-// Name: univ/themes/metal.cpp
+///////////////////////////////////////////////////////////////////////////////
+// Name: src/univ/themes/metal.cpp
// Purpose: wxUniversal theme implementing Win32-like LNF
// Author: Vadim Zeitlin, Robert Roebling
// Modified by:
#pragma hdrstop
#endif
+#include "wx/univ/theme.h"
+
+#if wxUSE_THEME_METAL
+
#ifndef WX_PRECOMP
#include "wx/timer.h"
#include "wx/intl.h"
#include "wx/textctrl.h"
#include "wx/toolbar.h"
- #ifdef __WXMSW__
- // for COLOR_* constants
- #include "wx/msw/private.h"
- #endif
+ #include "wx/menu.h"
+ #include "wx/settings.h"
+ #include "wx/toplevel.h"
#endif // WX_PRECOMP
#include "wx/notebook.h"
#include "wx/spinbutt.h"
-#include "wx/settings.h"
-#include "wx/menu.h"
#include "wx/artprov.h"
-#include "wx/toplevel.h"
#include "wx/univ/scrtimer.h"
#include "wx/univ/renderer.h"
+#include "wx/univ/inpcons.h"
#include "wx/univ/inphand.h"
#include "wx/univ/colschem.h"
-#include "wx/univ/theme.h"
// wxMetalRenderer: draw the GUI elements in Metal style
// ----------------------------------------------------------------------------
Arrow_Normal,
Arrow_Disabled,
Arrow_Pressed,
- Arrow_Inversed,
- Arrow_InversedDisabled,
+ Arrow_Inverted,
+ Arrow_InvertedDisabled,
Arrow_StateMax
};
public:
// wxMetalTheme
// ----------------------------------------------------------------------------
-WX_DEFINE_ARRAY_PTR(wxInputHandler *, wxArrayHandlers);
-
class wxMetalTheme : public wxTheme
{
public:
virtual wxRenderer *GetRenderer();
virtual wxArtProvider *GetArtProvider();
- virtual wxInputHandler *GetInputHandler(const wxString& control);
+ virtual wxInputHandler *GetInputHandler(const wxString& control,
+ wxInputConsumer *consumer);
virtual wxColourScheme *GetColourScheme();
+
private:
bool GetOrCreateTheme()
{
m_win32Theme = wxTheme::Create( wxT("win32") );
return m_win32Theme != NULL;
}
-private:
+
wxTheme *m_win32Theme;
wxMetalRenderer *m_renderer;
-
+
WX_DECLARE_THEME(Metal)
};
return m_win32Theme->GetArtProvider();
}
-wxInputHandler *wxMetalTheme::GetInputHandler(const wxString& control)
+wxInputHandler *wxMetalTheme::GetInputHandler(const wxString& control,
+ wxInputConsumer *consumer)
{
if ( !GetOrCreateTheme() )
return 0;
- return m_win32Theme->GetInputHandler(control);
+ return m_win32Theme->GetInputHandler(control, consumer);
}
wxColourScheme *wxMetalTheme::GetColourScheme()
// ----------------------------------------------------------------------------
wxMetalRenderer::wxMetalRenderer(wxRenderer *renderer, wxColourScheme *scheme)
- : wxDelegateRenderer(renderer)
+ : wxDelegateRenderer(renderer)
{
// init colours and pens
m_penBlack = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_DARK), 0, wxSOLID);
}
- // create the inversed bitmap but only for the right arrow as we only
+ // create the inverted bitmap but only for the right arrow as we only
// use it for the menus
if ( n == Arrow_Right )
{
- m_bmpArrows[Arrow_Inversed][n].Create(w, h);
- dcInverse.SelectObject(m_bmpArrows[Arrow_Inversed][n]);
+ m_bmpArrows[Arrow_Inverted][n].Create(w, h);
+ dcInverse.SelectObject(m_bmpArrows[Arrow_Inverted][n]);
dcInverse.Clear();
dcInverse.Blit(0, 0, w, h,
&dcNormal, 0, 0,
wxXOR);
dcInverse.SelectObject(wxNullBitmap);
- mask = new wxMask(m_bmpArrows[Arrow_Inversed][n], *wxBLACK);
- m_bmpArrows[Arrow_Inversed][n].SetMask(mask);
+ mask = new wxMask(m_bmpArrows[Arrow_Inverted][n], *wxBLACK);
+ m_bmpArrows[Arrow_Inverted][n].SetMask(mask);
- m_bmpArrows[Arrow_InversedDisabled][n].Create(w, h);
- dcInverse.SelectObject(m_bmpArrows[Arrow_InversedDisabled][n]);
+ m_bmpArrows[Arrow_InvertedDisabled][n].Create(w, h);
+ dcInverse.SelectObject(m_bmpArrows[Arrow_InvertedDisabled][n]);
dcInverse.Clear();
dcInverse.Blit(0, 0, w, h,
&dcDisabled, 0, 0,
wxXOR);
dcInverse.SelectObject(wxNullBitmap);
- mask = new wxMask(m_bmpArrows[Arrow_InversedDisabled][n], *wxBLACK);
- m_bmpArrows[Arrow_InversedDisabled][n].SetMask(mask);
+ mask = new wxMask(m_bmpArrows[Arrow_InvertedDisabled][n], *wxBLACK);
+ m_bmpArrows[Arrow_InvertedDisabled][n].SetMask(mask);
}
dcNormal.SelectObject(wxNullBitmap);
dc.SetPen(*wxTRANSPARENT_PEN);
for (int y = rect.y; y < rect.height+rect.y; y++)
{
- int intens = 230 + 80 * (rect.y-y) / rect.height;
+ unsigned char intens = (unsigned char)(230 + 80 * (rect.y-y) / rect.height);
dc.SetBrush( wxBrush( wxColour(intens,intens,intens), wxSOLID ) );
dc.DrawRectangle( rect.x, y, rect.width, 1 );
}
}
+
+#endif // wxUSE_THEME_METAL