/////////////////////////////////////////////////////////////////////////////
-// Name: brush.h
+// Name: include/wx/cocoa/brush.h
// Purpose: wxBrush class
-// Author: AUTHOR
+// Author: David Elliott <dfe@cox.net>
// Modified by:
-// Created: ??/??/98
+// Created: 2003/07/03
// RCS-ID: $Id$
-// Copyright: (c) AUTHOR
-// Licence: wxWindows licence
+// Copyright: (c) 2003 David Elliott
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifndef _WX_BRUSH_H_
-#define _WX_BRUSH_H_
-
-#if defined(__GNUG__) && !defined(__APPLE__)
-#pragma interface "brush.h"
-#endif
+#ifndef __WX_COCOA_BRUSH_H__
+#define __WX_COCOA_BRUSH_H__
#include "wx/gdicmn.h"
#include "wx/gdiobj.h"
class WXDLLEXPORT wxBrush;
-// Brush
-class WXDLLEXPORT wxBrush: public wxGDIObject
+// ========================================================================
+// wxBrush
+// ========================================================================
+class WXDLLEXPORT wxBrush: public wxBrushBase
{
- DECLARE_DYNAMIC_CLASS(wxBrush)
-
+ DECLARE_DYNAMIC_CLASS(wxBrush)
+// ------------------------------------------------------------------------
+// initialization
+// ------------------------------------------------------------------------
public:
- wxBrush();
- wxBrush(const wxColour& col, int style);
- wxBrush(const wxBitmap& stipple);
- wxBrush(const wxBrush& brush)
- : wxGDIObject()
- { Ref(brush); }
- ~wxBrush();
+ wxBrush();
+ wxBrush(const wxColour& col, int style = wxSOLID);
+ wxBrush(const wxBitmap& stipple);
+ wxBrush(const wxBrush& brush)
+ : wxBrushBase()
+ { Ref(brush); }
+ ~wxBrush();
- virtual void SetColour(const wxColour& col) ;
- virtual void SetColour(unsigned char r, unsigned char g, unsigned char b) ;
- virtual void SetStyle(int style) ;
- virtual void SetStipple(const wxBitmap& stipple) ;
+// ------------------------------------------------------------------------
+// Implementation
+// ------------------------------------------------------------------------
+ virtual void SetColour(const wxColour& col) ;
+ virtual void SetColour(unsigned char r, unsigned char g, unsigned char b) ;
+ virtual void SetStyle(int style) ;
+ virtual void SetStipple(const wxBitmap& stipple) ;
- wxBrush& operator = (const wxBrush& brush)
- { if (*this == brush) return (*this); Ref(brush); return *this; }
- bool operator == (const wxBrush& brush)
- { return m_refData == brush.m_refData; }
- bool operator != (const wxBrush& brush)
- { return m_refData != brush.m_refData; }
+ // assignment
+ wxBrush& operator = (const wxBrush& brush)
+ { if (*this == brush) return (*this); Ref(brush); return *this; }
- wxColour& GetColour() const ;
- int GetStyle() const ;
- wxBitmap *GetStipple() const ;
+ // comparison
+ bool operator == (const wxBrush& brush)
+ { return m_refData == brush.m_refData; }
+ bool operator != (const wxBrush& brush)
+ { return m_refData != brush.m_refData; }
- virtual bool Ok() const { return (m_refData != NULL) ; }
+ // accessors
+ wxColour GetColour() const;
+ virtual int GetStyle() const;
+ wxBitmap *GetStipple() const;
-// Implementation
+ virtual bool Ok() const
+ { return (m_refData != NULL); }
- // Useful helper: create the brush resource
- bool RealizeResource();
+ // wxObjectRefData
+ wxObjectRefData *CreateRefData() const;
+ wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
- // When setting properties, we must make sure we're not changing
- // another object
- void Unshare();
+ // wxCocoa
+ WX_NSColor GetNSColor();
};
-#endif
- // _WX_BRUSH_H_
+#endif // __WX_COCOA_BRUSH_H__