///////////////////////////////////////////////////////////////////////////////
-// Name: src/aui/dockart.cpp
+// Name: src/aui/auibar.cpp
// Purpose: wxaui: wx advanced user interface - docking window manager
// Author: Benjamin I. Williams
// Modified by:
item.active = true;
item.dropdown = false;
item.spacer_pixels = 0;
- item.id = tool_id;
+ item.toolid = tool_id;
item.state = 0;
item.proportion = 0;
item.kind = kind;
item.user_data = 0;
item.sticky = false;
- if (item.id == wxID_ANY)
- item.id = wxNewId();
+ if (item.toolid == wxID_ANY)
+ item.toolid = wxNewId();
if (!item.disabled_bitmap.IsOk())
{
item.active = true;
item.dropdown = false;
item.spacer_pixels = 0;
- item.id = control->GetId();
+ item.toolid = control->GetId();
item.state = 0;
item.proportion = 0;
item.kind = wxITEM_CONTROL;
item.active = true;
item.dropdown = false;
item.spacer_pixels = 0;
- item.id = tool_id;
+ item.toolid = tool_id;
item.state = 0;
item.proportion = 0;
item.kind = wxITEM_LABEL;
item.user_data = 0;
item.sticky = false;
- if (item.id == wxID_ANY)
- item.id = wxNewId();
+ if (item.toolid == wxID_ANY)
+ item.toolid = wxNewId();
m_items.Add(item);
return &m_items.Last();
item.disabled_bitmap = wxNullBitmap;
item.active = true;
item.dropdown = false;
- item.id = -1;
+ item.toolid = -1;
item.state = 0;
item.proportion = 0;
item.kind = wxITEM_SEPARATOR;
item.active = true;
item.dropdown = false;
item.spacer_pixels = pixels;
- item.id = -1;
+ item.toolid = -1;
item.state = 0;
item.proportion = 0;
item.kind = wxITEM_SPACER;
item.active = true;
item.dropdown = false;
item.spacer_pixels = 0;
- item.id = -1;
+ item.toolid = -1;
item.state = 0;
item.proportion = proportion;
item.kind = wxITEM_SPACER;
for (i = 0, count = m_items.GetCount(); i < count; ++i)
{
wxAuiToolBarItem& item = m_items.Item(i);
- if (item.id == tool_id)
+ if (item.toolid == tool_id)
return &item;
}
for (i = 0; i < count; ++i)
{
wxAuiToolBarItem& item = m_items.Item(i);
- if (item.id == tool_id)
+ if (item.toolid == tool_id)
return i;
}
{
wxAuiToolBarItem& item = m_items.Item(i);
- if (item.id == -1)
+ if (item.toolid == -1)
continue;
- wxUpdateUIEvent evt(item.id);
+ wxUpdateUIEvent evt(item.toolid);
evt.SetEventObject(this);
if (handler->ProcessEvent(evt))
UnsetToolTip();
// fire the tool dropdown event
- wxAuiToolBarEvent e(wxEVT_COMMAND_AUITOOLBAR_TOOL_DROPDOWN, m_action_item->id);
+ wxAuiToolBarEvent e(wxEVT_COMMAND_AUITOOLBAR_TOOL_DROPDOWN, m_action_item->toolid);
e.SetEventObject(this);
- e.SetToolId(m_action_item->id);
+ e.SetToolId(m_action_item->toolid);
int mouse_x = evt.GetX();
wxRect rect = m_action_item->sizer_item->GetRect();
{
UnsetToolTip();
- wxCommandEvent e(wxEVT_COMMAND_MENU_SELECTED, m_action_item->id);
+ wxCommandEvent e(wxEVT_COMMAND_MENU_SELECTED, m_action_item->toolid);
e.SetEventObject(this);
if (hit_item->kind == wxITEM_CHECK || hit_item->kind == wxITEM_RADIO)
{
const bool toggle = !(m_action_item->state & wxAUI_BUTTON_STATE_CHECKED);
- ToggleTool(m_action_item->id, toggle);
+ ToggleTool(m_action_item->toolid, toggle);
// repaint immediately
Refresh(false);
{
if (hit_item->kind == wxITEM_NORMAL)
{
- wxAuiToolBarEvent e(wxEVT_COMMAND_AUITOOLBAR_RIGHT_CLICK, m_action_item->id);
+ wxAuiToolBarEvent e(wxEVT_COMMAND_AUITOOLBAR_RIGHT_CLICK, m_action_item->toolid);
e.SetEventObject(this);
- e.SetToolId(m_action_item->id);
+ e.SetToolId(m_action_item->toolid);
e.SetClickPoint(m_action_pos);
GetEventHandler()->ProcessEvent(e);
DoIdleUpdate();
{
if (hit_item->kind == wxITEM_NORMAL)
{
- wxAuiToolBarEvent e(wxEVT_COMMAND_AUITOOLBAR_MIDDLE_CLICK, m_action_item->id);
+ wxAuiToolBarEvent e(wxEVT_COMMAND_AUITOOLBAR_MIDDLE_CLICK, m_action_item->toolid);
e.SetEventObject(this);
- e.SetToolId(m_action_item->id);
+ e.SetToolId(m_action_item->toolid);
e.SetClickPoint(m_action_pos);
GetEventHandler()->ProcessEvent(e);
DoIdleUpdate();
// event sent sometime in the future (see OnLeftUp())
wxAuiToolBarEvent e(wxEVT_COMMAND_AUITOOLBAR_BEGIN_DRAG, GetId());
e.SetEventObject(this);
- e.SetToolId(m_action_item->id);
+ e.SetToolId(m_action_item->toolid);
m_dragging = GetEventHandler()->ProcessEvent(e) && !e.GetSkipped();
DoIdleUpdate();