// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#ifndef __MENUH__
-#define __MENUH__
+#ifndef _WX_MENU_H_
+#define _WX_MENU_H_
#ifdef __GNUG__
#pragma interface "menu.h"
#include "wx/defs.h"
#include "wx/event.h"
-class wxMenuItem;
-class wxMenuBar;
-class wxMenu;
+class WXDLLEXPORT wxMenuItem;
+class WXDLLEXPORT wxMenuBar;
+class WXDLLEXPORT wxMenu;
WXDLLEXPORT_DATA(extern const char*) wxEmptyString;
void Append(int id, const wxString& Label, const wxString& helpString = wxEmptyString,
bool checkable = FALSE);
// a submenu
- void Append(int id, const wxString& Label, wxMenu *SubMenu,
+ void Append(int id, const wxString& Label, wxMenu *SubMenu,
const wxString& helpString = wxEmptyString);
// the most generic form (create wxMenuItem first and use it's functions)
void Append(wxMenuItem *pItem);
// delete an item
void Delete(int id); /* If it's a submenu, menu is not destroyed. VZ: why? */
+ // Client data
+ inline void SetClientData(void* clientData) { m_clientData = clientData; }
+ inline void* GetClientData() const { return m_clientData; }
+
// menu item control
void Enable(int id, bool Flag);
bool Enabled(int id) const;
// item properties
// title
void SetTitle(const wxString& label);
- const wxString& GetTitle() const;
+ const wxString GetTitle() const;
// label
void SetLabel(int id, const wxString& label);
wxString GetLabel(int id) const;
virtual wxString GetHelpString(int id) const ;
// find item
- // Finds the item id matching the given string, NOT_FOUND if not found.
+ // Finds the item id matching the given string, wxNOT_FOUND if not found.
virtual int FindItem(const wxString& itemString) const ;
// Find wxMenuItem by ID, and item's menu too if itemMenu is !NULL.
wxMenuItem *FindItemForId(int itemId, wxMenu **itemMenu = NULL) const;
+ // Updates the UI for a menu and all submenus recursively.
+ // source is the object that has the update event handlers
+ // defined for it. If NULL, the menu or associated window
+ // will be used.
+ void UpdateUI(wxEvtHandler* source = (wxEvtHandler*) NULL);
+
void ProcessCommand(wxCommandEvent& event);
inline void Callback(const wxFunction func) { m_callback = func; }
wxEvtHandler * m_parent;
wxEvtHandler * m_eventHandler;
wxWindow *m_pInvokingWindow;
+ void* m_clientData;
};
// ----------------------------------------------------------------------------
// Menu Bar (a la Windows)
// ----------------------------------------------------------------------------
-class wxFrame;
+class WXDLLEXPORT wxFrame;
class WXDLLEXPORT wxMenuBar: public wxEvtHandler
{
DECLARE_DYNAMIC_CLASS(wxMenuBar)
public:
wxMenuBar();
+ wxMenuBar( long style );
wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
~wxMenuBar();
// menu too if itemMenu is non-NULL.
wxMenuItem *FindItemForId(int itemId, wxMenu **menuForItem = NULL) const ;
- int GetMenuCount() const { return m_menuCount; }
- wxMenu *GetMenu(int n) const { return m_menus[n]; }
-
inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
inline wxEvtHandler *GetEventHandler() { return m_eventHandler; }
WXHMENU m_hMenu;
};
-#endif // __MENUH__
+#endif // _WX_MENU_H_