+// ----------------------------------------------------------------------------
+// events
+// ----------------------------------------------------------------------------
+
+DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_BEGIN_DRAG)
+DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_BEGIN_RDRAG)
+DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_BEGIN_LABEL_EDIT)
+DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_END_LABEL_EDIT)
+DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_DELETE_ITEM)
+DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_DELETE_ALL_ITEMS)
+DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_GET_INFO)
+DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_SET_INFO)
+DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_ITEM_SELECTED)
+DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_ITEM_DESELECTED)
+DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_KEY_DOWN)
+DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_INSERT_ITEM)
+DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_COL_CLICK)
+DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_ITEM_RIGHT_CLICK)
+DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_ITEM_MIDDLE_CLICK)
+DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_ITEM_ACTIVATED)
+
+IMPLEMENT_DYNAMIC_CLASS(wxListCtrl, wxControl)
+IMPLEMENT_DYNAMIC_CLASS(wxListItem, wxObject)
+
+BEGIN_EVENT_TABLE(wxListCtrl, wxControl)
+ EVT_PAINT(wxListCtrl::OnPaint)
+END_EVENT_TABLE()
+
+// ============================================================================
+// implementation
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// wxListEvent
+// ----------------------------------------------------------------------------
+
+void wxListEvent::CopyObject(wxObject& object_dest) const
+{
+ wxListEvent *obj = (wxListEvent *)&object_dest;
+
+ wxNotifyEvent::CopyObject(object_dest);
+
+ obj->m_code = m_code;
+ obj->m_itemIndex = m_itemIndex;
+ obj->m_oldItemIndex = m_oldItemIndex;
+ obj->m_col = m_col;
+ obj->m_cancelled = m_cancelled;
+ obj->m_pointDrag = m_pointDrag;
+ obj->m_item.m_mask = m_item.m_mask;
+ obj->m_item.m_itemId = m_item.m_itemId;
+ obj->m_item.m_col = m_item.m_col;
+ obj->m_item.m_state = m_item.m_state;
+ obj->m_item.m_stateMask = m_item.m_stateMask;
+ obj->m_item.m_text = m_item.m_text;
+ obj->m_item.m_image = m_item.m_image;
+ obj->m_item.m_data = m_item.m_data;
+ obj->m_item.m_format = m_item.m_format;
+ obj->m_item.m_width = m_item.m_width;
+
+ if ( m_item.HasAttributes() )
+ {
+ obj->m_item.SetTextColour(m_item.GetTextColour());
+ obj->m_item.SetBackgroundColour(m_item.GetBackgroundColour());
+ obj->m_item.SetFont(m_item.GetFont());
+ }
+}