// Created: 20.08.00
// RCS-ID: $Id$
// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "univscrolbar.h"
#endif
#include "wx/univ/renderer.h"
#include "wx/univ/inphand.h"
#include "wx/univ/theme.h"
+#include "wx/log.h"
#define WXDEBUG_SCROLLBAR
#undef WXDEBUG_SCROLLBAR
#endif // !__WXDEBUG__
+#if defined(WXDEBUG_SCROLLBAR) && defined(__WXMSW__) && !defined(__WXMICROWIN__)
+#include "wx/msw/private.h"
+#endif
+
// ----------------------------------------------------------------------------
// wxScrollBarTimer: this class is used to repeatedly scroll the scrollbar
// when the mouse is help pressed on the arrow or on the bar. It generates the
IMPLEMENT_DYNAMIC_CLASS(wxScrollBar, wxControl)
BEGIN_EVENT_TABLE(wxScrollBar, wxScrollBarBase)
- EVT_IDLE(wxScrollBar::OnIdle)
END_EVENT_TABLE()
// ----------------------------------------------------------------------------
// the scrollbars never have the border
style &= ~wxBORDER_MASK;
- if ( !wxControl::Create(parent, id, pos, size, style, wxDefaultValidator, name) )
+ if ( !wxControl::Create(parent, id, pos, size, style, validator, name) )
return FALSE;
SetBestSize(size);
{
}
+// ----------------------------------------------------------------------------
+// misc accessors
+// ----------------------------------------------------------------------------
+
+bool wxScrollBar::IsStandalone() const
+{
+ wxWindow *parent = GetParent();
+ if ( !parent )
+ {
+ return TRUE;
+ }
+
+ return (parent->GetScrollbar(wxHORIZONTAL) != this) &&
+ (parent->GetScrollbar(wxVERTICAL) != this);
+}
+
+bool wxScrollBar::AcceptsFocus() const
+{
+ // the window scrollbars never accept focus
+ return wxScrollBarBase::AcceptsFocus() && IsStandalone();
+}
+
// ----------------------------------------------------------------------------
// scrollbar API
// ----------------------------------------------------------------------------
// drawing
// ----------------------------------------------------------------------------
-void wxScrollBar::OnIdle(wxIdleEvent& event)
+void wxScrollBar::OnInternalIdle()
+{
+ UpdateThumb();
+ wxControl::OnInternalIdle();
+}
+
+void wxScrollBar::UpdateThumb()
{
if ( m_dirty )
{
}
#endif // WXDEBUG_SCROLLBAR
- Refresh(TRUE, &rect);
+ Refresh(FALSE, &rect);
}
m_elementsState[n] &= ~wxCONTROL_DIRTY;
m_dirty = FALSE;
}
-
- event.Skip();
}
void wxScrollBar::DoDraw(wxControlRenderer *renderer)
{
DoSetThumb(numArg);
+ // VS: we have to force redraw here, otherwise the thumb will lack
+ // behind mouse cursor
+ UpdateThumb();
+
scrollType = wxEVT_SCROLLWIN_THUMBTRACK;
}
else if ( action == wxACTION_SCROLL_LINE_UP )
bool changed = m_thumbPos != thumbOld;
if ( notify || changed )
{
+ if ( IsStandalone() )
+ {
+ // we should generate EVT_SCROLL events for the standalone
+ // scrollbars and not the EVT_SCROLLWIN ones
+ //
+ // NB: we assume that scrollbar events are sequentially numbered
+ // but this should be ok as other code relies on this as well
+ scrollType += wxEVT_SCROLL_TOP - wxEVT_SCROLLWIN_TOP;
+ }
+
wxScrollWinEvent event(scrollType, m_thumbPos,
IsVertical() ? wxVERTICAL : wxHORIZONTAL);
event.SetEventObject(this);
DoSetThumb(m_range - m_thumbSize);
}
-void wxScrollBar::ScrollLines(int nLines)
+bool wxScrollBar::ScrollLines(int nLines)
{
DoSetThumb(m_thumbPos + nLines);
+ return TRUE;
}
-void wxScrollBar::ScrollPages(int nPages)
+bool wxScrollBar::ScrollPages(int nPages)
{
DoSetThumb(m_thumbPos + nPages*m_pageSize);
+ return TRUE;
}
// ============================================================================
scrollbar->PerformAction(wxACTION_SCROLL_THUMB_MOVE, thumbPos);
}
-bool wxStdScrollBarInputHandler::HandleKey(wxControl *control,
+bool wxStdScrollBarInputHandler::HandleKey(wxInputConsumer *consumer,
const wxKeyEvent& event,
bool pressed)
{
case WXK_LEFT: action = wxACTION_SCROLL_LINE_UP; break;
case WXK_HOME: action = wxACTION_SCROLL_START; break;
case WXK_END: action = wxACTION_SCROLL_END; break;
+ case WXK_PAGEUP:
case WXK_PRIOR: action = wxACTION_SCROLL_PAGE_UP; break;
+ case WXK_PAGEDOWN:
case WXK_NEXT: action = wxACTION_SCROLL_PAGE_DOWN; break;
}
if ( !!action )
{
- control->PerformAction(action);
+ consumer->PerformAction(action);
return TRUE;
}
}
- return wxStdInputHandler::HandleKey(control, event, pressed);
+ return wxStdInputHandler::HandleKey(consumer, event, pressed);
}
-bool wxStdScrollBarInputHandler::HandleMouse(wxControl *control,
+bool wxStdScrollBarInputHandler::HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event)
{
// is this a click event from an acceptable button?
if ( (btn != -1) && IsAllowedButton(btn) )
{
// determine which part of the window mouse is in
- wxScrollBar *scrollbar = wxStaticCast(control, wxScrollBar);
+ wxScrollBar *scrollbar = wxStaticCast(consumer->GetInputWindow(), wxScrollBar);
wxHitTest ht = m_renderer->HitTestScrollbar
(
scrollbar,
if ( !m_winCapture )
{
m_btnCapture = btn;
- m_winCapture = control;
+ m_winCapture = consumer->GetInputWindow();
m_winCapture->CaptureMouse();
// generate the command
break;
case wxHT_SCROLLBAR_THUMB:
- control->PerformAction(wxACTION_SCROLL_THUMB_DRAG);
+ consumer->PerformAction(wxACTION_SCROLL_THUMB_DRAG);
m_ofsMouse = GetMouseCoord(scrollbar, event) -
m_renderer->ScrollbarToPixel(scrollbar);
}
}
- return wxStdInputHandler::HandleMouse(control, event);
+ return wxStdInputHandler::HandleMouse(consumer, event);
}
-bool wxStdScrollBarInputHandler::HandleMouseMove(wxControl *control,
+bool wxStdScrollBarInputHandler::HandleMouseMove(wxInputConsumer *consumer,
const wxMouseEvent& event)
{
- wxScrollBar *scrollbar = wxStaticCast(control, wxScrollBar);
+ wxScrollBar *scrollbar = wxStaticCast(consumer->GetInputWindow(), wxScrollBar);
if ( m_winCapture )
{