bool wxDir::Open(const wxString& dirname)
{
delete M_DIR;
- m_data = new wxDirData(dirname);
+
+ // The Unix code does a similar test
+ if (wxDirExists(dirname))
+ {
+ m_data = new wxDirData(dirname);
- return true;
+ return true;
+ }
+ else
+ {
+ m_data = NULL;
+
+ return false;
+ }
}
bool wxDir::IsOpened() const