/////////////////////////////////////////////////////////////////////////////
-// Name: glcanvas.h
+// Name: wx/msw/glcanvas.h
// Purpose: wxGLCanvas, for using OpenGL with wxWindows under Windows
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "glcanvas.h"
#endif
#ifndef _WX_GLCANVAS_H_
#define _WX_GLCANVAS_H_
-#include <wx/palette.h>
-#include <wx/scrolwin.h>
+#include "wx/palette.h"
+#include "wx/scrolwin.h"
#include <windows.h>
+#include "wx/msw/winundef.h"
-#include "gl/gl.h"
+#include <GL/gl.h>
//---------------------------------------------------------------------------
// Constants for attriblist
enum
{
- WX_GL_RGBA=1, /* use true color palette */
- WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
- WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
- WX_GL_DOUBLEBUFFER, /* use doublebuffer */
- WX_GL_STEREO, /* use stereoscopic display */
- WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
- WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
- WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
- WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
- WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
- WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
- WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
- WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
- WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
- WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
- WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
+ WX_GL_RGBA=1, /* use true color palette */
+ WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
+ WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
+ WX_GL_DOUBLEBUFFER, /* use doublebuffer */
+ WX_GL_STEREO, /* use stereoscopic display */
+ WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
+ WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
+ WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
+ WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
+ WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
+ WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
+ WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
+ WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
+ WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
+ WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
+ WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
};
-class WXDLLEXPORT wxGLCanvas; /* forward reference */
+class WXDLLIMPEXP_GL wxGLCanvas; /* forward reference */
-class WXDLLEXPORT wxGLContext: public wxObject
+class WXDLLIMPEXP_GL wxGLContext: public wxObject
{
public:
- wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette);
- wxGLContext(
- bool isRGB, wxGLCanvas *win,
- const wxPalette& WXUNUSED(palette),
- const wxGLContext *other /* for sharing display lists */
- );
- ~wxGLContext();
+ wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette);
- void SetCurrent();
- void SetColour(const char *colour);
- void SwapBuffers();
+ wxGLContext( bool isRGB, wxGLCanvas *win,
+ const wxPalette& WXUNUSED(palette),
+ const wxGLContext *other /* for sharing display lists */ );
+ ~wxGLContext();
- inline wxWindow* GetWindow() const { return m_window; }
- inline WXHDC GetHDC() const { return m_hDC; }
- inline HGLRC GetGLRC() const { return m_glContext; }
+
+ void SetCurrent();
+
+ void SetColour(const wxChar *colour);
+
+ void SwapBuffers();
+
+
+ inline wxWindow* GetWindow() const { return m_window; }
+
+ inline WXHDC GetHDC() const { return m_hDC; }
+
+ inline HGLRC GetGLRC() const { return m_glContext; }
public:
- HGLRC m_glContext;
- WXHDC m_hDC;
- wxWindow* m_window;
+ HGLRC m_glContext;
+ WXHDC m_hDC;
+ wxWindow* m_window;
};
-class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow
+class WXDLLIMPEXP_GL wxGLCanvas: public wxWindow
{
- DECLARE_CLASS(wxGLCanvas)
- public:
- wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
+ DECLARE_CLASS(wxGLCanvas)
+public:
+ wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY,
+ const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
- const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette);
- wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
- wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas",
- int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
+ const wxString& name = wxGLCanvasName, int *attribList = 0,
+ const wxPalette& palette = wxNullPalette);
+
+ wxGLCanvas(wxWindow *parent,
+ const wxGLContext *shared = (wxGLContext *) NULL,
+ wxWindowID id = wxID_ANY,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxGLCanvasName,
+ int *attribList = (int *) NULL,
+ const wxPalette& palette = wxNullPalette);
+
+ wxGLCanvas(wxWindow *parent,
+ const wxGLCanvas *shared = (wxGLCanvas *)NULL,
+ wxWindowID id = wxID_ANY,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxGLCanvasName,
+ int *attribList = 0,
+ const wxPalette& palette = wxNullPalette);
+
+ ~wxGLCanvas();
+
+ // Replaces wxWindow::Create functionality, since
+ // we need to use a different window class
+ bool Create(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos, const wxSize& size,
+ long style, const wxString& name);
+
+ void SetCurrent();
+
+#ifdef __WXUNIVERSAL__
+ virtual bool SetCurrent(bool doit) { return wxWindow::SetCurrent(doit); };
+#endif
+
+ void SetColour(const wxChar *colour);
+
+ void SwapBuffers();
- wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1,
- const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0,
- const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette );
+ void OnSize(wxSizeEvent& event);
- ~wxGLCanvas();
+ void OnQueryNewPalette(wxQueryNewPaletteEvent& event);
- // Replaces wxWindow::Create functionality, since we need to use a different window class
- bool Create(wxWindow *parent, wxWindowID id,
- const wxPoint& pos, const wxSize& size, long style, const wxString& name);
+ void OnPaletteChanged(wxPaletteChangedEvent& event);
- void SetCurrent();
- void SetColour(const char *colour);
- void SwapBuffers();
+ inline wxGLContext* GetContext() const { return m_glContext; }
- void OnSize(wxSizeEvent& event);
+ inline WXHDC GetHDC() const { return m_hDC; }
- void OnQueryNewPalette(wxQueryNewPaletteEvent& event);
- void OnPaletteChanged(wxPaletteChangedEvent& event);
+ void SetupPixelFormat(int *attribList = (int *) NULL);
- inline wxGLContext* GetContext() const { return m_glContext; }
+ void SetupPalette(const wxPalette& palette);
- inline WXHDC GetHDC() const { return m_hDC; }
- void SetupPixelFormat(int *attribList = (int*) NULL);
- void SetupPalette(const wxPalette& palette);
- wxPalette CreateDefaultPalette();
+ wxPalette CreateDefaultPalette();
- inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; }
+ inline wxPalette* GetPalette() const { return (wxPalette *) &m_palette; }
protected:
wxGLContext* m_glContext; // this is typedef-ed ptr, in fact