SetLabel(label);
if (bitmap.Ok())
- SetImageLabel(bitmap); // SetBestSize called by SetImageLabel()
+ SetBitmap(bitmap); // SetInitialSize called by SetBitmap()
else
- SetBestSize(size);
+ SetInitialSize(size);
CreateInputHandler(wxINP_HANDLER_BUTTON);
// misc
// ----------------------------------------------------------------------------
-void wxButton::SetImageLabel(const wxBitmap& bitmap)
+void wxButton::DoSetBitmap(const wxBitmap& bitmap, State which)
{
- m_bitmap = bitmap;
+ // we support only one bitmap right now, although this wouldn't be
+ // difficult to change
+ if ( which == State_Normal )
+ m_bitmap = bitmap;
- SetImageMargins(DEFAULT_BTN_MARGIN_X, DEFAULT_BTN_MARGIN_Y);
+ SetBitmapMargins(DEFAULT_BTN_MARGIN_X, DEFAULT_BTN_MARGIN_Y);
}
-void wxButton::SetImageMargins(wxCoord x, wxCoord y)
+void wxButton::DoSetBitmapMargins(wxCoord x, wxCoord y)
{
m_marginBmpX = x + 2;
m_marginBmpY = y + 2;
- SetBestSize(wxDefaultSize);
+ SetInitialSize(wxDefaultSize);
}
-void wxButton::SetDefault()
+wxWindow *wxButton::SetDefault()
{
m_isDefault = true;
+
+ return wxButtonBase::SetDefault();
}
// ============================================================================