- wxColour( const wxColour& col );
- wxColour( const wxColour* col );
- wxColour& operator = ( const wxColour& col );
-
- // dtor
- ~wxColour();
-
- // Set() functions
- void Set( unsigned char red, unsigned char green, unsigned char blue );
- void Set( unsigned long colRGB )
- {
- // we don't need to know sizeof(long) here because we assume that the three
- // least significant bytes contain the R, G and B values
- Set((unsigned char)colRGB,
- (unsigned char)(colRGB >> 8),
- (unsigned char)(colRGB >> 16));
- }
-
- // accessors
- bool Ok() const {return m_isInit; }
-
- // Let's remove this inelegant function
-#if WXWIN_COMPATIBILITY
- void Get(unsigned char *r, unsigned char *g, unsigned char *b) const;
-#endif
-
- unsigned char Red() const { return m_red; }
- unsigned char Green() const { return m_green; }
- unsigned char Blue() const { return m_blue; }
-
- // comparison
- bool operator == (const wxColour& colour) const
- {
- return (m_isInit == colour.m_isInit &&
- m_red == colour.m_red &&
- m_green == colour.m_green &&
- m_blue == colour.m_blue);
- }
- bool operator != (const wxColour& colour) const { return !(*this == colour); }
-
- void InitFromName(const wxString& col);
-
-// const WXCOLORREF& GetPixel() const { return m_pixel; };
+ wxColour( const wxColour& col );
+ wxColour& operator = ( const wxColour& col );
+
+ virtual ~wxColour();
+
+ // accessors
+ bool Ok() const { return m_cocoaNSColor; }
+ WX_NSColor GetNSColor() { return m_cocoaNSColor; }
+
+ unsigned char Red() const { return m_red; }
+ unsigned char Green() const { return m_green; }
+ unsigned char Blue() const { return m_blue; }
+
+ // comparison
+ bool operator == (const wxColour& colour) const
+ {
+ // VZ: sure we want to compare NSColor objects for equality here?
+ return (m_cocoaNSColor == colour.m_cocoaNSColor
+ && m_red == colour.m_red
+ && m_green == colour.m_green
+ && m_blue == colour.m_blue);
+ }
+ bool operator != (const wxColour& colour) const
+ { return !(*this == colour); }
+
+ // Set() functions
+ void Set( unsigned char red, unsigned char green, unsigned char blue );
+ void Set( unsigned long colRGB )
+ {
+ // we don't need to know sizeof(long) here because we assume that the three
+ // least significant bytes contain the R, G and B values
+ Set((unsigned char)colRGB,
+ (unsigned char)(colRGB >> 8),
+ (unsigned char)(colRGB >> 16));
+ }
+
+protected:
+ // puts the object in an invalid, uninitialized state
+ void Init();
+
+ // create the object from name, leaves it uninitialized if it failed
+ void InitFromName(const wxString& col);