/////////////////////////////////////////////////////////////////////////////
-// Name: glcanvas.h
+// Name: wx/msw/glcanvas.h
// Purpose: wxGLCanvas, for using OpenGL with wxWindows under Windows
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "glcanvas.h"
#endif
#ifndef _WX_GLCANVAS_H_
#define _WX_GLCANVAS_H_
-#include <wx/palette.h>
-#include <wx/scrolwin.h>
+#include "wx/palette.h"
+#include "wx/scrolwin.h"
#include <windows.h>
+#include "wx/msw/winundef.h"
-#include "gl/gl.h"
+#include <GL/gl.h>
//---------------------------------------------------------------------------
// Constants for attriblist
WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
};
-class WXDLLEXPORT wxGLCanvas; /* forward reference */
+class WXDLLIMPEXP_GL wxGLCanvas; /* forward reference */
-class WXDLLEXPORT wxGLContext: public wxObject
+class WXDLLIMPEXP_GL wxGLContext: public wxObject
{
public:
wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette);
- wxGLContext(
- bool isRGB, wxGLCanvas *win,
+ wxGLContext(
+ bool isRGB, wxGLCanvas *win,
const wxPalette& WXUNUSED(palette),
const wxGLContext *other /* for sharing display lists */
);
~wxGLContext();
void SetCurrent();
- void SetColour(const char *colour);
+ void SetColour(const wxChar *colour);
void SwapBuffers();
wxWindow* m_window;
};
-class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow
+class WXDLLIMPEXP_GL wxGLCanvas: public wxWindow
{
DECLARE_CLASS(wxGLCanvas)
public:
wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
- const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette);
+ const wxString& name = wxGLCanvasName, int *attribList = 0, const wxPalette& palette = wxNullPalette);
wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas",
+ const wxSize& size = wxDefaultSize, long style = 0, const wxString&
+ name = wxGLCanvasName,
int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1,
- const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0,
- const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette );
+ const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0,
+ const wxString& name = wxGLCanvasName, int *attribList = 0, const wxPalette& palette = wxNullPalette );
~wxGLCanvas();
const wxPoint& pos, const wxSize& size, long style, const wxString& name);
void SetCurrent();
- void SetColour(const char *colour);
+ void SetColour(const wxChar *colour);
void SwapBuffers();
void OnSize(wxSizeEvent& event);