#if wxUSE_GLCANVAS
+#define wxGLCanvasName _T("GLCanvas")
+
#if defined(__WXMSW__)
#include "wx/msw/glcanvas.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/glcanvas.h"
#elif defined(__WXGTK__)
#include "wx/gtk/glcanvas.h"
+#elif defined(__WXX11__)
+#include "wx/x11/glcanvas.h"
#elif defined(__WXMAC__)
#include "wx/mac/glcanvas.h"
#elif defined(__WXPM__)
#include "wx/os2/glcanvas.h"
-#elif defined(__WXSTUBS__)
-#include "wx/stubs/glcanvas.h"
#endif
+#include "wx/app.h"
class WXDLLEXPORT wxGLApp : public wxApp
{
public: