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
{
- if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
+ if (!m_hintWnd || m_hintFadeAmt >= m_hintFadeMax)
{
- m_hint_fadetimer.Stop();
+ m_hintFadeTimer.Stop();
+ Disconnect(m_hintFadeTimer.GetId(), wxEVT_TIMER,
+ wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
return;
}
- m_hint_fadeamt += 4;
-#if wxCHECK_VERSION(2,7,0)
- m_hint_wnd->SetTransparent(m_hint_fadeamt);
-#else
- if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame)))
- ((wxPseudoTransparentFrame *)m_hint_wnd)->SetTransparent(m_hint_fadeamt);
-#endif
+ m_hintFadeAmt += 4;
+ m_hintWnd->SetTransparent(m_hintFadeAmt);
}
void wxAuiManager::ShowHint(const wxRect& rect)
{
- if (m_hint_wnd)
+ if (m_hintWnd)
{
// if the hint rect is the same as last time, don't do anything
- if (m_last_hint == rect)
+ if (m_lastHint == rect)
return;
- m_last_hint = rect;
+ m_lastHint = rect;
+
+ m_hintFadeAmt = m_hintFadeMax;
- m_hint_fadeamt = m_hint_fademax;
-
if ((m_flags & wxAUI_MGR_HINT_FADE)
- && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
+ && !((wxDynamicCast(m_hintWnd, wxPseudoTransparentFrame)) &&
(m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
)
- m_hint_fadeamt = 0;
+ m_hintFadeAmt = 0;
- m_hint_wnd->SetSize(rect);
+ m_hintWnd->SetSize(rect);
+ m_hintWnd->SetTransparent(m_hintFadeAmt);
- if (!m_hint_wnd->IsShown())
- m_hint_wnd->Show();
+ if (!m_hintWnd->IsShown())
+ m_hintWnd->Show();
// if we are dragging a floating pane, set the focus
// back to that floating pane (otherwise it becomes unfocused)
- if (m_action == actionDragFloatingPane && m_action_window)
- m_action_window->SetFocus();
+ if (m_action == actionDragFloatingPane && m_actionWindow)
+ m_actionWindow->SetFocus();
-#if wxCHECK_VERSION(2,7,0)
- m_hint_wnd->SetTransparent(m_hint_fadeamt);
-#else
- if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame)))
- ((wxPseudoTransparentFrame*)m_hint_wnd)->SetTransparent(m_hint_fadeamt);
-#endif
- m_hint_wnd->Raise();
+ m_hintWnd->Raise();
- if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to
+ if (m_hintFadeAmt != m_hintFadeMax) // Only fade if we need to
{
// start fade in timer
- m_hint_fadetimer.SetOwner(this, 101);
- m_hint_fadetimer.Start(5);
+ m_hintFadeTimer.SetOwner(this);
+ m_hintFadeTimer.Start(5);
+ Connect(m_hintFadeTimer.GetId(), wxEVT_TIMER,
+ wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
}
}
- else // Not using a transparent hint window...
+ else // Not using a transparent hint window...
{
if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
return;
-
- if (m_last_hint != rect)
+
+ if (m_lastHint != rect)
{
// remove the last hint rectangle
- m_last_hint = rect;
+ m_lastHint = rect;
m_frame->Refresh();
m_frame->Update();
}
wxAuiPaneInfo& pane = m_panes.Item(i);
if (pane.IsFloating() &&
- pane.frame->IsShown())
+ pane.frame &&
+ pane.frame->IsShown())
{
- wxRect rect = pane.frame->GetRect();
+ wxRect r = pane.frame->GetRect();
#ifdef __WXGTK__
// wxGTK returns the client size, not the whole frame size
- rect.width += 15;
- rect.height += 35;
- rect.Inflate(5);
+ r.width += 15;
+ r.height += 35;
+ r.Inflate(5);
#endif
- clip.Subtract(rect);
+ clip.Subtract(r);
}
}
// nasty redrawn problems.
clip.Intersect(m_frame->GetRect());
- screendc.SetClippingRegion(clip);
+ screendc.SetDeviceClippingRegion(clip);
wxBitmap stipple = wxPaneCreateStippleBitmap();
wxBrush brush(stipple);
void wxAuiManager::HideHint()
{
// hides a transparent window hint, if there is one
- if (m_hint_wnd)
- {
- if (m_hint_wnd->IsShown())
- m_hint_wnd->Show(false);
-#if wxCHECK_VERSION(2,7,0)
- m_hint_wnd->SetTransparent(0);
-#else
- if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame)))
- ((wxPseudoTransparentFrame *)m_hint_wnd)->SetTransparent(0);
-#endif
- m_hint_fadetimer.Stop();
- m_last_hint = wxRect();
+ if (m_hintWnd)
+ {
+ if (m_hintWnd->IsShown())
+ m_hintWnd->Show(false);
+ m_hintWnd->SetTransparent(0);
+ m_hintFadeTimer.Stop();
+ // In case this is called while a hint fade is going, we need to
+ // disconnect the event handler.
+ Disconnect(m_hintFadeTimer.GetId(), wxEVT_TIMER,
+ wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
+ m_lastHint = wxRect();
return;
}
// hides a painted hint by redrawing the frame window
- if (!m_last_hint.IsEmpty())
+ if (!m_lastHint.IsEmpty())
{
m_frame->Refresh();
m_frame->Update();
- m_last_hint = wxRect();
+ m_lastHint = wxRect();
}
}
+void wxAuiManager::OnHintActivate(wxActivateEvent& WXUNUSED(event))
+{
+ // Do nothing so this event isn't handled in the base handlers.
+ // Letting the hint window activate without this handler can lead to
+ // weird behaviour on Mac where the menu is switched out to the top
+ // window's menu in MDI applications when it shouldn't be. So since
+ // we don't want user interaction with the hint window anyway, we just
+ // prevent it from activating here.
+}
-// DrawHintRect() draws a drop hint rectangle. First calls DoDrop() to
-// determine the exact position the pane would be at were if dropped. If
-// the pame would indeed become docked at the specified drop point,
-// DrawHintRect() then calls ShowHint() to indicate this drop rectangle.
-// "pane_window" is the window pointer of the pane being dragged, pt is
-// the mouse position, in client coordinates
-void wxAuiManager::DrawHintRect(wxWindow* pane_window,
- const wxPoint& pt,
- const wxPoint& offset)
+
+
+void wxAuiManager::StartPaneDrag(wxWindow* pane_window,
+ const wxPoint& offset)
+{
+ wxAuiPaneInfo& pane = GetPane(pane_window);
+ if (!pane.IsOk())
+ return;
+
+ if (pane.IsToolbar())
+ {
+ m_action = actionDragToolbarPane;
+ }
+ else
+ {
+ m_action = actionDragFloatingPane;
+ }
+
+ m_actionWindow = pane_window;
+ m_actionOffset = offset;
+ m_frame->CaptureMouse();
+
+ if (pane.frame)
+ {
+ wxRect window_rect = pane.frame->GetRect();
+ wxRect client_rect = pane.frame->GetClientRect();
+ wxPoint client_pt = pane.frame->ClientToScreen(client_rect.GetTopLeft());
+ wxPoint origin_pt = client_pt - window_rect.GetTopLeft();
+ m_actionOffset += origin_pt;
+ }
+}
+
+
+// CalculateHintRect() calculates the drop hint rectangle. The method
+// first calls DoDrop() to determine the exact position the pane would
+// be at were if dropped. If the pane would indeed become docked at the
+// specified drop point, the rectangle hint will be returned in
+// screen coordinates. Otherwise, an empty rectangle is returned.
+// |pane_window| is the window pointer of the pane being dragged, |pt| is
+// the mouse position, in client coordinates. |offset| describes the offset
+// that the mouse is from the upper-left corner of the item being dragged
+
+wxRect wxAuiManager::CalculateHintRect(wxWindow* pane_window,
+ const wxPoint& pt,
+ const wxPoint& offset)
{
wxRect rect;
wxAuiDockUIPartArray uiparts;
wxAuiPaneInfo hint = GetPane(pane_window);
hint.name = wxT("__HINT__");
+ hint.PaneBorder(true);
hint.Show();
if (!hint.IsOk())
- return;
+ return rect;
CopyDocksAndPanes(docks, panes, m_docks, m_panes);
// find out where the new pane would be
if (!DoDrop(docks, panes, hint, pt, offset))
{
- HideHint();
- return;
+ return rect;
}
panes.Add(hint);
if (rect.IsEmpty())
{
- HideHint();
- return;
+ return rect;
}
// actually show the hint rectangle on the screen
m_frame->ClientToScreen(&rect.x, &rect.y);
- ShowHint(rect);
+
+ if ( m_frame->GetLayoutDirection() == wxLayout_RightToLeft )
+ {
+ // Mirror rectangle in RTL mode
+ rect.x -= rect.GetWidth();
+ }
+
+ return rect;
+}
+
+// DrawHintRect() calculates the hint rectangle by calling
+// CalculateHintRect(). If there is a rectangle, it shows it
+// by calling ShowHint(), otherwise it hides any hint
+// rectangle currently shown
+void wxAuiManager::DrawHintRect(wxWindow* pane_window,
+ const wxPoint& pt,
+ const wxPoint& offset)
+{
+ wxRect rect = CalculateHintRect(pane_window, pt, offset);
+
+ if (rect.IsEmpty())
+ {
+ HideHint();
+ }
+ else
+ {
+ ShowHint(rect);
+ }
}
void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd)
wxAuiPaneInfo& pane = GetPane(wnd);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
-#if wxCHECK_VERSION(2,7,0)
+ if(!pane.frame)
+ return;
+
if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
pane.frame->SetTransparent(150);
-#endif
}
void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
wxAuiPaneInfo& pane = GetPane(wnd);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
+ if(!pane.frame)
+ return;
+
wxPoint pt = ::wxGetMousePosition();
#if 0
pt.y = pos.y;
// and some more pixels for the title bar
pt.y -= 5;
- } else
- if (dir == wxWEST)
+ }
+ else if (dir == wxWEST)
{
// move to pane's left border
wxPoint pos( 0,0 );
pos = wnd->ClientToScreen( pos );
pt.x = pos.x;
- } else
- if (dir == wxEAST)
+ }
+ else if (dir == wxEAST)
{
// move to pane's right border
wxPoint pos( wnd->GetSize().x, 0 );
pos = wnd->ClientToScreen( pos );
pt.x = pos.x;
- } else
- if (dir == wxSOUTH)
+ }
+ else if (dir == wxSOUTH)
{
// move to pane's bottom border
wxPoint pos( 0, wnd->GetSize().y );
// no hint for toolbar floating windows
if (pane.IsToolbar() && m_action == actionDragFloatingPane)
{
- if (m_action == actionDragFloatingPane)
- {
- wxAuiDockInfoArray docks;
- wxAuiPaneInfoArray panes;
- wxAuiDockUIPartArray uiparts;
- wxAuiPaneInfo hint = pane;
+ wxAuiDockInfoArray docks;
+ wxAuiPaneInfoArray panes;
+ wxAuiDockUIPartArray uiparts;
+ wxAuiPaneInfo hint = pane;
- CopyDocksAndPanes(docks, panes, m_docks, m_panes);
+ CopyDocksAndPanes(docks, panes, m_docks, m_panes);
- // find out where the new pane would be
- if (!DoDrop(docks, panes, hint, client_pt))
- return;
- if (hint.IsFloating())
- return;
+ // find out where the new pane would be
+ if (!DoDrop(docks, panes, hint, client_pt))
+ return;
+ if (hint.IsFloating())
+ return;
- pane = hint;
- m_action = actionDragToolbarPane;
- m_action_window = pane.window;
+ pane = hint;
+ m_action = actionDragToolbarPane;
+ m_actionWindow = pane.window;
- Update();
- }
+ Update();
return;
}
// if a key modifier is pressed while dragging the frame,
// don't dock the window
- if (wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT))
+ if (!CanDockPanel(pane))
{
HideHint();
return;
wxAuiPaneInfo& pane = GetPane(wnd);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
+ if(!pane.frame)
+ return;
+
wxPoint pt = ::wxGetMousePosition();
#if 0
pt.y = pos.y;
// and some more pixels for the title bar
pt.y -= 10;
- } else
- if (dir == wxWEST)
+ }
+ else if (dir == wxWEST)
{
// move to pane's left border
wxPoint pos( 0,0 );
pos = wnd->ClientToScreen( pos );
pt.x = pos.x;
- } else
- if (dir == wxEAST)
+ }
+ else if (dir == wxEAST)
{
// move to pane's right border
wxPoint pos( wnd->GetSize().x, 0 );
pos = wnd->ClientToScreen( pos );
pt.x = pos.x;
- } else
- if (dir == wxSOUTH)
+ }
+ else if (dir == wxSOUTH)
{
// move to pane's bottom border
wxPoint pos( 0, wnd->GetSize().y );
wxPoint frame_pos = pane.frame->GetPosition();
wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
-
// if a key modifier is pressed while dragging the frame,
// don't dock the window
- if (!wxGetKeyState(WXK_CONTROL) && !wxGetKeyState(WXK_ALT))
+ if (CanDockPanel(pane))
{
// do the drop calculation
DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
{
pane.floating_pos = pane.frame->GetPosition();
-#if wxCHECK_VERSION(2,7,0)
if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
pane.frame->SetTransparent(255);
-#endif
- } else if(m_has_maximized) {
+ }
+ else if (m_hasMaximized)
+ {
RestoreMaximizedPane();
}
HideHint();
}
-void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
+void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxRect& rect)
{
// try to find the pane
wxAuiPaneInfo& pane = GetPane(wnd);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
- pane.floating_size = size;
+ pane.FloatingSize(rect.GetWidth(), rect.GetHeight());
+
+ // the top-left position may change as well as the size
+ pane.FloatingPosition(rect.x, rect.y);
}
// fire pane close event
- wxAuiManagerEvent e(wxEVT_AUI_PANECLOSE);
+ wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
e.SetPane(&pane);
e.SetCanVeto(evt.CanVeto());
ProcessMgrEvent(e);
evt.Veto();
return;
}
- else
+ else
{
- ClosePane(pane);
+ // close the pane, but check that it
+ // still exists in our pane array first
+ // (the event handler above might have removed it)
+
+ wxAuiPaneInfo& check = GetPane(wnd);
+ if (check.IsOk())
+ {
+ ClosePane(pane);
+ }
}
}
void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
{
- if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
+ if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) && GetPane(wnd).IsOk())
{
- // try to find the pane
- wxASSERT_MSG(GetPane(wnd).IsOk(), wxT("Pane window not found"));
-
- SetActivePane(m_panes, wnd);
+ SetActivePane(wnd);
Repaint();
}
}
void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
{
+ // if the frame is about to be deleted, don't bother
+ if (!m_frame || wxPendingDelete.Member(m_frame))
+ return;
+
wxDC* dc = evt.GetDC();
#ifdef __WXMAC__
dc->Clear() ;
#endif
int i, part_count;
- for (i = 0, part_count = m_uiparts.GetCount();
+ for (i = 0, part_count = m_uiParts.GetCount();
i < part_count; ++i)
{
- wxAuiDockUIPart& part = m_uiparts.Item(i);
+ wxAuiDockUIPart& part = m_uiParts.Item(i);
- // don't draw hidden pane items
- if (part.sizer_item && !part.sizer_item->IsShown())
+ // don't draw hidden pane items or items that aren't windows
+ if (part.sizer_item && ((!part.sizer_item->IsWindow() && !part.sizer_item->IsSpacer() && !part.sizer_item->IsSizer()) || !part.sizer_item->IsShown()))
continue;
switch (part.type)
// Render() fire a render event, which is normally handled by
// wxAuiManager::OnRender(). This allows the render function to
// be overridden via the render event. This can be useful for paintin
-// custom graphics in the main window. Default behavior can be
+// custom graphics in the main window. Default behaviour can be
// invoked in the overridden function by calling OnRender()
void wxAuiManager::Render(wxDC* dc)
{
wxAuiManagerEvent e(wxEVT_AUI_RENDER);
+ e.SetManager(this);
e.SetDC(dc);
ProcessMgrEvent(e);
}
void wxAuiManager::Repaint(wxDC* dc)
{
-#ifdef __WXMAC__
+#ifdef __WXMAC__
if ( dc == NULL )
{
m_frame->Refresh() ;
{
DoFrameLayout();
Repaint();
+
+#if wxUSE_MDI
+ if (wxDynamicCast(m_frame, wxMDIParentFrame))
+ {
+ // for MDI parent frames, this event must not
+ // be "skipped". In other words, the parent frame
+ // must not be allowed to resize the client window
+ // after we are finished processing sizing changes
+ return;
+ }
+#endif
}
event.Skip();
}
+void wxAuiManager::OnFindManager(wxAuiManagerEvent& evt)
+{
+ // get the window we are managing, if none, return NULL
+ wxWindow* window = GetManagedWindow();
+ if (!window)
+ {
+ evt.SetManager(NULL);
+ return;
+ }
+
+ // if we are managing a child frame, get the 'real' manager
+ if (wxDynamicCast(window, wxAuiFloatingFrame))
+ {
+ wxAuiFloatingFrame* float_frame = static_cast<wxAuiFloatingFrame*>(window);
+ evt.SetManager(float_frame->GetOwnerManager());
+ return;
+ }
+
+ // return pointer to ourself
+ evt.SetManager(this);
+}
void wxAuiManager::OnSetCursor(wxSetCursorEvent& event)
{
if (part->orientation == wxVERTICAL)
cursor = wxCursor(wxCURSOR_SIZEWE);
- else
+ else
cursor = wxCursor(wxCURSOR_SIZENS);
}
- else if (part->type == wxAuiDockUIPart::typeGripper)
+ else if (part->type == wxAuiDockUIPart::typeGripper)
{
cursor = wxCursor(wxCURSOR_SIZING);
}
void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
- const wxMouseEvent& event)
+ const wxMouseEvent& event)
{
wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
+ if (!hit_test || !button_ui_part)
+ return;
int state = wxAUI_BUTTON_STATE_NORMAL;
{
if (event.LeftDown())
state = wxAUI_BUTTON_STATE_PRESSED;
- else
+ else
state = wxAUI_BUTTON_STATE_HOVER;
}
- else
+ else
{
if (event.LeftDown())
state = wxAUI_BUTTON_STATE_HOVER;
void wxAuiManager::OnLeftDown(wxMouseEvent& event)
{
+ m_currentDragItem = -1;
+
wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
if (part)
{
- if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
- return;
-
if (part->type == wxAuiDockUIPart::typeDockSizer ||
part->type == wxAuiDockUIPart::typePaneSizer)
{
+ // Removing this restriction so that a centre pane can be resized
+ //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
+ // return;
+
// a dock may not be resized if it has a single
// pane which is not resizable
if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
return;
m_action = actionResize;
- m_action_part = part;
- m_action_hintrect = wxRect();
- m_action_start = wxPoint(event.m_x, event.m_y);
- m_action_offset = wxPoint(event.m_x - part->rect.x,
+ m_actionPart = part;
+ m_actionHintRect = wxRect();
+ m_actionStart = wxPoint(event.m_x, event.m_y);
+ m_actionOffset = wxPoint(event.m_x - part->rect.x,
event.m_y - part->rect.y);
m_frame->CaptureMouse();
}
- else if (part->type == wxAuiDockUIPart::typePaneButton)
+ else if (part->type == wxAuiDockUIPart::typePaneButton)
{
m_action = actionClickButton;
- m_action_part = part;
- m_action_start = wxPoint(event.m_x, event.m_y);
+ m_actionPart = part;
+ m_actionStart = wxPoint(event.m_x, event.m_y);
m_frame->CaptureMouse();
UpdateButtonOnScreen(part, event);
}
- else if (part->type == wxAuiDockUIPart::typeCaption ||
+ else if (part->type == wxAuiDockUIPart::typeCaption ||
part->type == wxAuiDockUIPart::typeGripper)
{
+ // if we are managing a wxAuiFloatingFrame window, then
+ // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
+ // We want to initiate a toolbar drag in our owner manager
+ wxWindow* managed_wnd = GetManagedWindow();
+
+ if (part->pane &&
+ part->pane->window &&
+ managed_wnd &&
+ wxDynamicCast(managed_wnd, wxAuiFloatingFrame))
+ {
+ wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd;
+ wxAuiManager* owner_mgr = floating_frame->GetOwnerManager();
+ owner_mgr->StartPaneDrag(part->pane->window,
+ wxPoint(event.m_x - part->rect.x,
+ event.m_y - part->rect.y));
+ return;
+ }
+
+
+
if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
{
// set the caption as active
- SetActivePane(m_panes, part->pane->window);
+ SetActivePane(part->pane->window);
Repaint();
}
+ if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
+ return;
+
m_action = actionClickCaption;
- m_action_part = part;
- m_action_start = wxPoint(event.m_x, event.m_y);
- m_action_offset = wxPoint(event.m_x - part->rect.x,
+ m_actionPart = part;
+ m_actionStart = wxPoint(event.m_x, event.m_y);
+ m_actionOffset = wxPoint(event.m_x - part->rect.x,
event.m_y - part->rect.y);
m_frame->CaptureMouse();
}
#endif
}
-
-void wxAuiManager::OnLeftUp(wxMouseEvent& event)
+/// Ends a resize action, or for live update, resizes the sash
+bool wxAuiManager::DoEndResizeAction(wxMouseEvent& event)
{
- if (m_action == actionResize)
+ // resize the dock or the pane
+ if (m_actionPart && m_actionPart->type==wxAuiDockUIPart::typeDockSizer)
{
- m_frame->ReleaseMouse();
+ // first, we must calculate the maximum size the dock may be
+ int sashSize = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
+
+ int used_width = 0, used_height = 0;
- // get rid of the hint rectangle
- wxScreenDC dc;
- DrawResizeHint(dc, m_action_hintrect);
+ wxSize client_size = m_frame->GetClientSize();
- // resize the dock or the pane
- if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer)
+ size_t dock_i, dock_count = m_docks.GetCount();
+ for (dock_i = 0; dock_i < dock_count; ++dock_i)
{
- wxRect& rect = m_action_part->dock->rect;
+ wxAuiDockInfo& dock = m_docks.Item(dock_i);
+ if (dock.dock_direction == wxAUI_DOCK_TOP ||
+ dock.dock_direction == wxAUI_DOCK_BOTTOM)
+ {
+ used_height += dock.size;
+ }
+ if (dock.dock_direction == wxAUI_DOCK_LEFT ||
+ dock.dock_direction == wxAUI_DOCK_RIGHT)
+ {
+ used_width += dock.size;
+ }
+ if (dock.resizable)
+ used_width += sashSize;
+ }
+
+
+ int available_width = client_size.GetWidth() - used_width;
+ int available_height = client_size.GetHeight() - used_height;
- wxPoint new_pos(event.m_x - m_action_offset.x,
- event.m_y - m_action_offset.y);
- switch (m_action_part->dock->dock_direction)
+#if wxUSE_STATUSBAR
+ // if there's a status control, the available
+ // height decreases accordingly
+ if (wxDynamicCast(m_frame, wxFrame))
+ {
+ wxFrame* frame = static_cast<wxFrame*>(m_frame);
+ wxStatusBar* status = frame->GetStatusBar();
+ if (status)
{
- case wxAUI_DOCK_LEFT:
- m_action_part->dock->size = new_pos.x - rect.x;
- break;
- case wxAUI_DOCK_TOP:
- m_action_part->dock->size = new_pos.y - rect.y;
- break;
- case wxAUI_DOCK_RIGHT:
- m_action_part->dock->size = rect.x + rect.width -
- new_pos.x - m_action_part->rect.GetWidth();
- break;
- case wxAUI_DOCK_BOTTOM:
- m_action_part->dock->size = rect.y + rect.height -
- new_pos.y - m_action_part->rect.GetHeight();
- break;
+ wxSize status_client_size = status->GetClientSize();
+ available_height -= status_client_size.GetHeight();
}
-
- Update();
- Repaint(NULL);
}
- else if (m_action_part &&
- m_action_part->type == wxAuiDockUIPart::typePaneSizer)
+#endif
+
+ wxRect& rect = m_actionPart->dock->rect;
+
+ wxPoint new_pos(event.m_x - m_actionOffset.x,
+ event.m_y - m_actionOffset.y);
+ int new_size, old_size = m_actionPart->dock->size;
+
+ switch (m_actionPart->dock->dock_direction)
{
- wxAuiDockInfo& dock = *m_action_part->dock;
- wxAuiPaneInfo& pane = *m_action_part->pane;
+ case wxAUI_DOCK_LEFT:
+ new_size = new_pos.x - rect.x;
+ if (new_size-old_size > available_width)
+ new_size = old_size+available_width;
+ m_actionPart->dock->size = new_size;
+ break;
+ case wxAUI_DOCK_TOP:
+ new_size = new_pos.y - rect.y;
+ if (new_size-old_size > available_height)
+ new_size = old_size+available_height;
+ m_actionPart->dock->size = new_size;
+ break;
+ case wxAUI_DOCK_RIGHT:
+ new_size = rect.x + rect.width - new_pos.x -
+ m_actionPart->rect.GetWidth();
+ if (new_size-old_size > available_width)
+ new_size = old_size+available_width;
+ m_actionPart->dock->size = new_size;
+ break;
+ case wxAUI_DOCK_BOTTOM:
+ new_size = rect.y + rect.height -
+ new_pos.y - m_actionPart->rect.GetHeight();
+ if (new_size-old_size > available_height)
+ new_size = old_size+available_height;
+ m_actionPart->dock->size = new_size;
+ break;
+ }
- int total_proportion = 0;
- int dock_pixels = 0;
- int new_pixsize = 0;
+ Update();
+ Repaint(NULL);
+ }
+ else if (m_actionPart &&
+ m_actionPart->type == wxAuiDockUIPart::typePaneSizer)
+ {
+ wxAuiDockInfo& dock = *m_actionPart->dock;
+ wxAuiPaneInfo& pane = *m_actionPart->pane;
- int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
- int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
- int sash_size = m_art->GetMetric(wxAUI_ART_SASH_SIZE);
+ int total_proportion = 0;
+ int dock_pixels = 0;
+ int new_pixsize = 0;
- wxPoint new_pos(event.m_x - m_action_offset.x,
- event.m_y - m_action_offset.y);
+ int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
+ int pane_borderSize = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
+ int sashSize = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
- // determine the pane rectangle by getting the pane part
- wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
- wxASSERT_MSG(pane_part,
- wxT("Pane border part not found -- shouldn't happen"));
+ wxPoint new_pos(event.m_x - m_actionOffset.x,
+ event.m_y - m_actionOffset.y);
- // determine the new pixel size that the user wants;
- // this will help us recalculate the pane's proportion
- if (dock.IsHorizontal())
- new_pixsize = new_pos.x - pane_part->rect.x;
- else
- new_pixsize = new_pos.y - pane_part->rect.y;
+ // determine the pane rectangle by getting the pane part
+ wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
+ wxASSERT_MSG(pane_part,
+ wxT("Pane border part not found -- shouldn't happen"));
- // determine the size of the dock, based on orientation
- if (dock.IsHorizontal())
- dock_pixels = dock.rect.GetWidth();
- else
- dock_pixels = dock.rect.GetHeight();
+ // determine the new pixel size that the user wants;
+ // this will help us recalculate the pane's proportion
+ if (dock.IsHorizontal())
+ new_pixsize = new_pos.x - pane_part->rect.x;
+ else
+ new_pixsize = new_pos.y - pane_part->rect.y;
- // determine the total proportion of all resizable panes,
- // and the total size of the dock minus the size of all
- // the fixed panes
- int i, dock_pane_count = dock.panes.GetCount();
- int pane_position = -1;
- for (i = 0; i < dock_pane_count; ++i)
+ // determine the size of the dock, based on orientation
+ if (dock.IsHorizontal())
+ dock_pixels = dock.rect.GetWidth();
+ else
+ dock_pixels = dock.rect.GetHeight();
+
+ // determine the total proportion of all resizable panes,
+ // and the total size of the dock minus the size of all
+ // the fixed panes
+ int i, dock_pane_count = dock.panes.GetCount();
+ int pane_position = -1;
+ for (i = 0; i < dock_pane_count; ++i)
+ {
+ wxAuiPaneInfo& p = *dock.panes.Item(i);
+ if (p.window == pane.window)
+ pane_position = i;
+
+ // while we're at it, subtract the pane sash
+ // width from the dock width, because this would
+ // skew our proportion calculations
+ if (i > 0)
+ dock_pixels -= sashSize;
+
+ // also, the whole size (including decorations) of
+ // all fixed panes must also be subtracted, because they
+ // are not part of the proportion calculation
+ if (p.IsFixed())
{
- wxAuiPaneInfo& p = *dock.panes.Item(i);
- if (p.window == pane.window)
- pane_position = i;
-
- // while we're at it, subtract the pane sash
- // width from the dock width, because this would
- // skew our proportion calculations
- if (i > 0)
- dock_pixels -= sash_size;
-
- // also, the whole size (including decorations) of
- // all fixed panes must also be subtracted, because they
- // are not part of the proportion calculation
- if (p.IsFixed())
- {
- if (dock.IsHorizontal())
- dock_pixels -= p.best_size.x;
- else
- dock_pixels -= p.best_size.y;
- }
- else
- {
- total_proportion += p.dock_proportion;
- }
+ if (dock.IsHorizontal())
+ dock_pixels -= p.best_size.x;
+ else
+ dock_pixels -= p.best_size.y;
}
-
- // find a pane in our dock to 'steal' space from or to 'give'
- // space to -- this is essentially what is done when a pane is
- // resized; the pane should usually be the first non-fixed pane
- // to the right of the action pane
- int borrow_pane = -1;
- for (i = pane_position+1; i < dock_pane_count; ++i)
+ else
{
- wxAuiPaneInfo& p = *dock.panes.Item(i);
- if (!p.IsFixed())
- {
- borrow_pane = i;
- break;
- }
+ total_proportion += p.dock_proportion;
}
+ }
+ // new size can never be more than the number of dock pixels
+ if (new_pixsize > dock_pixels)
+ new_pixsize = dock_pixels;
- // demand that the pane being resized is found in this dock
- // (this assert really never should be raised)
- wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
- // prevent division by zero
- if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
+ // find a pane in our dock to 'steal' space from or to 'give'
+ // space to -- this is essentially what is done when a pane is
+ // resized; the pane should usually be the first non-fixed pane
+ // to the right of the action pane
+ int borrow_pane = -1;
+ for (i = pane_position+1; i < dock_pane_count; ++i)
+ {
+ wxAuiPaneInfo& p = *dock.panes.Item(i);
+ if (!p.IsFixed())
{
- m_action = actionNone;
- return;
+ borrow_pane = i;
+ break;
}
+ }
- // calculate the new proportion of the pane
- int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
- // default minimum size
- int min_size = 0;
+ // demand that the pane being resized is found in this dock
+ // (this assert really never should be raised)
+ wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
- // check against the pane's minimum size, if specified. please note
- // that this is not enough to ensure that the minimum size will
- // not be violated, because the whole frame might later be shrunk,
- // causing the size of the pane to violate it's minimum size
- if (pane.min_size.IsFullySpecified())
- {
- min_size = 0;
+ // prevent division by zero
+ if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
+ {
+ m_action = actionNone;
+ return false;
+ }
- if (pane.HasBorder())
- min_size += (pane_border_size*2);
+ // calculate the new proportion of the pane
+ int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
- // calculate minimum size with decorations (border,caption)
- if (pane_part->orientation == wxVERTICAL)
- {
- min_size += pane.min_size.y;
- if (pane.HasCaption())
- min_size += caption_size;
- }
- else
- {
- min_size += pane.min_size.x;
- }
+ // default minimum size
+ int min_size = 0;
+
+ // check against the pane's minimum size, if specified. please note
+ // that this is not enough to ensure that the minimum size will
+ // not be violated, because the whole frame might later be shrunk,
+ // causing the size of the pane to violate it's minimum size
+ if (pane.min_size.IsFullySpecified())
+ {
+ min_size = 0;
+
+ if (pane.HasBorder())
+ min_size += (pane_borderSize*2);
+
+ // calculate minimum size with decorations (border,caption)
+ if (pane_part->orientation == wxVERTICAL)
+ {
+ min_size += pane.min_size.y;
+ if (pane.HasCaption())
+ min_size += caption_size;
+ }
+ else
+ {
+ min_size += pane.min_size.x;
}
+ }
- // for some reason, an arithmatic error somewhere is causing
- // the proportion calculations to always be off by 1 pixel;
- // for now we will add the 1 pixel on, but we really should
- // determine what's causing this.
- min_size++;
+ // for some reason, an arithmatic error somewhere is causing
+ // the proportion calculations to always be off by 1 pixel;
+ // for now we will add the 1 pixel on, but we really should
+ // determine what's causing this.
+ min_size++;
- int min_proportion = (min_size*total_proportion)/dock_pixels;
+ int min_proportion = (min_size*total_proportion)/dock_pixels;
- if (new_proportion < min_proportion)
- new_proportion = min_proportion;
+ if (new_proportion < min_proportion)
+ new_proportion = min_proportion;
- int prop_diff = new_proportion - pane.dock_proportion;
+ int prop_diff = new_proportion - pane.dock_proportion;
- // borrow the space from our neighbor pane to the
- // right or bottom (depending on orientation)
- dock.panes.Item(borrow_pane)->dock_proportion -= prop_diff;
- pane.dock_proportion = new_proportion;
+ // borrow the space from our neighbor pane to the
+ // right or bottom (depending on orientation);
+ // also make sure we don't make the neighbor too small
+ int prop_borrow = dock.panes.Item(borrow_pane)->dock_proportion;
- // repaint
- Update();
- Repaint(NULL);
+ if (prop_borrow - prop_diff < 0)
+ {
+ // borrowing from other pane would make it too small,
+ // so cancel the resize operation
+ prop_borrow = min_proportion;
+ }
+ else
+ {
+ prop_borrow -= prop_diff;
+ }
+
+
+ dock.panes.Item(borrow_pane)->dock_proportion = prop_borrow;
+ pane.dock_proportion = new_proportion;
+
+
+ // repaint
+ Update();
+ Repaint(NULL);
+ }
+
+ return true;
+}
+
+void wxAuiManager::OnLeftUp(wxMouseEvent& event)
+{
+ if (m_action == actionResize)
+ {
+ m_frame->ReleaseMouse();
+
+ if (!wxAuiManager_HasLiveResize(*this))
+ {
+ // get rid of the hint rectangle
+ wxScreenDC dc;
+ DrawResizeHint(dc, m_actionHintRect);
}
+ if (m_currentDragItem != -1 && wxAuiManager_HasLiveResize(*this))
+ m_actionPart = & (m_uiParts.Item(m_currentDragItem));
+
+ DoEndResizeAction(event);
+
+ m_currentDragItem = -1;
+
}
else if (m_action == actionClickButton)
{
- m_hover_button = NULL;
+ m_hoverButton = NULL;
m_frame->ReleaseMouse();
- UpdateButtonOnScreen(m_action_part, event);
- // make sure we're still over the item that was originally clicked
- if (m_action_part == HitTest(event.GetX(), event.GetY()))
+ if (m_actionPart)
{
- // fire button-click event
- wxAuiManagerEvent e(wxEVT_AUI_PANEBUTTON);
- e.SetPane(m_action_part->pane);
- e.SetButton(m_action_part->button->button_id);
- ProcessMgrEvent(e);
+ UpdateButtonOnScreen(m_actionPart, event);
+
+ // make sure we're still over the item that was originally clicked
+ if (m_actionPart == HitTest(event.GetX(), event.GetY()))
+ {
+ // fire button-click event
+ wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON);
+ e.SetManager(this);
+ e.SetPane(m_actionPart->pane);
+ e.SetButton(m_actionPart->button->button_id);
+ ProcessMgrEvent(e);
+ }
}
}
else if (m_action == actionClickCaption)
{
m_frame->ReleaseMouse();
- wxAuiPaneInfo& pane = GetPane(m_action_window);
+ wxAuiPaneInfo& pane = GetPane(m_actionWindow);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
// save the new positions
}
m_action = actionNone;
- m_last_mouse_move = wxPoint(); // see comment in OnMotion()
+ m_lastMouseMove = wxPoint(); // see comment in OnMotion()
}
// mouse move event is being generated. only verified on MSW
wxPoint mouse_pos = event.GetPosition();
- if (m_last_mouse_move == mouse_pos)
+ if (m_lastMouseMove == mouse_pos)
return;
- m_last_mouse_move = mouse_pos;
+ m_lastMouseMove = mouse_pos;
if (m_action == actionResize)
{
- wxPoint pos = m_action_part->rect.GetPosition();
- if (m_action_part->orientation == wxHORIZONTAL)
- pos.y = wxMax(0, event.m_y - m_action_offset.y);
- else
- pos.x = wxMax(0, event.m_x - m_action_offset.x);
+ // It's necessary to reset m_actionPart since it destroyed
+ // by the Update within DoEndResizeAction.
+ if (m_currentDragItem != -1)
+ m_actionPart = & (m_uiParts.Item(m_currentDragItem));
+ else
+ m_currentDragItem = m_uiParts.Index(* m_actionPart);
- wxRect rect(m_frame->ClientToScreen(pos),
- m_action_part->rect.GetSize());
+ if (m_actionPart)
+ {
+ wxPoint pos = m_actionPart->rect.GetPosition();
+ if (m_actionPart->orientation == wxHORIZONTAL)
+ pos.y = wxMax(0, event.m_y - m_actionOffset.y);
+ else
+ pos.x = wxMax(0, event.m_x - m_actionOffset.x);
- wxScreenDC dc;
- if (!m_action_hintrect.IsEmpty())
- DrawResizeHint(dc, m_action_hintrect);
- DrawResizeHint(dc, rect);
- m_action_hintrect = rect;
+ if (wxAuiManager_HasLiveResize(*this))
+ {
+ m_frame->ReleaseMouse();
+ DoEndResizeAction(event);
+ m_frame->CaptureMouse();
+ }
+ else
+ {
+ wxRect rect(m_frame->ClientToScreen(pos),
+ m_actionPart->rect.GetSize());
+ wxScreenDC dc;
+
+ if (!m_actionHintRect.IsEmpty())
+ {
+ // remove old resize hint
+ DrawResizeHint(dc, m_actionHintRect);
+ m_actionHintRect = wxRect();
+ }
+
+ // draw new resize hint, if it's inside the managed frame
+ wxRect frameScreenRect = m_frame->GetScreenRect();
+ if (frameScreenRect.Contains(rect))
+ {
+ DrawResizeHint(dc, rect);
+ m_actionHintRect = rect;
+ }
+ }
+ }
}
else if (m_action == actionClickCaption)
{
// caption has been clicked. we need to check if the mouse
// is now being dragged. if it is, we need to change the
// mouse action to 'drag'
- if (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
- abs(event.m_y - m_action_start.y) > drag_y_threshold)
+ if (m_actionPart &&
+ (abs(event.m_x - m_actionStart.x) > drag_x_threshold ||
+ abs(event.m_y - m_actionStart.y) > drag_y_threshold))
{
- wxAuiPaneInfo* pane_info = m_action_part->pane;
+ wxAuiPaneInfo* paneInfo = m_actionPart->pane;
- if (!pane_info->IsToolbar())
+ if (!paneInfo->IsToolbar())
{
if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
- pane_info->IsFloatable())
+ paneInfo->IsFloatable())
{
m_action = actionDragFloatingPane;
// set initial float position
wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
- pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
- pt.y - m_action_offset.y);
+ paneInfo->floating_pos = wxPoint(pt.x - m_actionOffset.x,
+ pt.y - m_actionOffset.y);
// float the window
- if(pane_info->IsMaximized()) {
- RestorePane(*pane_info);
- }
- pane_info->Float();
+ if (paneInfo->IsMaximized())
+ RestorePane(*paneInfo);
+ paneInfo->Float();
Update();
- m_action_window = pane_info->frame;
+ m_actionWindow = paneInfo->frame;
// action offset is used here to make it feel "natural" to the user
// to drag a docked pane and suddenly have it become a floating frame.
// Sometimes, however, the offset where the user clicked on the docked
// caption is bigger than the width of the floating frame itself, so
// in that case we need to set the action offset to a sensible value
- wxSize frame_size = m_action_window->GetSize();
- if (frame_size.x <= m_action_offset.x)
- m_action_offset.x = 30;
+ wxSize frame_size = m_actionWindow->GetSize();
+ if (frame_size.x <= m_actionOffset.x)
+ m_actionOffset.x = 30;
}
}
- else
+ else
{
m_action = actionDragToolbarPane;
- m_action_window = pane_info->window;
+ m_actionWindow = paneInfo->window;
}
}
}
else if (m_action == actionDragFloatingPane)
{
- if(m_action_window) {
+ if (m_actionWindow)
+ {
+ // We can't move the child window so we need to get the frame that
+ // we want to be really moving. This is probably not the best place
+ // to do this but at least it fixes the bug (#13177) for now.
+ if (!wxDynamicCast(m_actionWindow, wxAuiFloatingFrame))
+ {
+ wxAuiPaneInfo& pane = GetPane(m_actionWindow);
+ m_actionWindow = pane.frame;
+ }
+
wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
- m_action_window->Move(pt.x - m_action_offset.x,
- pt.y - m_action_offset.y);
+ m_actionWindow->Move(pt.x - m_actionOffset.x,
+ pt.y - m_actionOffset.y);
}
}
else if (m_action == actionDragToolbarPane)
{
- wxAuiPaneInfo& pane = GetPane(m_action_window);
+ wxAuiPaneInfo& pane = GetPane(m_actionWindow);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
- pane.state |= wxAuiPaneInfo::actionPane;
+ pane.SetFlag(wxAuiPaneInfo::actionPane, true);
- wxPoint pt = event.GetPosition();
- DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
+ wxPoint point = event.GetPosition();
+ DoDrop(m_docks, m_panes, pane, point, m_actionOffset);
// if DoDrop() decided to float the pane, set up
// the floating pane's initial position
if (pane.IsFloating())
{
wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
- pane.floating_pos = wxPoint(pt.x - m_action_offset.x,
- pt.y - m_action_offset.y);
+ pane.floating_pos = wxPoint(pt.x - m_actionOffset.x,
+ pt.y - m_actionOffset.y);
}
// this will do the actiual move operation;
{
pane.state &= ~wxAuiPaneInfo::actionPane;
m_action = actionDragFloatingPane;
- m_action_window = pane.frame;
+ m_actionWindow = pane.frame;
}
}
else
wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
if (part && part->type == wxAuiDockUIPart::typePaneButton)
{
- if (part != m_hover_button)
+ if (part != m_hoverButton)
{
// make the old button normal
- if (m_hover_button)
+ if (m_hoverButton)
{
- UpdateButtonOnScreen(m_hover_button, event);
+ UpdateButtonOnScreen(m_hoverButton, event);
Repaint();
}
-
+
// mouse is over a button, so repaint the
// button in hover mode
UpdateButtonOnScreen(part, event);
- m_hover_button = part;
-
+ m_hoverButton = part;
+
}
}
- else
+ else
{
- if (m_hover_button)
+ if (m_hoverButton)
{
- m_hover_button = NULL;
+ m_hoverButton = NULL;
Repaint();
}
- else
+ else
{
event.Skip();
}
void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
{
- if (m_hover_button)
+ if (m_hoverButton)
{
- m_hover_button = NULL;
+ m_hoverButton = NULL;
Repaint();
}
}
+void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent& WXUNUSED(event))
+{
+ // cancel the operation in progress, if any
+ if ( m_action != actionNone )
+ {
+ m_action = actionNone;
+ HideHint();
+ }
+}
+
void wxAuiManager::OnChildFocus(wxChildFocusEvent& event)
{
// when a child pane has it's focus set, we should change the
// active panes are allowed by the owner)
if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
{
- if (GetPane(event.GetWindow()).IsOk())
+ wxAuiPaneInfo& pane = GetPane(event.GetWindow());
+ if (pane.IsOk() && (pane.state & wxAuiPaneInfo::optionActive) == 0)
{
- SetActivePane(m_panes, event.GetWindow());
+ SetActivePane(event.GetWindow());
m_frame->Refresh();
}
}
if (evt.button == wxAUI_BUTTON_CLOSE)
{
// fire pane close event
- wxAuiManagerEvent e(wxEVT_AUI_PANECLOSE);
+ wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
+ e.SetManager(this);
e.SetPane(evt.pane);
ProcessMgrEvent(e);
if (!e.GetVeto())
{
- ClosePane(pane);
+ // close the pane, but check that it
+ // still exists in our pane array first
+ // (the event handler above might have removed it)
+
+ wxAuiPaneInfo& check = GetPane(pane.window);
+ if (check.IsOk())
+ {
+ ClosePane(pane);
+ }
+
Update();
}
}
else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
{
- // fire pane close event
- wxAuiManagerEvent e(wxEVT_AUI_PANEMAXIMIZE);
+ // fire pane maximize event
+ wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE);
+ e.SetManager(this);
e.SetPane(evt.pane);
ProcessMgrEvent(e);
}
else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
{
- // fire pane close event
- wxAuiManagerEvent e(wxEVT_AUI_PANERESTORE);
+ // fire pane restore event
+ wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
+ e.SetManager(this);
e.SetPane(evt.pane);
ProcessMgrEvent(e);
Update();
}
}
- else if (evt.button == wxAUI_BUTTON_PIN)
+ else if (evt.button == wxAUI_BUTTON_PIN &&
+ (m_flags & wxAUI_MGR_ALLOW_FLOATING) && pane.IsFloatable())
{
- if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
- pane.IsFloatable())
- pane.Float();
+ if (pane.IsMaximized())
+ {
+ // If the pane is maximized, the original state must be restored
+ // before trying to float the pane, otherwise the other panels
+ // wouldn't appear correctly when it becomes floating.
+ wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
+ e.SetManager(this);
+ e.SetPane(evt.pane);
+ ProcessMgrEvent(e);
+
+ if (e.GetVeto())
+ {
+ // If it can't be restored, it can't be floated neither.
+ return;
+ }
+
+ RestorePane(pane);
+ }
+
+ pane.Float();
Update();
}
}