#include "wx/dcscreen.h"
#include "wx/mac/uma.h"
+#include "wx/graphics.h"
IMPLEMENT_DYNAMIC_CLASS(wxScreenDC, wxWindowDC)
Point pt = { 0,0 } ;
LocalToGlobal( &pt ) ;
SetPort( port ) ;
- m_macLocalOrigin.x = -pt.h ;
- m_macLocalOrigin.y = -pt.v ;
+ m_deviceLocalOriginX = -pt.h ;
+ m_deviceLocalOriginY = -pt.v ;
BitMap screenBits;
GetQDGlobalsScreenBits( &screenBits );
m_maxY = screenBits.bounds.bottom ;
MacSetRectRgn( (RgnHandle) m_macBoundaryClipRgn , m_minX , m_minY , m_maxX , m_maxY ) ;
- OffsetRgn( (RgnHandle) m_macBoundaryClipRgn , m_macLocalOrigin.x , m_macLocalOrigin.y ) ;
+ OffsetRgn( (RgnHandle) m_macBoundaryClipRgn , m_deviceLocalOriginX , m_deviceLocalOriginY ) ;
CopyRgn( (RgnHandle) m_macBoundaryClipRgn , (RgnHandle) m_macCurrentClipRgn ) ;
#endif
m_ok = true ;