/////////////////////////////////////////////////////////////////////////////
-// Name: icon.h
+// Name: wx/cocoa/icon.h
// Purpose: wxIcon class
// Author: AUTHOR
// Modified by:
#ifndef _WX_ICON_H_
#define _WX_ICON_H_
-#if defined(__GNUG__) && !defined(__APPLE__)
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "icon.h"
#endif
wxIcon(const char bits[], int width , int height );
wxIcon(const wxString& name, int flags = wxBITMAP_TYPE_ICON_RESOURCE,
int desiredWidth = -1, int desiredHeight = -1);
+ wxIcon(const wxIconLocation& loc)
+ {
+ LoadFile(loc.GetFileName(), wxBITMAP_TYPE_ICON);
+ }
~wxIcon();
bool LoadFile(const wxString& name, wxBitmapType flags /* = wxBITMAP_TYPE_ICON_RESOURCE */ ,
int desiredWidth /* = -1 */ , int desiredHeight = -1);
bool LoadFile(const wxString& name ,wxBitmapType flags = wxBITMAP_TYPE_ICON_RESOURCE )
- { return LoadFile( name , flags , -1 , -1 ) ; }
+ { return LoadFile( name , flags , -1 , -1 ) ; }
+
+ wxIcon& operator=(const wxIcon& icon)
+ { if (this != &icon) Ref(icon); return *this; }
+ bool operator==(const wxIcon& icon) const { return m_refData == icon.m_refData; }
+ bool operator!=(const wxIcon& icon) const { return !(*this == icon); }
- inline wxIcon& operator = (const wxIcon& icon) { if (*this == icon) return (*this); Ref(icon); return *this; }
- inline bool operator == (const wxIcon& icon) { return m_refData == icon.m_refData; }
- inline bool operator != (const wxIcon& icon) { return m_refData != icon.m_refData; }
-
// create from bitmap (which should have a mask unless it's monochrome):
// there shouldn't be any implicit bitmap -> icon conversion (i.e. no
// ctors, assignment operators...), but it's ok to have such function