virtual void Clear();
virtual void Delete(int n);
- virtual int GetCount() const { return (int)m_strings->GetCount(); }
- virtual wxString GetString(int n) const { return (*m_strings)[n]; }
+ virtual int GetCount() const
+ { return (int)m_strings->GetCount(); }
+ virtual wxString GetString(int n) const
+ { return m_strings->Item(n); }
virtual void SetString(int n, const wxString& s);
virtual int FindString(const wxString& s) const
- { return IsSorted() ? m_stringsSorted->Index(s) : m_strings->Index(s); }
+ { return m_strings->Index(s); }
virtual bool IsSelected(int n) const
{ return m_selections.Index(n) != wxNOT_FOUND; }
- virtual void SetSelection(int n, bool select = true);
+ virtual void DoSetSelection(int n, bool select);
virtual int GetSelection() const;
virtual int GetSelections(wxArrayInt& aSelections) const;
protected:
+ virtual int DoAppendOnly(const wxString& item);
virtual int DoAppend(const wxString& item);
virtual void DoInsertItems(const wxArrayString& items, int pos);
virtual void DoSetItems(const wxArrayString& items, void **clientData);
void UpdateItems();
// the array containing all items (it is sorted if the listbox has
- // wxLB_SORT style). Note the evil trick: the pointers share the
- // same location, hence we use m_strings when we don't care if the
- // array is sorted or not, m_stringsSorted when we do
- union
- {
- wxArrayString* m_strings;
- wxSortedArrayString* m_stringsSorted;
- };
+ // wxLB_SORT style)
+ wxArrayString* m_strings;
// this array contains the indices of the selected items (for the single
// selection listboxes only the first element of it is used and contains