- wxIcon();
-
- // Copy constructors
- wxIcon(const wxIcon& icon)
- : wxBitmap()
- { Ref(icon); }
-
- wxIcon(const char **data);
- wxIcon(char **data);
- wxIcon(const char bits[], int width , int height );
- wxIcon(const wxString& name, int flags = wxBITMAP_TYPE_ICON_RESOURCE,
- int desiredWidth = -1, int desiredHeight = -1);
- ~wxIcon();
-
- bool LoadFile(const wxString& name, wxBitmapType flags /* = wxBITMAP_TYPE_ICON_RESOURCE */ ,
- int desiredWidth /* = -1 */ , int desiredHeight = -1);
- bool LoadFile(const wxString& name ,wxBitmapType flags = wxBITMAP_TYPE_ICON_RESOURCE )
- { return LoadFile( name , flags , -1 , -1 ) ; }
-
- inline wxIcon& operator = (const wxIcon& icon) { if (*this == icon) return (*this); Ref(icon); return *this; }
- inline bool operator == (const wxIcon& icon) { return m_refData == icon.m_refData; }
- inline bool operator != (const wxIcon& icon) { return m_refData != icon.m_refData; }
-
- // create from bitmap (which should have a mask unless it's monochrome):
- // there shouldn't be any implicit bitmap -> icon conversion (i.e. no
- // ctors, assignment operators...), but it's ok to have such function
- void CopyFromBitmap(const wxBitmap& bmp);
+ wxIcon();
+
+ // Copy constructors
+ wxIcon(const wxIcon& icon)
+ { Ref(icon); }
+
+ wxIcon(const char **data) { CreateFromXpm(data); }
+ wxIcon(char **data) { CreateFromXpm((const char**)data); }
+ wxIcon(const char bits[], int width , int height );
+ wxIcon(const wxString& name, int flags = wxBITMAP_TYPE_ICON_RESOURCE,
+ int desiredWidth = -1, int desiredHeight = -1);
+ wxIcon(const wxIconLocation& loc)
+ {
+ LoadFile(loc.GetFileName(), wxBITMAP_TYPE_ICON);
+ }
+ ~wxIcon();
+
+ bool LoadFile(const wxString& name, wxBitmapType flags /* = wxBITMAP_TYPE_ICON_RESOURCE */ ,
+ int desiredWidth /* = -1 */ , int desiredHeight = -1);
+ bool LoadFile(const wxString& name, wxBitmapType flags = wxBITMAP_TYPE_ICON_RESOURCE )
+ { return LoadFile( name , flags , -1 , -1 ) ; }
+
+ wxIcon& operator=(const wxIcon& icon)
+ { if (this != &icon) Ref(icon); return *this; }
+ bool operator==(const wxIcon& icon) const
+ { return m_refData == icon.m_refData; }
+ bool operator!=(const wxIcon& icon) const { return !(*this == icon); }
+
+ // create from bitmap (which should have a mask unless it's monochrome):
+ // there shouldn't be any implicit bitmap -> icon conversion (i.e. no
+ // ctors, assignment operators...), but it's ok to have such function
+ void CopyFromBitmap(const wxBitmap& bmp);
+
+ bool Ok() const;
+ int GetWidth() const;
+ int GetHeight() const;
+
+ WX_NSImage GetNSImage() const;
+ bool CreateFromXpm(const char **bits);