#define _WX_FRAME_H_
#ifdef __GNUG__
-#pragma interface "frame.h"
+ #pragma interface "frame.h"
#endif
#include "wx/window.h"
class WXDLLEXPORT wxFrame : public wxWindow
{
-DECLARE_DYNAMIC_CLASS(wxFrame)
+ DECLARE_DYNAMIC_CLASS(wxFrame)
public:
wxFrame();
// Set menu bar
void SetMenuBar(wxMenuBar *menu_bar);
- virtual wxMenuBar *GetMenuBar() const ;
-
- // Set title
- void SetTitle(const wxString& title);
- wxString GetTitle() const ;
-
- void Centre(int direction = wxBOTH);
+ virtual wxMenuBar *GetMenuBar() const;
// Call this to simulate a menu command
- virtual void Command(int id);
- virtual void ProcessCommand(int id);
+ bool Command(int id) { return ProcessCommand(id); }
+
+ // process menu command: returns TRUE if processed
+ bool ProcessCommand(int id);
// Set icon
virtual void SetIcon(const wxIcon& icon);
static void UseNativeStatusBar(bool useNative) { m_useNativeStatusBar = useNative; };
static bool UsesNativeStatusBar() { return m_useNativeStatusBar; };
- // Fit frame around subwindows
- virtual void Fit();
-
// Iconize
virtual void Iconize(bool iconize);
- virtual bool IsIconized() const ;
+ virtual bool IsIconized() const;
// Is it maximized?
- virtual bool IsMaximized() const ;
+ virtual bool IsMaximized() const;
// Compatibility
bool Iconized() const { return IsIconized(); }
void DoMenuUpdates();
void DoMenuUpdates(wxMenu* menu, wxWindow* focusWin);
- WXHMENU GetWinMenu() const ;
+ WXHMENU GetWinMenu() const { return m_hMenu; }
// Returns the origin of client area (may be different from (0,0) if the
// frame has a toolbar)
// Implementation only from here
// event handlers
- bool MSWOnPaint();
- WXHICON MSWOnQueryDragIcon();
- bool MSWOnSize(int x, int y, WXUINT flag);
- bool MSWOnCommand(WXWORD id, WXWORD cmd, WXHWND control);
- bool MSWOnMenuHighlight(WXWORD item, WXWORD flags, WXHMENU sysmenu);
- bool MSWProcessMessage(WXMSG *msg);
- bool MSWTranslateMessage(WXMSG *msg);
+ bool HandlePaint();
+ bool HandleSize(int x, int y, WXUINT flag);
+ bool HandleCommand(WXWORD id, WXWORD cmd, WXHWND control);
+ bool HandleMenuSelect(WXWORD nItem, WXWORD nFlags, WXHMENU hMenu);
+
bool MSWCreate(int id, wxWindow *parent, const char *wclass,
wxWindow *wx_win, const char *title,
int x, int y, int width, int height, long style);
- bool HandleMenuSelect(WXWORD nItem, WXWORD nFlags, WXHMENU hMenu);
-
// tooltip management
#if wxUSE_TOOLTIPS
WXHWND GetToolTipCtrl() const { return m_hwndToolTip; }
protected:
// override base class virtuals
virtual void DoGetClientSize(int *width, int *height) const;
- virtual void DoGetSize(int *width, int *height) const ;
- virtual void DoGetPosition(int *x, int *y) const ;
+ virtual void DoGetSize(int *width, int *height) const;
+ virtual void DoGetPosition(int *x, int *y) const;
virtual void DoSetSize(int x, int y,
int width, int height,
int sizeFlags = wxSIZE_AUTO);
virtual void DoSetClientSize(int width, int height);
+ // a plug in for MDI frame classes which need to do something special when
+ // the menubar is set
+ virtual void InternalSetMenuBar();
+
// propagate our state change to all child frames
void IconizeChildFrames(bool bIconize);
+ // we add menu bar accel processing
+ bool MSWTranslateMessage(WXMSG* pMsg);
+
// window proc for the frames
long MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
wxIcon m_icon;
bool m_iconized;
WXHICON m_defaultIcon;
- wxToolBar * m_frameToolBar ;
+ wxToolBar * m_frameToolBar;
static bool m_useNativeStatusBar;