MGLDevCtx *g_displayDC = NULL;
// the window that has keyboard focus:
-static wxWindowMGL *g_focusedWindow = NULL;
+static wxWindowMGL *gs_focusedWindow = NULL;
// the window that is currently under mouse cursor:
-static wxWindowMGL *g_windowUnderMouse = NULL;
+static wxWindowMGL *gs_windowUnderMouse = NULL;
+// the window that has mouse capture
+static wxWindowMGL *gs_mouseCapture = NULL;
+// the frame that is currently active (i.e. its child has focus). It is
+// used to generate wxActivateEvents
+static wxWindowMGL *gs_activeFrame = NULL;
// ---------------------------------------------------------------------------
// constants
}
}
+// Returns toplevel grandparent of given window:
+static wxWindowMGL* wxGetTopLevelParent(wxWindowMGL *win)
+{
+ wxWindowMGL *p = win;
+ while (p && !p->IsTopLevel())
+ p = p->GetParent();
+ return p;
+}
+
// ---------------------------------------------------------------------------
// MGL_WM hooks:
// ---------------------------------------------------------------------------
break;
case EVT_MOUSEMOVE:
- if ( win != g_windowUnderMouse )
+ if ( !gs_mouseCapture )
+ {
+ if ( win != gs_windowUnderMouse )
+ {
+ if ( gs_windowUnderMouse )
+ {
+ wxMouseEvent event2(event);
+ MGL_wmCoordGlobalToLocal(gs_windowUnderMouse->GetHandle(),
+ e->where_x, e->where_y,
+ &event2.m_x, &event2.m_y);
+
+ event2.SetEventObject(gs_windowUnderMouse);
+ event2.SetEventType(wxEVT_LEAVE_WINDOW);
+ gs_windowUnderMouse->GetEventHandler()->ProcessEvent(event2);
+ }
+
+ wxMouseEvent event3(event);
+ event3.SetEventType(wxEVT_ENTER_WINDOW);
+ win->GetEventHandler()->ProcessEvent(event3);
+
+ gs_windowUnderMouse = win;
+ }
+ }
+ else // gs_mouseCapture
{
- if ( g_windowUnderMouse )
+ bool inside = (where.x >= 0 &&
+ where.y >= 0 &&
+ where.x < win->GetSize().x &&
+ where.y < win->GetSize().y);
+ if ( (inside && gs_windowUnderMouse != win) ||
+ (!inside && gs_windowUnderMouse == win) )
{
- wxMouseEvent event2(event);
- MGL_wmCoordGlobalToLocal(g_windowUnderMouse->GetHandle(),
- e->where_x, e->where_y,
- &event2.m_x, &event2.m_y);
-
- event2.SetEventObject(g_windowUnderMouse);
- event2.SetEventType(wxEVT_LEAVE_WINDOW);
- g_windowUnderMouse->GetEventHandler()->ProcessEvent(event2);
+ wxMouseEvent evt(inside ?
+ wxEVT_ENTER_WINDOW : wxEVT_LEAVE_WINDOW);
+ evt.SetEventObject(win);
+ win->GetEventHandler()->ProcessEvent(evt);
+ gs_windowUnderMouse = inside ? win : NULL;
}
-
- wxMouseEvent event3(event);
- event3.SetEventType(wxEVT_ENTER_WINDOW);
- win->GetEventHandler()->ProcessEvent(event3);
-
- g_windowUnderMouse = win;
}
type = wxEVT_MOTION;
{
m_isBeingDeleted = TRUE;
- if ( g_focusedWindow == this )
+ if ( gs_mouseCapture == this )
+ ReleaseMouse();
+ if (gs_activeFrame == this)
+ gs_activeFrame = NULL;
+ if ( gs_focusedWindow == this )
KillFocus();
- if ( g_windowUnderMouse == this )
- g_windowUnderMouse = NULL;
+ if ( gs_windowUnderMouse == this )
+ gs_windowUnderMouse = NULL;
// VS: destroy children first and _then_ detach *this from its parent.
// If we'd do it the other way around, children wouldn't be able
h = HeightDefault(size.y);
long mgl_style = 0;
+ window_t *wnd_parent = parent ? parent->GetHandle() : NULL;
if ( !(style & wxNO_FULL_REPAINT_ON_RESIZE) )
{
}
if ( style & wxPOPUP_WINDOW )
{
- mgl_style |= MGL_WM_ALWAYS_ON_TOP;
+ mgl_style |= MGL_WM_ALWAYS_ON_TOP;
// it is created hidden as other top level windows
m_isShown = FALSE;
+ wnd_parent = NULL;
}
- m_wnd = MGL_wmCreateWindow(g_winMng,
- parent ? parent->GetHandle() : NULL,
- x, y, w, h);
+ m_wnd = MGL_wmCreateWindow(g_winMng, wnd_parent, x, y, w, h);
MGL_wmSetWindowFlags(m_wnd, mgl_style);
MGL_wmSetWindowUserData(m_wnd, (void*) this);
void wxWindowMGL::SetFocus()
{
- if (g_focusedWindow)
- g_focusedWindow->KillFocus();
+ if ( gs_focusedWindow )
+ gs_focusedWindow->KillFocus();
- g_focusedWindow = this;
+ gs_focusedWindow = this;
MGL_wmCaptureEvents(GetHandle(), EVT_KEYEVT, wxMGL_CAPTURE_KEYB);
#if wxUSE_CARET
// caret needs to be informed about focus change
wxCaret *caret = GetCaret();
- if (caret)
+ if ( caret )
caret->OnSetFocus();
#endif // wxUSE_CARET
- if ( IsTopLevel() )
+ wxWindowMGL *active = wxGetTopLevelParent(this);
+ if ( active != gs_activeFrame )
{
- // FIXME_MGL - this is wrong, see wxGTK!
- wxActivateEvent event(wxEVT_ACTIVATE, TRUE, GetId());
- event.SetEventObject(this);
- GetEventHandler()->ProcessEvent(event);
+ if ( gs_activeFrame )
+ {
+ wxActivateEvent event(wxEVT_ACTIVATE, FALSE, gs_activeFrame->GetId());
+ event.SetEventObject(gs_activeFrame);
+ gs_activeFrame->GetEventHandler()->ProcessEvent(event);
+ }
+
+ gs_activeFrame = active;
+ wxActivateEvent event(wxEVT_ACTIVATE, TRUE, gs_activeFrame->GetId());
+ event.SetEventObject(gs_activeFrame);
+ gs_activeFrame->GetEventHandler()->ProcessEvent(event);
}
wxFocusEvent event(wxEVT_SET_FOCUS, GetId());
void wxWindowMGL::KillFocus()
{
- if ( g_focusedWindow != this ) return;
- g_focusedWindow = NULL;
+ if ( gs_focusedWindow != this ) return;
+ gs_focusedWindow = NULL;
if ( m_isBeingDeleted ) return;
// ----------------------------------------------------------------------------
wxWindow *wxWindowBase::FindFocus()
{
- return (wxWindow*)g_focusedWindow;
+ return (wxWindow*)gs_focusedWindow;
}
bool wxWindowMGL::Show(bool show)
void wxWindowMGL::CaptureMouse()
{
+ if ( gs_mouseCapture )
+ MGL_wmUncaptureEvents(gs_mouseCapture->m_wnd, wxMGL_CAPTURE_MOUSE);
+
+ gs_mouseCapture = this;
MGL_wmCaptureEvents(m_wnd, EVT_MOUSEEVT, wxMGL_CAPTURE_MOUSE);
}
void wxWindowMGL::ReleaseMouse()
{
+ wxASSERT_MSG( gs_mouseCapture == this, wxT("attempt to release mouse, but this window hasn't captured it") )
+
MGL_wmUncaptureEvents(m_wnd, wxMGL_CAPTURE_MOUSE);
+ gs_mouseCapture = NULL;
}
/* static */ wxWindow *wxWindowBase::GetCapture()
{
- for (captureentry_t *c = g_winMng->capturedEvents; c; c = c->next)
- {
- if ( c->id == wxMGL_CAPTURE_MOUSE )
- return (wxWindow*)c->wnd->userData;
- }
- return NULL;
+ return (wxWindow*)gs_mouseCapture;
}
bool wxWindowMGL::SetCursor(const wxCursor& cursor)