#ifndef _WX_UNIV_BMPBUTTN_H_
#define _WX_UNIV_BMPBUTTN_H_
-#ifdef __GNUG__
- #pragma interface "univbmpbuttn.h"
-#endif
-
class WXDLLEXPORT wxBitmapButton : public wxBitmapButtonBase
{
public:
wxBitmapButtonBase::SetMargins(x, y);
}
- virtual bool Enable(bool enable = TRUE);
+ virtual bool Enable(bool enable = true);
- virtual bool SetCurrent(bool doit = TRUE);
+ virtual bool SetCurrent(bool doit = true);
virtual void Press();
virtual void Release();
virtual void OnSetBitmap();
// set bitmap to the given one if it's ok or to m_bmpNormal and return
- // TRUE if the bitmap really changed
+ // true if the bitmap really changed
bool ChangeBitmap(const wxBitmap& bmp);
private: