\latexignore{\rtfignore{\wxheading{Members}}}
-\membersection{wxKeyEvent::m\_altDown}
+\membersection{wxKeyEvent::m\_altDown}\label{wxkeyeventmaltdown}
\member{bool}{m\_altDown}
true if the Alt key is pressed down.
-\membersection{wxKeyEvent::m\_controlDown}
+\membersection{wxKeyEvent::m\_controlDown}\label{wxkeyeventmcontroldown}
\member{bool}{m\_controlDown}
true if control is pressed down.
-\membersection{wxKeyEvent::m\_keyCode}
+\membersection{wxKeyEvent::m\_keyCode}\label{wxkeyeventmkeycode}
\member{long}{m\_keyCode}
Virtual keycode. See \helpref{Keycodes}{keycodes} for a list of identifiers.
-\membersection{wxKeyEvent::m\_metaDown}
+\membersection{wxKeyEvent::m\_metaDown}\label{wxkeyeventmmetadown}
\member{bool}{m\_metaDown}
true if the Meta key is pressed down.
-\membersection{wxKeyEvent::m\_shiftDown}
+\membersection{wxKeyEvent::m\_shiftDown}\label{wxkeyeventmshiftdown}
\member{bool}{m\_shiftDown}
true if shift is pressed down.
-\membersection{wxKeyEvent::m\_x}
+\membersection{wxKeyEvent::m\_x}\label{wxkeyeventmx}
\member{int}{m\_x}
X position of the event.
-\membersection{wxKeyEvent::m\_y}
+\membersection{wxKeyEvent::m\_y}\label{wxkeyeventmy}
\member{int}{m\_y}
Y position of the event.
-\membersection{wxKeyEvent::wxKeyEvent}
+\membersection{wxKeyEvent::wxKeyEvent}\label{wxkeyeventctor}
\func{}{wxKeyEvent}{\param{WXTYPE}{ keyEventType}}
Constructor. Currently, the only valid event types are wxEVT\_CHAR and wxEVT\_CHAR\_HOOK.
-\membersection{wxKeyEvent::AltDown}
+\membersection{wxKeyEvent::AltDown}\label{wxkeyeventaltdown}
\constfunc{bool}{AltDown}{\void}
Returns true if the control key was down at the time of the key event.
-\membersection{wxKeyEvent::GetKeyCode}
+\membersection{wxKeyEvent::GetKeyCode}\label{wxkeyeventgetkeycode}
\constfunc{int}{GetKeyCode}{\void}
Returns the virtual key code. ASCII events return normal ASCII values,
while non-ASCII events return values such as {\bf WXK\_LEFT} for the
-left cursor key. See \helpref{Keycodes}{keycodes} for a full list of the virtual key codes.
+left cursor key. See \helpref{Keycodes}{keycodes} for a full list of
+the virtual key codes.
+Note that in Unicode build, the returned value is meaningful only if the
+user entered a character that can be represented in current locale's default
+charset. You can obtain the corresponding Unicode character using
+\helpref{GetUnicodeKey}{wxkeyeventgetunicodekey}.
-\membersection{wxKeyEvent::GetPosition}
+
+\membersection{wxKeyEvent::GetPosition}\label{wxkeyeventgetposition}
\constfunc{wxPoint}{GetPosition}{\void}
Obtains the position (in client coordinates) at which the key was pressed.
-\membersection{wxKeyEvent::GetRawKeyCode}
+\membersection{wxKeyEvent::GetRawKeyCode}\label{wxkeyeventgetrawkeycode}
\constfunc{wxUint32}{GetRawKeyCode}{\void}
{\tt\#ifdef wxHAS\_RAW\_KEY\_CODES} to determine if this feature is available.
-\membersection{wxKeyEvent::GetRawKeyFlags}
+\membersection{wxKeyEvent::GetRawKeyFlags}\label{wxkeyeventgetrawkeyflags}
\constfunc{wxUint32}{GetRawKeyFlags}{\void}
{\tt \#ifdef wxHAS\_RAW\_KEY\_CODES} to determine if this feature is available.
-\membersection{wxKeyEvent::GetUnicodeKey}
+\membersection{wxKeyEvent::GetUnicodeKey}\label{wxkeyeventgetunicodekey}
\constfunc{wxChar}{GetUnicodeKey}{\void}
\texttt{wxUSE\_UNICODE} is $1$.
-\membersection{wxKeyEvent::GetX}
+\membersection{wxKeyEvent::GetX}\label{wxkeyeventgetx}
\constfunc{long}{GetX}{\void}
Returns the X position (in client coordinates) of the event.
-\membersection{wxKeyEvent::GetY}
+\membersection{wxKeyEvent::GetY}\label{wxkeyeventgety}
\constfunc{long}{GetY}{\void}
Returns the Y (in client coordinates) position of the event.
-\membersection{wxKeyEvent::HasModifiers}
+\membersection{wxKeyEvent::HasModifiers}\label{wxkeyeventhasmodifiers}
\constfunc{bool}{HasModifiers}{\void}