#ifndef _WX_UNIV_SPINBUTT_H_
#define _WX_UNIV_SPINBUTT_H_
-#ifdef __GNUG__
- #pragma interface "univspinbutt.h"
-#endif
-
#include "wx/univ/scrarrow.h"
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// actions supported by this control
-#define wxACTION_SPIN_INC _T("inc")
-#define wxACTION_SPIN_DEC _T("dec")
+#define wxACTION_SPIN_INC wxT("inc")
+#define wxACTION_SPIN_DEC wxT("dec")
-class WXDLLEXPORT wxSpinButton : public wxSpinButtonBase,
+class WXDLLIMPEXP_CORE wxSpinButton : public wxSpinButtonBase,
public wxControlWithArrows
{
public:
wxSpinButton();
wxSpinButton(wxWindow *parent,
- wxWindowID id = -1,
+ wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_VERTICAL | wxSP_ARROW_KEYS,
const wxString& name = wxSPIN_BUTTON_NAME);
bool Create(wxWindow *parent,
- wxWindowID id = -1,
+ wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_VERTICAL | wxSP_ARROW_KEYS,
virtual int GetArrowState(wxScrollArrows::Arrow arrow) const;
virtual void SetArrowFlag(wxScrollArrows::Arrow arrow, int flag, bool set);
virtual bool OnArrow(wxScrollArrows::Arrow arrow);
- virtual wxScrollArrows::Arrow HitTest(const wxPoint& pt) const;
+ virtual wxScrollArrows::Arrow HitTestArrow(const wxPoint& pt) const;
// for wxStdSpinButtonInputHandler
const wxScrollArrows& GetArrows() { return m_arrows; }
+ virtual bool PerformAction(const wxControlAction& action,
+ long numArg = 0,
+ const wxString& strArg = wxEmptyString);
+
+ static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
+ virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
+ {
+ return GetStdInputHandler(handlerDef);
+ }
+
protected:
virtual wxSize DoGetBestClientSize() const;
virtual void DoDraw(wxControlRenderer *renderer);
virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; }
- virtual bool PerformAction(const wxControlAction& action,
- long numArg = 0,
- const wxString& strArg = wxEmptyString);
-
// the common part of all ctors
void Init();
// normalize the value to fit into min..max range
int NormalizeValue(int value) const;
- // change the value by +1/-1 and send the event, return TRUE if value was
+ // change the value by +1/-1 and send the event, return true if value was
// changed
bool ChangeValue(int inc);
// wxStdScrollBarInputHandler) and processes keyboard events too
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxStdSpinButtonInputHandler : public wxStdInputHandler
+class WXDLLIMPEXP_CORE wxStdSpinButtonInputHandler : public wxStdInputHandler
{
public:
wxStdSpinButtonInputHandler(wxInputHandler *inphand);
- virtual bool HandleKey(wxControl *control,
+ virtual bool HandleKey(wxInputConsumer *consumer,
const wxKeyEvent& event,
bool pressed);
- virtual bool HandleMouse(wxControl *control,
+ virtual bool HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event);
- virtual bool HandleMouseMove(wxControl *control,
+ virtual bool HandleMouseMove(wxInputConsumer *consumer,
const wxMouseEvent& event);
};