/////////////////////////////////////////////////////////////////////////////
-// Name: colour.h
+// Name: wx/cocoa/colour.h
// Purpose: wxColour class
-// Author: AUTHOR
+// Author: David Elliott
// Modified by:
-// Created: ??/??/98
+// Created: 2003/06/17
// RCS-ID: $Id$
-// Copyright: (c) AUTHOR
+// Copyright: (c) 2003 David Elliott
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifndef _WX_COLOUR_H_
-#define _WX_COLOUR_H_
-
-#if defined(__GNUG__) && !defined(__APPLE__)
-#pragma interface "colour.h"
-#endif
+#ifndef __WX_COCOA_COLOUR_H__
+#define __WX_COCOA_COLOUR_H__
#include "wx/object.h"
#include "wx/string.h"
-// Colour
+// ========================================================================
+// wxColour
+// ========================================================================
class WXDLLEXPORT wxColour: public wxObject
{
public:
- // ctors
+ // constructors
+ // ------------
+
// default
- wxColour();
- // from RGB
- wxColour( unsigned char red, unsigned char green, unsigned char blue );
- wxColour( unsigned long colRGB )
- : m_isInit(FALSE), m_red(0), m_blue(0), m_green(0)
- { Set(colRGB); }
-
- // implicit conversion from the colour name
- wxColour( const wxString &colourName )
- : m_isInit(FALSE), m_red(0), m_blue(0), m_green(0)
- { InitFromName(colourName); }
- wxColour( const char *colourName )
- : m_isInit(FALSE), m_red(0), m_blue(0), m_green(0)
- { InitFromName(colourName); }
+ wxColour() { Init(); }
- // copy ctors and assignment operators
- wxColour( const wxColour& col );
- wxColour( const wxColour* col );
- wxColour& operator = ( const wxColour& col );
-
- // dtor
- ~wxColour();
-
- // Set() functions
- void Set( unsigned char red, unsigned char green, unsigned char blue );
- void Set( unsigned long colRGB )
- {
- // we don't need to know sizeof(long) here because we assume that the three
- // least significant bytes contain the R, G and B values
- Set((unsigned char)colRGB,
- (unsigned char)(colRGB >> 8),
- (unsigned char)(colRGB >> 16));
- }
-
- // accessors
- bool Ok() const {return m_isInit; }
-
- // Let's remove this inelegant function
-#if WXWIN_COMPATIBILITY
- void Get(unsigned char *r, unsigned char *g, unsigned char *b) const;
-#endif
+ // from separate RGB
+ wxColour( unsigned char red, unsigned char green, unsigned char blue )
+ : m_cocoaNSColor(NULL)
+ { Set(red,green,blue); }
- unsigned char Red() const { return m_red; }
- unsigned char Green() const { return m_green; }
- unsigned char Blue() const { return m_blue; }
+ // from packed RGB
+ wxColour( unsigned long colRGB )
+ : m_cocoaNSColor(NULL)
+ { Set(colRGB); }
- // comparison
- bool operator == (const wxColour& colour) const
- {
- return (m_isInit == colour.m_isInit &&
- m_red == colour.m_red &&
- m_green == colour.m_green &&
- m_blue == colour.m_blue);
- }
- bool operator != (const wxColour& colour) const { return !(*this == colour); }
+ // initialization using existing NSColor
+ wxColour( WX_NSColor aColor );
- void InitFromName(const wxString& col);
+ // implicit conversion from the colour name
+ wxColour( const wxString &colourName )
+ { InitFromName(colourName); }
+ wxColour( const char *colourName )
+ { InitFromName(wxString::FromAscii(colourName)); }
+#if wxUSE_UNICODE
+ wxColour( const wxChar *colourName ) { InitFromName( wxString(colourName) ); }
+#endif
-// const WXCOLORREF& GetPixel() const { return m_pixel; };
+ // copy ctors and assignment operators
+ wxColour( const wxColour& col );
+ wxColour& operator = ( const wxColour& col );
+
+ virtual ~wxColour();
+
+ // accessors
+ bool Ok() const { return m_cocoaNSColor; }
+ WX_NSColor GetNSColor() { return m_cocoaNSColor; }
+
+ unsigned char Red() const { return m_red; }
+ unsigned char Green() const { return m_green; }
+ unsigned char Blue() const { return m_blue; }
+
+ // comparison
+ bool operator == (const wxColour& colour) const
+ {
+ // TODO: Really compare the NSColor
+ return (m_cocoaNSColor == colour.m_cocoaNSColor
+ || (m_red == colour.m_red
+ && m_green == colour.m_green
+ && m_blue == colour.m_blue));
+ }
+ bool operator != (const wxColour& colour) const
+ { return !(*this == colour); }
+
+ // Set() functions
+ void Set( unsigned char red, unsigned char green, unsigned char blue );
+ void Set( unsigned long colRGB )
+ {
+ // we don't need to know sizeof(long) here because we assume that the three
+ // least significant bytes contain the R, G and B values
+ Set((unsigned char)colRGB,
+ (unsigned char)(colRGB >> 8),
+ (unsigned char)(colRGB >> 16));
+ }
+ void Set( WX_NSColor aColor );
+
+protected:
+ // puts the object in an invalid, uninitialized state
+ void Init();
+
+ // create the object from name, leaves it uninitialized if it failed
+ void InitFromName(const wxString& col);
private:
- bool m_isInit;
- unsigned char m_red;
- unsigned char m_blue;
- unsigned char m_green;
-
-public:
-// WXCOLORREF m_pixel ;
-// void Set( const WXCOLORREF* color ) ;
+ WX_NSColor m_cocoaNSColor;
+ unsigned char m_red;
+ unsigned char m_green;
+ unsigned char m_blue;
-private:
- DECLARE_DYNAMIC_CLASS(wxColour)
+ DECLARE_DYNAMIC_CLASS(wxColour)
};
-#endif
- // _WX_COLOUR_H_
+#endif // __WX_COCOA_COLOUR_H__