#ifndef _WX_UNIV_CHECKLST_H_
#define _WX_UNIV_CHECKLST_H_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "univchecklst.h"
-#endif
-
// ----------------------------------------------------------------------------
// actions
// ----------------------------------------------------------------------------
// wxCheckListBox
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxCheckListBox : public wxCheckListBoxBase
+class WXDLLIMPEXP_CORE wxCheckListBox : public wxCheckListBoxBase
{
public:
// ctors
const wxString& name = wxListBoxNameStr);
// implement check list box methods
- virtual bool IsChecked(size_t item) const;
- virtual void Check(size_t item, bool check = true);
+ virtual bool IsChecked(unsigned int item) const;
+ virtual void Check(unsigned int item, bool check = true);
// and input handling
virtual bool PerformAction(const wxControlAction& action,
long numArg = -1l,
const wxString& strArg = wxEmptyString);
- // override all methods which add/delete items to update m_checks array as
- // well
- virtual void Delete(int n);
+ static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
+ virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
+ {
+ return GetStdInputHandler(handlerDef);
+ }
protected:
- virtual int DoAppend(const wxString& item);
- virtual void DoInsertItems(const wxArrayString& items, int pos);
- virtual void DoSetItems(const wxArrayString& items, void **clientData);
+ // override all methods which add/delete items to update m_checks array as
+ // well
+ virtual void OnItemInserted(unsigned int pos);
+ virtual void DoDeleteOneItem(unsigned int n);
virtual void DoClear();
// draw the check items instead of the usual ones
DECLARE_DYNAMIC_CLASS(wxCheckListBox)
};
-// ----------------------------------------------------------------------------
-// wxStdCheckListBoxInputHandler
-// ----------------------------------------------------------------------------
-
-class WXDLLEXPORT wxStdCheckListboxInputHandler : public wxStdListboxInputHandler
-{
-public:
- wxStdCheckListboxInputHandler(wxInputHandler *inphand);
-
- virtual bool HandleKey(wxInputConsumer *consumer,
- const wxKeyEvent& event,
- bool pressed);
- virtual bool HandleMouse(wxInputConsumer *consumer,
- const wxMouseEvent& event);
-};
-
#endif // _WX_UNIV_CHECKLST_H_
-