// Created: 1998-01-01
// RCS-ID: $Id$
// Copyright: (c) Stefan Csomor
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#if defined(__GNUG__) && !defined(__APPLE__)
void SetCurrent();
void Update(); // must be called after window drag/grows/zoom or clut change
- void SetColour(const char *colour);
+ void SetColour(const wxChar *colour);
void SwapBuffers();
public:
wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
- const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette);
+ const wxString& name = wxT("GLCanvas") , int *attribList = 0, const wxPalette& palette = wxNullPalette);
wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas",
- int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
+ const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxT("GLCanvas"),
+ int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0,
- const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette );
+ const wxString& name = wxT("GLCanvas"), int *attribList = 0, const wxPalette& palette = wxNullPalette );
~wxGLCanvas();
bool Create(wxWindow *parent, const wxGLContext *shared, wxWindowID id,
const wxPoint& pos, const wxSize& size, long style, const wxString& name,
- int *attribList, const wxPalette& palette);
+ int *attribList, const wxPalette& palette);
void SetCurrent();
- void SetColour(const char *colour);
+ void SetColour(const wxChar *colour);
void SwapBuffers();
void UpdateContext();
void SetViewport();
+ virtual bool Show(bool show = TRUE) ;
// Unlike some other platforms, this must get called if you override it.
// It sets the viewport correctly and update the context.
// You shouldn't call glViewport yourself either (use SetViewport if you must reset it.)
void OnSize(wxSizeEvent& event);
- virtual void MacSuperChangedPosition() ;
- virtual void MacTopLevelWindowChangedPosition() ;
- void MacUpdateView() ;
+ virtual void MacSuperChangedPosition() ;
+ virtual void MacTopLevelWindowChangedPosition() ;
+ virtual void MacSuperShown( bool show ) ;
+
+ void MacUpdateView() ;
inline wxGLContext* GetContext() const { return m_glContext; }
protected:
wxGLContext* m_glContext;
-
+ bool m_macCanvasIsShown ;
DECLARE_EVENT_TABLE()
};