///////////////////////////////////////////////////////////////////////////////
-// Name: univ/ctrlrend.cpp
+// Name: src/univ/ctrlrend.cpp
// Purpose: wxControlRenderer implementation
// Author: Vadim Zeitlin
// Modified by:
// headers
// ---------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma implementation "renderer.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#include "wx/listbox.h"
#include "wx/scrolbar.h"
#include "wx/dc.h"
+ #include "wx/log.h"
#endif // WX_PRECOMP
#include "wx/image.h"
-#include "wx/log.h"
#include "wx/univ/theme.h"
#include "wx/univ/renderer.h"
#include "wx/univ/colschem.h"
#if wxUSE_GAUGE
-#include "wx/gauge.h"
+ #include "wx/gauge.h"
#endif
// ============================================================================
}
wxSize sizeTotal = scrollbar->GetClientSize();
- wxCoord *start, *width, length, arrow;
+ wxCoord *start, *width;
+ wxCoord length, arrow;
wxRect rect;
if ( scrollbar->IsVertical() )
{
int steps = ((lenTotal + step - 1) * pos) / (max * step);
// calc the coords of one small rect
- wxCoord *px, dx, dy;
+ wxCoord *px;
+ wxCoord dx, dy;
if ( gauge->IsVertical() )
{
// draw from bottom to top: so first set y to the bottom