// under Win32 we always use the native version and also may use the generic
// one, however some things should be done only if we use only the generic
// version
// under Win32 we always use the native version and also may use the generic
// one, however some things should be done only if we use only the generic
// version
IMPLEMENT_DYNAMIC_CLASS(wxListCtrl, wxGenericListCtrl)
#endif // HAVE_NATIVE_LISTCTRL/!HAVE_NATIVE_LISTCTRL
IMPLEMENT_DYNAMIC_CLASS(wxListCtrl, wxGenericListCtrl)
#endif // HAVE_NATIVE_LISTCTRL/!HAVE_NATIVE_LISTCTRL
long FindItem( long start, const wxString& str, bool partial = false );
long FindItem( long start, wxUIntPtr data);
long FindItem( const wxPoint& pt );
long FindItem( long start, const wxString& str, bool partial = false );
long FindItem( long start, wxUIntPtr data);
long FindItem( const wxPoint& pt );
void InsertItem( wxListItem &item );
void InsertColumn( long col, wxListItem &item );
int GetItemWidthWithImage(wxListItem * item);
void InsertItem( wxListItem &item );
void InsertColumn( long col, wxListItem &item );
int GetItemWidthWithImage(wxListItem * item);
{
CalcUnscrolledPosition( x, y, &x, &y );
{
CalcUnscrolledPosition( x, y, &x, &y );
-long wxGenericListCtrl::HitTest( const wxPoint &point, int &flags )
+// TODO: sub item hit testing
+long wxGenericListCtrl::HitTest(const wxPoint& point, int& flags, long *) const