CFSocketRef cf = CFSocketCreateWithNative(NULL, socket->m_fd,
ALL_CALLBACK_TYPES, Mac_Socket_Callback, &cont);
- /* Disable the callbacks until we are asked by GSocket to enable them. */
- CFSocketDisableCallBacks(cf, ALL_CALLBACK_TYPES);
CFRunLoopSourceRef source = CFSocketCreateRunLoopSource(NULL, cf, 0);
assert(source);
- /* Turn off kCFSocketCloseOnInvalidate (NOTE: > 10.2 only!) */
- /* Another default flag that we don't turn on here is for DataCallBack and
- also AcceptCallback (which overlap in bits) which we don't use anyway */
- /* FIXME: For < 10.2 compatibility fix GSocket to call a platform-dependent
- function to close the socket so that we can just call invalidate and
- avoid having to set any special flags at all. */
- CFSocketSetSocketFlags(cf, kCFSocketAutomaticallyReenableReadCallBack | kCFSocketAutomaticallyReenableWriteCallBack);
socket->m_gui_dependent = (char*)data;
- CFRunLoopAddSource(CFRunLoopGetCurrent(), source, kCFRunLoopDefaultMode);
/* Keep the source and the socket around. */
data->source = source;
struct MacGSocketData *data = (struct MacGSocketData*)(socket->m_gui_dependent);
if (data)
{
- /* CFSocketInvalidate does this anyway, so perhaps get rid of this: */
- CFRunLoopRemoveSource(CFRunLoopGetCurrent(), data->source, kCFRunLoopCommonModes);
- CFSocketInvalidate(data->socket);
CFRelease(data->socket);
free(data);
}
void _GSocket_Enable_Events(GSocket *socket)
{
- CFOptionFlags callBackTypes = kCFSocketReadCallBack | kCFSocketWriteCallBack;
struct MacGSocketData* data = _GSocket_Get_Mac_Socket(socket);
if (!data) return;
- if(!socket->m_server)
- callBackTypes |= kCFSocketConnectCallBack;
- CFSocketEnableCallBacks(data->socket, callBackTypes);
+ CFRunLoopAddSource(CFRunLoopGetCurrent(), data->source, kCFRunLoopDefaultMode);
}
void _GSocket_Disable_Events(GSocket *socket)
{
struct MacGSocketData* data = _GSocket_Get_Mac_Socket(socket);
if (!data) return;
- CFSocketDisableCallBacks(data->socket, ALL_CALLBACK_TYPES);
+
+ /* CFSocketInvalidate does CFRunLoopRemoveSource anyway */
+ CFRunLoopRemoveSource(CFRunLoopGetCurrent(), data->source, kCFRunLoopCommonModes);
+ CFSocketInvalidate(data->socket);
}
#endif // wxUSE_SOCKETS