#include "wx/dynlib.h"
#include "wx/dynload.h"
#include "wx/scopeguard.h"
+#include "wx/filename.h"
#include "wx/confbase.h" // for wxExpandEnvVars()
else // fall back to the program directory
{
// extract the directory component of the program file name
- wxSplitPath(wxGetFullModuleName(), &strDir, NULL, NULL);
+ wxFileName::SplitPath(wxGetFullModuleName(), &strDir, NULL, NULL);
}
#endif // UNIX/Win