// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#include <wx/glcanvas.h>
-wxChar wxGLCanvasClassName[] = wxT("wxGLCanvasClass");
+static const wxChar *wxGLCanvasClassName = wxT("wxGLCanvasClass");
+static const wxChar *wxGLCanvasClassNameNoRedraw = wxT("wxGLCanvasClassNR");
LRESULT WXDLLEXPORT APIENTRY _EXPORT wxWndProc(HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam);
::ReleaseDC((HWND) GetHWND(), (HDC) m_hDC);
}
-// Replaces wxWindow::Create functionality, since we need to use a different window class
-bool wxGLCanvas::Create(wxWindow *parent, wxWindowID id,
- const wxPoint& pos, const wxSize& size, long style, const wxString& name)
+// Replaces wxWindow::Create functionality, since we need to use a different
+// window class
+bool wxGLCanvas::Create(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxString& name)
{
- /*
- Suggestion from Kelly Brock <kbrock@8cs.com> (not yet implemented):
-
- OpenGL corruption fix is simple assuming it doesn't screw anything else
- up. Add the following line to the top of the create function:
-
- wxSize parentSize = GetClientSize();
-
- All locations within the function that use 'size' are changed to
- 'parentSize'.
- The above corrects the initial display corruption with the GeForce and
- TNT2, not sure about other NVidia cards yet.
- */
-
- static bool registeredGLCanvasClass = FALSE;
+ static bool s_registeredGLCanvasClass = FALSE;
// We have to register a special window class because we need
// the CS_OWNDC style for GLCanvas.
only way to prevent this, the only reliable means, is to set CS_OWNDC."
*/
- if (!registeredGLCanvasClass)
+ if (!s_registeredGLCanvasClass)
{
WNDCLASS wndclass;
- static const long styleNormal = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC;
-
// the fields which are common to all classes
wndclass.lpfnWndProc = (WNDPROC)wxWndProc;
wndclass.cbClsExtra = 0;
// Register the GLCanvas class name
wndclass.hbrBackground = (HBRUSH)NULL;
wndclass.lpszClassName = wxGLCanvasClassName;
- wndclass.style = styleNormal;
+ wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC;
- if ( !RegisterClass(&wndclass) )
+ if ( !::RegisterClass(&wndclass) )
{
wxLogLastError(wxT("RegisterClass(wxGLCanvasClass)"));
return FALSE;
}
- registeredGLCanvasClass = TRUE;
+ // Register the GLCanvas class name for windows which don't do full repaint
+ // on resize
+ wndclass.lpszClassName = wxGLCanvasClassNameNoRedraw;
+ wndclass.style &= ~(CS_HREDRAW | CS_VREDRAW);
+
+ if ( !::RegisterClass(&wndclass) )
+ {
+ wxLogLastError(wxT("RegisterClass(wxGLCanvasClassNameNoRedraw)"));
+
+ ::UnregisterClass(wxGLCanvasClassName, wxhInstance);
+
+ return FALSE;
+ }
+
+ s_registeredGLCanvasClass = TRUE;
}
wxCHECK_MSG( parent, FALSE, wxT("can't create wxWindow without parent") );
books that contain the wgl function descriptions.
*/
- msflags |= WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS;
- // if ( style & wxCLIP_CHILDREN )
- // msflags |= WS_CLIPCHILDREN;
- msflags |= WS_CLIPCHILDREN;
+ msflags |= WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
bool want3D;
WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D);
DLGC_WANTTAB | DLGC_WANTMESSAGE;
}
- MSWCreate(m_windowId, parent, wxGLCanvasClassName, this, NULL,
- pos.x, pos.y,
- WidthDefault(size.x), HeightDefault(size.y),
- msflags, NULL, exStyle);
-
- return TRUE;
+ return MSWCreate(wxGLCanvasClassName, NULL, pos, size, msflags, exStyle);
}
static void AdjustPFDForAttributes(PIXELFORMATDESCRIPTOR& pfd, int *attribList)
pfd.iPixelType = PFD_TYPE_COLORINDEX;
pfd.cColorBits = 0;
int arg=0;
-
+
while( (attribList[arg]!=0) )
{
switch( attribList[arg++] )
// doesn't count in cColorBits
pfd.cAlphaBits = attribList[arg++];
break;
- case WX_GL_DEPTH_SIZE:
+ case WX_GL_DEPTH_SIZE:
pfd.cDepthBits = attribList[arg++];
break;
- case WX_GL_STENCIL_SIZE:
+ case WX_GL_STENCIL_SIZE:
pfd.cStencilBits = attribList[arg++];
break;
case WX_GL_MIN_ACCUM_RED:
{
int pixelFormat;
PIXELFORMATDESCRIPTOR pfd = {
- sizeof(PIXELFORMATDESCRIPTOR), /* size */
- 1, /* version */
- PFD_SUPPORT_OPENGL |
- PFD_DRAW_TO_WINDOW |
- PFD_DOUBLEBUFFER, /* support double-buffering */
- PFD_TYPE_RGBA, /* color type */
- 16, /* prefered color depth */
- 0, 0, 0, 0, 0, 0, /* color bits (ignored) */
- 0, /* no alpha buffer */
- 0, /* alpha bits (ignored) */
- 0, /* no accumulation buffer */
- 0, 0, 0, 0, /* accum bits (ignored) */
- 16, /* depth buffer */
- 0, /* no stencil buffer */
- 0, /* no auxiliary buffers */
- PFD_MAIN_PLANE, /* main layer */
- 0, /* reserved */
- 0, 0, 0, /* no layer, visible, damage masks */
- };
+ sizeof(PIXELFORMATDESCRIPTOR), /* size */
+ 1, /* version */
+ PFD_SUPPORT_OPENGL |
+ PFD_DRAW_TO_WINDOW |
+ PFD_DOUBLEBUFFER, /* support double-buffering */
+ PFD_TYPE_RGBA, /* color type */
+ 16, /* prefered color depth */
+ 0, 0, 0, 0, 0, 0, /* color bits (ignored) */
+ 0, /* no alpha buffer */
+ 0, /* alpha bits (ignored) */
+ 0, /* no accumulation buffer */
+ 0, 0, 0, 0, /* accum bits (ignored) */
+ 16, /* depth buffer */
+ 0, /* no stencil buffer */
+ 0, /* no auxiliary buffers */
+ PFD_MAIN_PLANE, /* main layer */
+ 0, /* reserved */
+ 0, 0, 0, /* no layer, visible, damage masks */
+ };
AdjustPFDForAttributes(pfd, attribList);
}
else
{
- return;
+ return;
}
m_palette = palette;
/* build a simple RGB color palette */
{
- int redMask = (1 << pfd.cRedBits) - 1;
- int greenMask = (1 << pfd.cGreenBits) - 1;
- int blueMask = (1 << pfd.cBlueBits) - 1;
- int i;
-
- for (i=0; i<paletteSize; ++i) {
- pPal->palPalEntry[i].peRed =
- (((i >> pfd.cRedShift) & redMask) * 255) / redMask;
- pPal->palPalEntry[i].peGreen =
- (((i >> pfd.cGreenShift) & greenMask) * 255) / greenMask;
- pPal->palPalEntry[i].peBlue =
- (((i >> pfd.cBlueShift) & blueMask) * 255) / blueMask;
- pPal->palPalEntry[i].peFlags = 0;
- }
+ int redMask = (1 << pfd.cRedBits) - 1;
+ int greenMask = (1 << pfd.cGreenBits) - 1;
+ int blueMask = (1 << pfd.cBlueBits) - 1;
+ int i;
+
+ for (i=0; i<paletteSize; ++i) {
+ pPal->palPalEntry[i].peRed =
+ (((i >> pfd.cRedShift) & redMask) * 255) / redMask;
+ pPal->palPalEntry[i].peGreen =
+ (((i >> pfd.cGreenShift) & greenMask) * 255) / greenMask;
+ pPal->palPalEntry[i].peBlue =
+ (((i >> pfd.cBlueShift) & blueMask) * 255) / blueMask;
+ pPal->palPalEntry[i].peFlags = 0;
+ }
}
HPALETTE hPalette = CreatePalette(pPal);
{
int pixelFormat;
PIXELFORMATDESCRIPTOR pfd = {
- sizeof(PIXELFORMATDESCRIPTOR), /* size */
- 1, /* version */
- PFD_SUPPORT_OPENGL |
- PFD_DRAW_TO_WINDOW |
- PFD_DOUBLEBUFFER, /* support double-buffering */
- PFD_TYPE_RGBA, /* color type */
- 16, /* prefered color depth */
- 0, 0, 0, 0, 0, 0, /* color bits (ignored) */
- 0, /* no alpha buffer */
- 0, /* alpha bits (ignored) */
- 0, /* no accumulation buffer */
- 0, 0, 0, 0, /* accum bits (ignored) */
- 16, /* depth buffer */
- 0, /* no stencil buffer */
- 0, /* no auxiliary buffers */
- PFD_MAIN_PLANE, /* main layer */
- 0, /* reserved */
- 0, 0, 0, /* no layer, visible, damage masks */
- };
+ sizeof(PIXELFORMATDESCRIPTOR), /* size */
+ 1, /* version */
+ PFD_SUPPORT_OPENGL |
+ PFD_DRAW_TO_WINDOW |
+ PFD_DOUBLEBUFFER, /* support double-buffering */
+ PFD_TYPE_RGBA, /* color type */
+ 16, /* prefered color depth */
+ 0, 0, 0, 0, 0, 0, /* color bits (ignored) */
+ 0, /* no alpha buffer */
+ 0, /* alpha bits (ignored) */
+ 0, /* no accumulation buffer */
+ 0, 0, 0, 0, /* accum bits (ignored) */
+ 16, /* depth buffer */
+ 0, /* no stencil buffer */
+ 0, /* no auxiliary buffers */
+ PFD_MAIN_PLANE, /* main layer */
+ 0, /* reserved */
+ 0, 0, 0, /* no layer, visible, damage masks */
+ };
AdjustPFDForAttributes(pfd, attribList);