#include <ctype.h>
+#include "wx/wx.h"
+#include "wx/tokenzr.h"
+#include "wx/mstream.h"
+#include "wx/image.h"
+#include "wx/file.h"
+
#include "wx/stc/stc.h"
#include "ScintillaWX.h"
-#include <wx/wx.h>
-#include <wx/tokenzr.h>
-#include <wx/mstream.h>
-#include <wx/image.h>
-#include <wx/file.h>
-
-
//----------------------------------------------------------------------
const wxChar* wxSTCNameStr = wxT("stcwindow");
}
-void wxStyledTextCtrl::Create(wxWindow *parent,
- wxWindowID id,
- const wxPoint& pos,
- const wxSize& size,
- long style,
- const wxString& name)
+bool wxStyledTextCtrl::Create(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxString& name)
{
#ifdef __WXMAC__
style |= wxVSCROLL | wxHSCROLL;
#endif
- wxControl::Create(parent, id, pos, size,
- style | wxWANTS_CHARS | wxCLIP_CHILDREN,
- wxDefaultValidator, name);
+ if (!wxControl::Create(parent, id, pos, size,
+ style | wxWANTS_CHARS | wxCLIP_CHILDREN,
+ wxDefaultValidator, name))
+ return false;
#ifdef LINK_LEXERS
Scintilla_LinkLexers();
#endif
SetBestFittingSize(size);
+
+ // Reduces flicker on GTK+/X11
+ SetBackgroundStyle(wxBG_STYLE_CUSTOM);
+ return true;
}
// convert bmp to a xpm in a string
wxMemoryOutputStream strm;
wxImage img = bmp.ConvertToImage();
+ if (img.HasAlpha())
+ img.ConvertAlphaToMask();
img.SaveFile(strm, wxBITMAP_TYPE_XPM);
size_t len = strm.GetSize();
char* buff = new char[len+1];
SendMsg(2060, style, caseForce);
}
-// Set the character set of the font in a style.
-void wxStyledTextCtrl::StyleSetCharacterSet(int style, int characterSet) {
- SendMsg(2066, style, characterSet);
-}
-
// Set a style to be a hotspot or not.
void wxStyledTextCtrl::StyleSetHotSpot(int style, bool hotspot) {
SendMsg(2409, style, hotspot);
// convert bmp to a xpm in a string
wxMemoryOutputStream strm;
wxImage img = bmp.ConvertToImage();
+ if (img.HasAlpha())
+ img.ConvertAlphaToMask();
img.SaveFile(strm, wxBITMAP_TYPE_XPM);
size_t len = strm.GetSize();
char* buff = new char[len+1];
}
// Append a string to the end of the document without changing the selection.
-void wxStyledTextCtrl::AppendText(int length, const wxString& text) {
- SendMsg(2282, length, (long)(const char*)wx2stc(text));
+void wxStyledTextCtrl::AppendText(const wxString& text) {
+ wxWX2MBbuf buf = (wxWX2MBbuf)wx2stc(text);
+ SendMsg(2282, strlen(buf), (long)(const char*)buf);
}
// Is drawing done in two phases with backgrounds drawn before foregrounds?
int x, y;
GetTextExtent(wxT("X"), &x, &y, NULL, NULL, &font);
#endif
- int size = font.GetPointSize();
- wxString faceName = font.GetFaceName();
- bool bold = font.GetWeight() == wxBOLD;
- bool italic = font.GetStyle() != wxNORMAL;
- bool under = font.GetUnderlined();
-
- // TODO: add encoding/charset mapping
- StyleSetFontAttr(styleNum, size, faceName, bold, italic, under);
+ int size = font.GetPointSize();
+ wxString faceName = font.GetFaceName();
+ bool bold = font.GetWeight() == wxBOLD;
+ bool italic = font.GetStyle() != wxNORMAL;
+ bool under = font.GetUnderlined();
+ wxFontEncoding encoding = font.GetEncoding();
+
+ StyleSetFontAttr(styleNum, size, faceName, bold, italic, under, encoding);
}
// Set all font style attributes at once.
void wxStyledTextCtrl::StyleSetFontAttr(int styleNum, int size,
const wxString& faceName,
bool bold, bool italic,
- bool underline) {
+ bool underline,
+ wxFontEncoding encoding) {
StyleSetSize(styleNum, size);
StyleSetFaceName(styleNum, faceName);
StyleSetBold(styleNum, bold);
StyleSetItalic(styleNum, italic);
StyleSetUnderline(styleNum, underline);
+ StyleSetFontEncoding(styleNum, encoding);
+}
- // TODO: add encoding/charset mapping
+
+// Set the character set of the font in a style. Converts the Scintilla
+// character set values to a wxFontEncoding.
+void wxStyledTextCtrl::StyleSetCharacterSet(int style, int characterSet)
+{
+ wxFontEncoding encoding;
+
+ // Translate the Scintilla characterSet to a wxFontEncoding
+ switch (characterSet) {
+ default:
+ case wxSTC_CHARSET_ANSI:
+ case wxSTC_CHARSET_DEFAULT:
+ encoding = wxFONTENCODING_DEFAULT;
+ break;
+
+ case wxSTC_CHARSET_BALTIC:
+ encoding = wxFONTENCODING_ISO8859_13;
+ break;
+
+ case wxSTC_CHARSET_CHINESEBIG5:
+ encoding = wxFONTENCODING_CP950;
+ break;
+
+ case wxSTC_CHARSET_EASTEUROPE:
+ encoding = wxFONTENCODING_ISO8859_2;
+ break;
+
+ case wxSTC_CHARSET_GB2312:
+ encoding = wxFONTENCODING_CP936;
+ break;
+
+ case wxSTC_CHARSET_GREEK:
+ encoding = wxFONTENCODING_ISO8859_7;
+ break;
+
+ case wxSTC_CHARSET_HANGUL:
+ encoding = wxFONTENCODING_CP949;
+ break;
+
+ case wxSTC_CHARSET_MAC:
+ encoding = wxFONTENCODING_DEFAULT;
+ break;
+
+ case wxSTC_CHARSET_OEM:
+ encoding = wxFONTENCODING_DEFAULT;
+ break;
+
+ case wxSTC_CHARSET_RUSSIAN:
+ encoding = wxFONTENCODING_KOI8;
+ break;
+
+ case wxSTC_CHARSET_SHIFTJIS:
+ encoding = wxFONTENCODING_CP932;
+ break;
+
+ case wxSTC_CHARSET_SYMBOL:
+ encoding = wxFONTENCODING_DEFAULT;
+ break;
+
+ case wxSTC_CHARSET_TURKISH:
+ encoding = wxFONTENCODING_ISO8859_9;
+ break;
+
+ case wxSTC_CHARSET_JOHAB:
+ encoding = wxFONTENCODING_DEFAULT;
+ break;
+
+ case wxSTC_CHARSET_HEBREW:
+ encoding = wxFONTENCODING_ISO8859_8;
+ break;
+
+ case wxSTC_CHARSET_ARABIC:
+ encoding = wxFONTENCODING_ISO8859_6;
+ break;
+
+ case wxSTC_CHARSET_VIETNAMESE:
+ encoding = wxFONTENCODING_DEFAULT;
+ break;
+
+ case wxSTC_CHARSET_THAI:
+ encoding = wxFONTENCODING_ISO8859_11;
+ break;
+ }
+
+ // We just have Scintilla track the wxFontEncoding for us. It gets used
+ // in Font::Create in PlatWX.cpp. We add one to the value so that the
+ // effective wxFONENCODING_DEFAULT == SC_SHARSET_DEFAULT and so when
+ // Scintilla internally uses SC_CHARSET_DEFAULT we will translate it back
+ // to wxFONENCODING_DEFAULT in Font::Create.
+ SendMsg(SCI_STYLESETCHARACTERSET, style, encoding+1);
+}
+
+
+// Set the font encoding to be used by a style.
+void wxStyledTextCtrl::StyleSetFontEncoding(int style, wxFontEncoding encoding)
+{
+ SendMsg(SCI_STYLESETCHARACTERSET, style, encoding+1);
}
return m_swx->GetUseAntiAliasing();
}
+
+
+
+
+void wxStyledTextCtrl::AddTextRaw(const char* text)
+{
+ SendMsg(SCI_ADDTEXT, strlen(text), (long)text);
+}
+
+void wxStyledTextCtrl::InsertTextRaw(int pos, const char* text)
+{
+ SendMsg(SCI_INSERTTEXT, pos, (long)text);
+}
+
+wxCharBuffer wxStyledTextCtrl::GetCurLineRaw(int* linePos)
+{
+ int len = LineLength(GetCurrentLine());
+ if (!len) {
+ if (linePos) *linePos = 0;
+ wxCharBuffer empty;
+ return empty;
+ }
+
+ wxCharBuffer buf(len);
+ int pos = SendMsg(SCI_GETCURLINE, len, (long)buf.data());
+ if (linePos) *linePos = pos;
+ return buf;
+}
+
+wxCharBuffer wxStyledTextCtrl::GetLineRaw(int line)
+{
+ int len = LineLength(line);
+ if (!len) {
+ wxCharBuffer empty;
+ return empty;
+ }
+
+ wxCharBuffer buf(len);
+ SendMsg(SCI_GETLINE, line, (long)buf.data());
+ return buf;
+}
+
+wxCharBuffer wxStyledTextCtrl::GetSelectedTextRaw()
+{
+ int start;
+ int end;
+
+ GetSelection(&start, &end);
+ int len = end - start;
+ if (!len) {
+ wxCharBuffer empty;
+ return empty;
+ }
+
+ wxCharBuffer buf(len);
+ SendMsg(SCI_GETSELTEXT, 0, (long)buf.data());
+ return buf;
+}
+
+wxCharBuffer wxStyledTextCtrl::GetTextRangeRaw(int startPos, int endPos)
+{
+ if (endPos < startPos) {
+ int temp = startPos;
+ startPos = endPos;
+ endPos = temp;
+ }
+ int len = endPos - startPos;
+ if (!len) {
+ wxCharBuffer empty;
+ return empty;
+ }
+
+ wxCharBuffer buf(len);
+ TextRange tr;
+ tr.lpstrText = buf.data();
+ tr.chrg.cpMin = startPos;
+ tr.chrg.cpMax = endPos;
+ SendMsg(SCI_GETTEXTRANGE, 0, (long)&tr);
+ return buf;
+}
+
+void wxStyledTextCtrl::SetTextRaw(const char* text)
+{
+ SendMsg(SCI_SETTEXT, 0, (long)text);
+}
+
+wxCharBuffer wxStyledTextCtrl::GetTextRaw()
+{
+ int len = GetTextLength();
+ wxCharBuffer buf(len);
+ SendMsg(SCI_GETTEXT, len, (long)buf.data());
+ return buf;
+}
+
+void wxStyledTextCtrl::AppendTextRaw(const char* text)
+{
+ SendMsg(SCI_APPENDTEXT, strlen(text), (long)text);
+}
+
+
+
+
+
//----------------------------------------------------------------------
// Event handlers
// be a function key or etc., the platforms appear to always give us a
// small value in this case) then fallback to the ascii key code but
// don't do anything for function keys or etc.
- if (key <= 255) {
+ if (key <= 127) {
key = evt.GetKeyCode();
- keyOk = (key <= 255);
+ keyOk = (key <= 127);
}
if (keyOk) {
m_swx->DoAddChar(key);