wxSocketBase *sock = evt.Socket();
- printf("OnSockRequest OK\n");
- printf("OnSockRequest (event = %d)\n",evt.SocketEvent());
+ wxPrintf(_T("OnSockRequest OK\n"));
+ wxPrintf(_T("OnSockRequest (event = %d)\n"),evt.SocketEvent());
switch (evt.SocketEvent()) {
case GSOCK_INPUT:
unsigned char c;
break;
case GSOCK_LOST:
- printf("Destroying socket\n");
+ wxPrintf(_T("Destroying socket\n"));
wxPendingDelete.Append(sock);
UpdateStatus(-1);
return;
break;
+ default:
+ wxPrintf(_T("Invalid event !\n"));
}
- printf("OnSockRequest Exiting\n");
+ wxPrintf(_T("OnSockRequest Exiting\n"));
}
void MyFrame::OnSockRequestServer(wxSocketEvent& evt)
wxSocketBase *sock2;
wxSocketServer *server = (wxSocketServer *) evt.Socket();
- printf("OnSockRequestServer OK\n");
- printf("OnSockRequest (Main = %d) (event = %d)\n",wxThread::IsMain(), evt.SocketEvent());
+ wxPrintf(_T("OnSockRequestServer OK\n"));
+ wxPrintf(_T("OnSockRequest (Main = %d) (event = %d)\n"),wxThread::IsMain(), evt.SocketEvent());
sock2 = server->Accept();
if (sock2 == NULL)
void MyFrame::UpdateStatus(int incr)
{
- char s[30];
+ wxChar s[30];
nb_clients += incr;
- sprintf(s, "%d clients connected", nb_clients);
+ wxSprintf(s, _T("%d clients connected"), nb_clients);
SetStatusText(s);
}