-// Name: univ/themes/metal.cpp
+///////////////////////////////////////////////////////////////////////////////
+// Name: src/univ/themes/metal.cpp
// Purpose: wxUniversal theme implementing Win32-like LNF
// Author: Vadim Zeitlin, Robert Roebling
// Modified by:
// Created: 06.08.00
// RCS-ID: $Id$
// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
-// Licence: wxWindows license
+// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ===========================================================================
#pragma hdrstop
#endif
+#include "wx/univ/theme.h"
+
+#if wxUSE_THEME_METAL
+
#ifndef WX_PRECOMP
#include "wx/timer.h"
#include "wx/intl.h"
#include "wx/textctrl.h"
#include "wx/toolbar.h"
- #ifdef __WXMSW__
- // for COLOR_* constants
- #include "wx/msw/private.h"
- #endif
+ #include "wx/menu.h"
+ #include "wx/settings.h"
+ #include "wx/toplevel.h"
#endif // WX_PRECOMP
#include "wx/notebook.h"
#include "wx/spinbutt.h"
-#include "wx/settings.h"
-#include "wx/menu.h"
#include "wx/artprov.h"
-#include "wx/toplevel.h"
#include "wx/univ/scrtimer.h"
#include "wx/univ/renderer.h"
+#include "wx/univ/inpcons.h"
#include "wx/univ/inphand.h"
#include "wx/univ/colschem.h"
-#include "wx/univ/theme.h"
// ----------------------------------------------------------------------------
-// constants
-// ----------------------------------------------------------------------------
-
-static const int BORDER_THICKNESS = 2;
-
-// the offset between the label and focus rect around it
-static const int FOCUS_RECT_OFFSET_X = 1;
-static const int FOCUS_RECT_OFFSET_Y = 1;
-
-static const int FRAME_BORDER_THICKNESS = 3;
-static const int RESIZEABLE_FRAME_BORDER_THICKNESS = 4;
-static const int FRAME_TITLEBAR_HEIGHT = 18;
-static const int FRAME_BUTTON_WIDTH = 16;
-static const int FRAME_BUTTON_HEIGHT = 14;
-
-static const size_t NUM_STATUSBAR_GRIP_BANDS = 3;
-static const size_t WIDTH_STATUSBAR_GRIP_BAND = 4;
-static const size_t STATUSBAR_GRIP_SIZE =
- WIDTH_STATUSBAR_GRIP_BAND*NUM_STATUSBAR_GRIP_BANDS;
-
-enum IndicatorType
-{
- IndicatorType_Check,
- IndicatorType_Radio,
- IndicatorType_Menu,
- IndicatorType_Max
-};
-
-enum IndicatorState
-{
- IndicatorState_Normal,
- IndicatorState_Pressed, // this one is for check/radioboxes
- IndicatorState_Selected = IndicatorState_Pressed, // for menus
- IndicatorState_Disabled,
- IndicatorState_SelectedDisabled, // only for the menus
- IndicatorState_Max
-};
-
-enum IndicatorStatus
-{
- IndicatorStatus_Checked,
- IndicatorStatus_Unchecked,
- IndicatorStatus_Max
-};
-
// wxMetalRenderer: draw the GUI elements in Metal style
// ----------------------------------------------------------------------------
-class wxMetalRenderer : public wxRenderer
+class wxMetalRenderer : public wxDelegateRenderer
{
-public:
- // constants
+ // FIXME cut'n'paste from Win32
enum wxArrowDirection
{
Arrow_Left,
Arrow_Normal,
Arrow_Disabled,
Arrow_Pressed,
- Arrow_Inversed,
- Arrow_InversedDisabled,
+ Arrow_Inverted,
+ Arrow_InvertedDisabled,
Arrow_StateMax
};
+public:
+ wxMetalRenderer(wxRenderer *renderer, wxColourScheme* scheme);
- enum wxFrameButtonType
- {
- FrameButton_Close,
- FrameButton_Minimize,
- FrameButton_Maximize,
- FrameButton_Restore,
- FrameButton_Help,
- FrameButton_Max
- };
-
- // ctor
- wxMetalRenderer(const wxColourScheme *scheme);
+ virtual void DrawButtonSurface(wxDC& dc,
+ const wxColour& WXUNUSED(col),
+ const wxRect& rect,
+ int WXUNUSED(flags))
+ { DrawMetal(dc, rect); }
- // implement the base class pure virtuals
- virtual void DrawBackground(wxDC& dc,
- const wxColour& col,
- const wxRect& rect,
- int flags = 0);
- virtual void DrawLabel(wxDC& dc,
- const wxString& label,
- const wxRect& rect,
- int flags = 0,
- int alignment = wxALIGN_LEFT | wxALIGN_TOP,
- int indexAccel = -1,
- wxRect *rectBounds = NULL);
- virtual void DrawButtonLabel(wxDC& dc,
- const wxString& label,
- const wxBitmap& image,
- const wxRect& rect,
- int flags = 0,
- int alignment = wxALIGN_LEFT | wxALIGN_TOP,
- int indexAccel = -1,
- wxRect *rectBounds = NULL);
- virtual void DrawBorder(wxDC& dc,
- wxBorder border,
- const wxRect& rect,
- int flags = 0,
- wxRect *rectIn = (wxRect *)NULL);
- virtual void DrawHorizontalLine(wxDC& dc,
- wxCoord y, wxCoord x1, wxCoord x2);
- virtual void DrawVerticalLine(wxDC& dc,
- wxCoord x, wxCoord y1, wxCoord y2);
- virtual void DrawFrame(wxDC& dc,
- const wxString& label,
- const wxRect& rect,
- int flags = 0,
- int alignment = wxALIGN_LEFT,
- int indexAccel = -1);
- virtual void DrawTextBorder(wxDC& dc,
- wxBorder border,
- const wxRect& rect,
- int flags = 0,
- wxRect *rectIn = (wxRect *)NULL);
- virtual void DrawButtonBorder(wxDC& dc,
- const wxRect& rect,
- int flags = 0,
- wxRect *rectIn = (wxRect *)NULL);
- virtual void DrawArrow(wxDC& dc,
- wxDirection dir,
- const wxRect& rect,
- int flags = 0);
- virtual void DrawScrollbarArrow(wxDC& dc,
- wxDirection dir,
- const wxRect& rect,
- int flags = 0)
- { DrawArrow(dc, dir, rect, flags); }
virtual void DrawScrollbarThumb(wxDC& dc,
wxOrientation orient,
const wxRect& rect,
- int flags = 0);
+ int flags);
+
virtual void DrawScrollbarShaft(wxDC& dc,
wxOrientation orient,
- const wxRect& rect,
- int flags = 0);
- virtual void DrawScrollCorner(wxDC& dc,
- const wxRect& rect);
- virtual void DrawItem(wxDC& dc,
- const wxString& label,
- const wxRect& rect,
- int flags = 0);
- virtual void DrawCheckItem(wxDC& dc,
- const wxString& label,
- const wxBitmap& bitmap,
- const wxRect& rect,
- int flags = 0);
- virtual void DrawCheckButton(wxDC& dc,
- const wxString& label,
- const wxBitmap& bitmap,
- const wxRect& rect,
- int flags = 0,
- wxAlignment align = wxALIGN_LEFT,
- int indexAccel = -1);
- virtual void DrawRadioButton(wxDC& dc,
- const wxString& label,
- const wxBitmap& bitmap,
- const wxRect& rect,
- int flags = 0,
- wxAlignment align = wxALIGN_LEFT,
- int indexAccel = -1);
- virtual void DrawToolBarButton(wxDC& dc,
- const wxString& label,
- const wxBitmap& bitmap,
- const wxRect& rect,
- int flags);
- virtual void DrawTextLine(wxDC& dc,
- const wxString& text,
- const wxRect& rect,
- int selStart = -1,
- int selEnd = -1,
- int flags = 0);
- virtual void DrawLineWrapMark(wxDC& dc, const wxRect& rect);
- virtual void DrawTab(wxDC& dc,
- const wxRect& rect,
- wxDirection dir,
- const wxString& label,
- const wxBitmap& bitmap = wxNullBitmap,
- int flags = 0,
- int indexAccel = -1);
-
- virtual void DrawSliderShaft(wxDC& dc,
- const wxRect& rect,
- wxOrientation orient,
- int flags = 0,
- wxRect *rectShaft = NULL);
- virtual void DrawSliderThumb(wxDC& dc,
- const wxRect& rect,
- wxOrientation orient,
- int flags = 0);
- virtual void DrawSliderTicks(wxDC& dc,
- const wxRect& rect,
- const wxSize& sizeThumb,
- wxOrientation orient,
- int start,
- int end,
- int step = 1,
- int flags = 0);
-
- virtual void DrawMenuBarItem(wxDC& dc,
- const wxRect& rect,
- const wxString& label,
- int flags = 0,
- int indexAccel = -1);
- virtual void DrawMenuItem(wxDC& dc,
- wxCoord y,
- const wxMenuGeometryInfo& geometryInfo,
- const wxString& label,
- const wxString& accel,
- const wxBitmap& bitmap = wxNullBitmap,
- int flags = 0,
- int indexAccel = -1);
- virtual void DrawMenuSeparator(wxDC& dc,
- wxCoord y,
- const wxMenuGeometryInfo& geomInfo);
-
- virtual void DrawStatusField(wxDC& dc,
- const wxRect& rect,
- const wxString& label,
- int flags = 0);
-
- // titlebars
- virtual void DrawFrameTitleBar(wxDC& dc,
- const wxRect& rect,
- const wxString& title,
- const wxIcon& icon,
- int flags,
- int specialButton = 0,
- int specialButtonFlags = 0);
- virtual void DrawFrameBorder(wxDC& dc,
- const wxRect& rect,
- int flags);
- virtual void DrawFrameBackground(wxDC& dc,
- const wxRect& rect,
- int flags);
- virtual void DrawFrameTitle(wxDC& dc,
- const wxRect& rect,
- const wxString& title,
- int flags);
- virtual void DrawFrameIcon(wxDC& dc,
- const wxRect& rect,
- const wxIcon& icon,
- int flags);
- virtual void DrawFrameButton(wxDC& dc,
- wxCoord x, wxCoord y,
- int button,
- int flags = 0);
- virtual wxRect GetFrameClientArea(const wxRect& rect, int flags) const;
- virtual wxSize GetFrameTotalSize(const wxSize& clientSize, int flags) const;
- virtual wxSize GetFrameMinSize(int flags) const;
- virtual wxSize GetFrameIconSize() const;
- virtual int HitTestFrame(const wxRect& rect, const wxPoint& pt, int flags) const;
+ const wxRect& rectBar,
+ int flags);
virtual void GetComboBitmaps(wxBitmap *bmpNormal,
wxBitmap *bmpFocus,
wxBitmap *bmpPressed,
wxBitmap *bmpDisabled);
- virtual void AdjustSize(wxSize *size, const wxWindow *window);
- virtual wxRect GetBorderDimensions(wxBorder border) const;
- virtual bool AreScrollbarsInsideBorder() const;
-
- virtual wxSize GetScrollbarArrowSize() const
- { return m_sizeScrollbarArrow; }
- virtual wxRect GetScrollbarRect(const wxScrollBar *scrollbar,
- wxScrollBar::Element elem,
- int thumbPos = -1) const;
- virtual wxCoord GetScrollbarSize(const wxScrollBar *scrollbar);
- virtual wxHitTest HitTestScrollbar(const wxScrollBar *scrollbar,
- const wxPoint& pt) const;
- virtual wxCoord ScrollbarToPixel(const wxScrollBar *scrollbar,
- int thumbPos = -1);
- virtual int PixelToScrollbar(const wxScrollBar *scrollbar, wxCoord coord);
- virtual wxCoord GetListboxItemHeight(wxCoord fontHeight)
- { return fontHeight + 2; }
- virtual wxSize GetCheckBitmapSize() const
- { return wxSize(13, 13); }
- virtual wxSize GetRadioBitmapSize() const
- { return wxSize(12, 12); }
- virtual wxCoord GetCheckItemMargin() const
- { return 0; }
-
- virtual wxSize GetToolBarButtonSize(wxCoord *separator) const
- { if ( separator ) *separator = 5; return wxSize(16, 15); }
- virtual wxSize GetToolBarMargin() const
- { return wxSize(4, 4); }
-
- virtual wxRect GetTextTotalArea(const wxTextCtrl *text,
- const wxRect& rect) const;
- virtual wxRect GetTextClientArea(const wxTextCtrl *text,
- const wxRect& rect,
- wxCoord *extraSpaceBeyond) const;
-
- virtual wxSize GetTabIndent() const { return wxSize(2, 2); }
- virtual wxSize GetTabPadding() const { return wxSize(6, 5); }
-
- virtual wxCoord GetSliderDim() const { return 20; }
- virtual wxCoord GetSliderTickLen() const { return 4; }
- virtual wxRect GetSliderShaftRect(const wxRect& rect,
- wxOrientation orient) const;
- virtual wxSize GetSliderThumbSize(const wxRect& rect,
- wxOrientation orient) const;
- virtual wxSize GetProgressBarStep() const { return wxSize(16, 32); }
-
- virtual wxSize GetMenuBarItemSize(const wxSize& sizeText) const;
- virtual wxMenuGeometryInfo *GetMenuGeometry(wxWindow *win,
- const wxMenu& menu) const;
-
- virtual wxSize GetStatusBarBorders(wxCoord *borderBetweenFields) const;
-
+ virtual void DrawArrow(wxDC& dc,
+ wxDirection dir,
+ const wxRect& rect,
+ int flags = 0);
protected:
- // helper of DrawLabel() and DrawCheckOrRadioButton()
- void DoDrawLabel(wxDC& dc,
- const wxString& label,
- const wxRect& rect,
- int flags = 0,
- int alignment = wxALIGN_LEFT | wxALIGN_TOP,
- int indexAccel = -1,
- wxRect *rectBounds = NULL,
- const wxPoint& focusOffset
- = wxPoint(FOCUS_RECT_OFFSET_X, FOCUS_RECT_OFFSET_Y));
-
- // common part of DrawLabel() and DrawItem()
- void DrawFocusRect(wxDC& dc, const wxRect& rect);
-
- // DrawLabel() and DrawButtonLabel() helper
- void DrawLabelShadow(wxDC& dc,
- const wxString& label,
- const wxRect& rect,
- int alignment,
- int indexAccel);
-
- // DrawButtonBorder() helper
- void DoDrawBackground(wxDC& dc,
- const wxColour& col,
- const wxRect& rect);
-
- // DrawBorder() helpers: all of them shift and clip the DC after drawing
- // the border
+ void DrawArrowButton(wxDC& dc,
+ const wxRect& rectAll,
+ wxArrowDirection arrowDir,
+ wxArrowStyle arrowStyle);
- // just draw a rectangle with the given pen
void DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen);
- // draw the lower left part of rectangle
- void DrawHalfRect(wxDC& dc, wxRect *rect, const wxPen& pen);
-
- // draw the rectange using the first brush for the left and top sides and
- // the second one for the bottom and right ones
void DrawShadedRect(wxDC& dc, wxRect *rect,
const wxPen& pen1, const wxPen& pen2);
- // draw the normal 3D border
- void DrawRaisedBorder(wxDC& dc, wxRect *rect);
-
- // draw the sunken 3D border
- void DrawSunkenBorder(wxDC& dc, wxRect *rect);
+ void DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed = false);
- // draw the border used for scrollbar arrows
- void DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed = FALSE);
-
- // public DrawArrow()s helper
void DrawArrow(wxDC& dc, const wxRect& rect,
wxArrowDirection arrowDir, wxArrowStyle arrowStyle);
- // DrawArrowButton is used by DrawScrollbar and DrawComboButton
- void DrawArrowButton(wxDC& dc, const wxRect& rect,
- wxArrowDirection arrowDir,
- wxArrowStyle arrowStyle);
-
- // DrawCheckButton/DrawRadioButton helper
- void DrawCheckOrRadioButton(wxDC& dc,
- const wxString& label,
- const wxBitmap& bitmap,
- const wxRect& rect,
- int flags,
- wxAlignment align,
- int indexAccel,
- wxCoord focusOffsetY);
-
- // draw a normal or transposed line (useful for using the same code fo both
- // horizontal and vertical widgets)
- void DrawLine(wxDC& dc,
- wxCoord x1, wxCoord y1,
- wxCoord x2, wxCoord y2,
- bool transpose = FALSE)
- {
- if ( transpose )
- dc.DrawLine(y1, x1, y2, x2);
- else
- dc.DrawLine(x1, y1, x2, y2);
- }
-
- // get the standard check/radio button bitmap
- wxBitmap GetIndicator(IndicatorType indType, int flags);
- wxBitmap GetCheckBitmap(int flags)
- { return GetIndicator(IndicatorType_Check, flags); }
- wxBitmap GetRadioBitmap(int flags)
- { return GetIndicator(IndicatorType_Radio, flags); }
-
+ void DrawMetal(wxDC &dc, const wxRect &rect );
private:
- const wxColourScheme *m_scheme;
-
- // the sizing parameters (TODO make them changeable)
- wxSize m_sizeScrollbarArrow;
-
- // GDI objects we use for drawing
- wxColour m_colDarkGrey,
- m_colHighlight;
-
wxPen m_penBlack,
m_penDarkGrey,
m_penLightGrey,
m_penHighlight;
- wxFont m_titlebarFont;
-
- // the checked and unchecked bitmaps for DrawCheckItem()
- wxBitmap m_bmpCheckBitmaps[IndicatorStatus_Max];
-
- // the bitmaps returned by GetIndicator()
- wxBitmap m_bmpIndicators[IndicatorType_Max]
- [IndicatorState_Max]
- [IndicatorStatus_Max];
-
- // titlebar icons:
- wxBitmap m_bmpFrameButtons[FrameButton_Max];
-
- // first row is for the normal state, second - for the disabled
wxBitmap m_bmpArrows[Arrow_StateMax][Arrow_Max];
};
// ----------------------------------------------------------------------------
-// wxMetalInputHandler and derived classes: process the keyboard and mouse
-// messages according to Windows standards
+// wxMetalTheme
// ----------------------------------------------------------------------------
-class wxMetalInputHandler : public wxInputHandler
-{
-public:
- wxMetalInputHandler(wxMetalRenderer *renderer);
-
- virtual bool HandleKey(wxInputConsumer *control,
- const wxKeyEvent& event,
- bool pressed);
- virtual bool HandleMouse(wxInputConsumer *control,
- const wxMouseEvent& event);
-
-protected:
- wxMetalRenderer *m_renderer;
-};
-
-class wxMetalScrollBarInputHandler : public wxStdScrollBarInputHandler
+class wxMetalTheme : public wxDelegateTheme
{
public:
- wxMetalScrollBarInputHandler(wxMetalRenderer *renderer,
- wxInputHandler *handler);
-
- virtual bool HandleMouse(wxInputConsumer *control, const wxMouseEvent& event);
- virtual bool HandleMouseMove(wxInputConsumer *control, const wxMouseEvent& event);
-
- virtual bool OnScrollTimer(wxScrollBar *scrollbar,
- const wxControlAction& action);
+ wxMetalTheme() : wxDelegateTheme(wxT("win32")), m_renderer(NULL) {}
+ ~wxMetalTheme() { delete m_renderer; }
protected:
- virtual bool IsAllowedButton(int button) { return button == 1; }
-
- virtual void Highlight(wxScrollBar *scrollbar, bool doIt)
+ virtual wxRenderer *GetRenderer()
{
- // we don't highlight anything
- }
-
- // the first and last event which caused the thumb to move
- wxMouseEvent m_eventStartDrag,
- m_eventLastDrag;
-
- // have we paused the scrolling because the mouse moved?
- bool m_scrollPaused;
-
- // we remember the interval of the timer to be able to restart it
- int m_interval;
-};
-
-class wxMetalCheckboxInputHandler : public wxStdCheckboxInputHandler
-{
-public:
- wxMetalCheckboxInputHandler(wxInputHandler *handler)
- : wxStdCheckboxInputHandler(handler) { }
-
- virtual bool HandleKey(wxInputConsumer *control,
- const wxKeyEvent& event,
- bool pressed);
-};
-
-class wxMetalTextCtrlInputHandler : public wxStdTextCtrlInputHandler
-{
-public:
- wxMetalTextCtrlInputHandler(wxInputHandler *handler)
- : wxStdTextCtrlInputHandler(handler) { }
-
- virtual bool HandleKey(wxInputConsumer *control,
- const wxKeyEvent& event,
- bool pressed);
-};
-
-class wxMetalStatusBarInputHandler : public wxStdInputHandler
-{
-public:
- wxMetalStatusBarInputHandler(wxInputHandler *handler);
-
- virtual bool HandleMouse(wxInputConsumer *consumer,
- const wxMouseEvent& event);
-
- virtual bool HandleMouseMove(wxInputConsumer *consumer,
- const wxMouseEvent& event);
+ if ( !m_renderer )
+ {
+ m_renderer = new wxMetalRenderer(m_theme->GetRenderer(),
+ GetColourScheme());
+ }
-protected:
- // is the given point over the statusbar grip?
- bool IsOnGrip(wxWindow *statbar, const wxPoint& pt) const;
+ return m_renderer;
+ }
-private:
- // the cursor we had replaced with the resize one
- wxCursor m_cursorOld;
+ wxRenderer *m_renderer;
- // was the mouse over the grip last time we checked?
- bool m_isOnGrip;
+ WX_DECLARE_THEME(Metal)
};
-class wxMetalSystemMenuEvtHandler;
-
-class wxMetalFrameInputHandler : public wxStdFrameInputHandler
-{
-public:
- wxMetalFrameInputHandler(wxInputHandler *handler);
- ~wxMetalFrameInputHandler();
-
- virtual bool HandleMouse(wxInputConsumer *control,
- const wxMouseEvent& event);
+WX_IMPLEMENT_THEME(wxMetalTheme, Metal, wxTRANSLATE("Metal theme"));
- virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
-
- void PopupSystemMenu(wxTopLevelWindow *window, const wxPoint& pos) const;
-private:
- // was the mouse over the grip last time we checked?
- wxMetalSystemMenuEvtHandler *m_menuHandler;
-};
+// ============================================================================
+// implementation
+// ============================================================================
// ----------------------------------------------------------------------------
-// wxMetalColourScheme: uses (default) Metal colours
+// wxMetalRenderer
// ----------------------------------------------------------------------------
-class wxMetalColourScheme : public wxColourScheme
+wxMetalRenderer::wxMetalRenderer(wxRenderer *renderer, wxColourScheme *scheme)
+ : wxDelegateRenderer(renderer)
{
-public:
- virtual wxColour Get(StdColour col) const;
- virtual wxColour GetBackground(wxWindow *win) const;
-};
-
-// ----------------------------------------------------------------------------
-// wxMetalArtProvider
-// ----------------------------------------------------------------------------
+ // init colours and pens
+ m_penBlack = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_DARK), 0, wxSOLID);
+ m_penDarkGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_OUT), 0, wxSOLID);
+ m_penLightGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_IN), 0, wxSOLID);
+ m_penHighlight = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_HIGHLIGHT), 0, wxSOLID);
-class wxMetalArtProvider : public wxArtProvider
-{
-protected:
- virtual wxBitmap CreateBitmap(const wxArtID& id,
- const wxArtClient& client,
- const wxSize& size);
-};
+ // init the arrow bitmaps
+ static const size_t ARROW_WIDTH = 7;
+ static const size_t ARROW_LENGTH = 4;
-// ----------------------------------------------------------------------------
-// wxMetalTheme
-// ----------------------------------------------------------------------------
+ wxMask *mask;
+ wxMemoryDC dcNormal,
+ dcDisabled,
+ dcInverse;
+ for ( size_t n = 0; n < Arrow_Max; n++ )
+ {
+ bool isVertical = n > Arrow_Right;
+ int w, h;
+ if ( isVertical )
+ {
+ w = ARROW_WIDTH;
+ h = ARROW_LENGTH;
+ }
+ else
+ {
+ h = ARROW_WIDTH;
+ w = ARROW_LENGTH;
+ }
-WX_DEFINE_ARRAY(wxInputHandler *, wxArrayHandlers);
+ // disabled arrow is larger because of the shadow
+ m_bmpArrows[Arrow_Normal][n].Create(w, h);
+ m_bmpArrows[Arrow_Disabled][n].Create(w + 1, h + 1);
-class wxMetalTheme : public wxTheme
-{
-public:
- wxMetalTheme();
- virtual ~wxMetalTheme();
+ dcNormal.SelectObject(m_bmpArrows[Arrow_Normal][n]);
+ dcDisabled.SelectObject(m_bmpArrows[Arrow_Disabled][n]);
- virtual wxRenderer *GetRenderer();
- virtual wxArtProvider *GetArtProvider();
- virtual wxInputHandler *GetInputHandler(const wxString& control);
- virtual wxColourScheme *GetColourScheme();
+ dcNormal.SetBackground(*wxWHITE_BRUSH);
+ dcDisabled.SetBackground(*wxWHITE_BRUSH);
+ dcNormal.Clear();
+ dcDisabled.Clear();
-private:
- // get the default input handler
- wxInputHandler *GetDefaultInputHandler();
+ dcNormal.SetPen(m_penBlack);
+ dcDisabled.SetPen(m_penDarkGrey);
- wxMetalRenderer *m_renderer;
-
- wxMetalArtProvider *m_artProvider;
+ // calculate the position of the point of the arrow
+ wxCoord x1, y1;
+ if ( isVertical )
+ {
+ x1 = (ARROW_WIDTH - 1)/2;
+ y1 = n == Arrow_Up ? 0 : ARROW_LENGTH - 1;
+ }
+ else // horizontal
+ {
+ x1 = n == Arrow_Left ? 0 : ARROW_LENGTH - 1;
+ y1 = (ARROW_WIDTH - 1)/2;
+ }
- // the names of the already created handlers and the handlers themselves
- // (these arrays are synchronized)
- wxSortedArrayString m_handlerNames;
- wxArrayHandlers m_handlers;
+ wxCoord x2 = x1,
+ y2 = y1;
- wxMetalInputHandler *m_handlerDefault;
+ if ( isVertical )
+ x2++;
+ else
+ y2++;
- wxMetalColourScheme *m_scheme;
+ for ( size_t i = 0; i < ARROW_LENGTH; i++ )
+ {
+ dcNormal.DrawLine(x1, y1, x2, y2);
+ dcDisabled.DrawLine(x1, y1, x2, y2);
- WX_DECLARE_THEME(Metal)
-};
+ if ( isVertical )
+ {
+ x1--;
+ x2++;
-// ----------------------------------------------------------------------------
-// standard bitmaps
-// ----------------------------------------------------------------------------
+ if ( n == Arrow_Up )
+ {
+ y1++;
+ y2++;
+ }
+ else // down arrow
+ {
+ y1--;
+ y2--;
+ }
+ }
+ else // left or right arrow
+ {
+ y1--;
+ y2++;
-// frame buttons bitmaps
+ if ( n == Arrow_Left )
+ {
+ x1++;
+ x2++;
+ }
+ else
+ {
+ x1--;
+ x2--;
+ }
+ }
+ }
-static const char *frame_button_close_xpm[] = {
-"12 10 2 1",
-" c None",
-". c black",
-" ",
-" .. .. ",
-" .. .. ",
-" .... ",
-" .. ",
-" .... ",
-" .. .. ",
-" .. .. ",
-" ",
-" "};
+ // draw the shadow for the disabled one
+ dcDisabled.SetPen(m_penHighlight);
+ switch ( n )
+ {
+ case Arrow_Left:
+ y1 += 2;
+ dcDisabled.DrawLine(x1, y1, x2, y2);
+ break;
-static const char *frame_button_help_xpm[] = {
-"12 10 2 1",
-" c None",
-". c #000000",
-" .... ",
-" .. .. ",
-" .. .. ",
-" .. ",
-" .. ",
-" .. ",
-" ",
-" .. ",
-" .. ",
-" "};
+ case Arrow_Right:
+ x1 = ARROW_LENGTH - 1;
+ y1 = (ARROW_WIDTH - 1)/2 + 1;
+ x2 = 0;
+ y2 = ARROW_WIDTH;
+ dcDisabled.DrawLine(x1, y1, x2, y2);
+ dcDisabled.DrawLine(++x1, y1, x2, ++y2);
+ break;
-static const char *frame_button_maximize_xpm[] = {
-"12 10 2 1",
-" c None",
-". c #000000",
-" ......... ",
-" ......... ",
-" . . ",
-" . . ",
-" . . ",
-" . . ",
-" . . ",
-" . . ",
-" ......... ",
-" "};
+ case Arrow_Up:
+ x1 += 2;
+ dcDisabled.DrawLine(x1, y1, x2, y2);
+ break;
-static const char *frame_button_minimize_xpm[] = {
-"12 10 2 1",
-" c None",
-". c #000000",
-" ",
-" ",
-" ",
-" ",
-" ",
-" ",
-" ",
-" ...... ",
-" ...... ",
-" "};
-
-static const char *frame_button_restore_xpm[] = {
-"12 10 2 1",
-" c None",
-". c #000000",
-" ...... ",
-" ...... ",
-" . . ",
-" ...... . ",
-" ...... . ",
-" . ... ",
-" . . ",
-" . . ",
-" ...... ",
-" "};
-
-// menu bitmaps
-
-static const char *checked_menu_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"9 9 2 1",
-"w c None",
-"b c black",
-/* pixels */
-"wwwwwwwww",
-"wwwwwwwbw",
-"wwwwwwbbw",
-"wbwwwbbbw",
-"wbbwbbbww",
-"wbbbbbwww",
-"wwbbbwwww",
-"wwwbwwwww",
-"wwwwwwwww"
-};
-
-static const char *selected_checked_menu_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"9 9 2 1",
-"w c None",
-"b c white",
-/* pixels */
-"wwwwwwwww",
-"wwwwwwwbw",
-"wwwwwwbbw",
-"wbwwwbbbw",
-"wbbwbbbww",
-"wbbbbbwww",
-"wwbbbwwww",
-"wwwbwwwww",
-"wwwwwwwww"
-};
-
-static const char *disabled_checked_menu_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"9 9 3 1",
-"w c None",
-"b c #7f7f7f",
-"W c #e0e0e0",
-/* pixels */
-"wwwwwwwww",
-"wwwwwwwbw",
-"wwwwwwbbW",
-"wbwwwbbbW",
-"wbbwbbbWW",
-"wbbbbbWWw",
-"wwbbbWWww",
-"wwwbWWwww",
-"wwwwWwwww"
-};
-
-static const char *selected_disabled_checked_menu_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"9 9 2 1",
-"w c None",
-"b c #7f7f7f",
-/* pixels */
-"wwwwwwwww",
-"wwwwwwwbw",
-"wwwwwwbbw",
-"wbwwwbbbw",
-"wbbwbbbww",
-"wbbbbbwww",
-"wwbbbwwww",
-"wwwbwwwww",
-"wwwwwwwww"
-};
-
-// checkbox and radiobox bitmaps below
-
-static const char *checked_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"13 13 5 1",
-"w c white",
-"b c black",
-"d c #7f7f7f",
-"g c #c0c0c0",
-"h c #e0e0e0",
-/* pixels */
-"ddddddddddddh",
-"dbbbbbbbbbbgh",
-"dbwwwwwwwwwgh",
-"dbwwwwwwwbwgh",
-"dbwwwwwwbbwgh",
-"dbwbwwwbbbwgh",
-"dbwbbwbbbwwgh",
-"dbwbbbbbwwwgh",
-"dbwwbbbwwwwgh",
-"dbwwwbwwwwwgh",
-"dbwwwwwwwwwgh",
-"dgggggggggggh",
-"hhhhhhhhhhhhh"
-};
-
-static const char *pressed_checked_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"13 13 4 1",
-"b c black",
-"d c #7f7f7f",
-"g c #c0c0c0",
-"h c #e0e0e0",
-/* pixels */
-"ddddddddddddh",
-"dbbbbbbbbbbgh",
-"dbggggggggggh",
-"dbgggggggbggh",
-"dbggggggbbggh",
-"dbgbgggbbbggh",
-"dbgbbgbbbgggh",
-"dbgbbbbbggggh",
-"dbggbbbgggggh",
-"dbgggbggggggh",
-"dbggggggggggh",
-"dgggggggggggh",
-"hhhhhhhhhhhhh"
-};
-
-static const char *pressed_disabled_checked_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"13 13 4 1",
-"b c black",
-"d c #7f7f7f",
-"g c #c0c0c0",
-"h c #e0e0e0",
-/* pixels */
-"ddddddddddddh",
-"dbbbbbbbbbbgh",
-"dbggggggggggh",
-"dbgggggggdggh",
-"dbggggggddggh",
-"dbgdgggdddggh",
-"dbgddgdddgggh",
-"dbgdddddggggh",
-"dbggdddgggggh",
-"dbgggdggggggh",
-"dbggggggggggh",
-"dgggggggggggh",
-"hhhhhhhhhhhhh"
-};
-
-static const char *checked_item_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"13 13 3 1",
-"w c white",
-"b c black",
-"d c #808080",
-/* pixels */
-"wwwwwwwwwwwww",
-"wdddddddddddw",
-"wdwwwwwwwwwdw",
-"wdwwwwwwwbwdw",
-"wdwwwwwwbbwdw",
-"wdwbwwwbbbwdw",
-"wdwbbwbbbwwdw",
-"wdwbbbbbwwwdw",
-"wdwwbbbwwwwdw",
-"wdwwwbwwwwwdw",
-"wdwwwwwwwwwdw",
-"wdddddddddddw",
-"wwwwwwwwwwwww"
-};
-
-static const char *unchecked_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"13 13 5 1",
-"w c white",
-"b c black",
-"d c #7f7f7f",
-"g c #c0c0c0",
-"h c #e0e0e0",
-/* pixels */
-"ddddddddddddh",
-"dbbbbbbbbbbgh",
-"dbwwwwwwwwwgh",
-"dbwwwwwwwwwgh",
-"dbwwwwwwwwwgh",
-"dbwwwwwwwwwgh",
-"dbwwwwwwwwwgh",
-"dbwwwwwwwwwgh",
-"dbwwwwwwwwwgh",
-"dbwwwwwwwwwgh",
-"dbwwwwwwwwwgh",
-"dgggggggggggh",
-"hhhhhhhhhhhhh"
-};
-
-static const char *pressed_unchecked_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"13 13 4 1",
-"b c black",
-"d c #7f7f7f",
-"g c #c0c0c0",
-"h c #e0e0e0",
-/* pixels */
-"ddddddddddddh",
-"dbbbbbbbbbbgh",
-"dbggggggggggh",
-"dbggggggggggh",
-"dbggggggggggh",
-"dbggggggggggh",
-"dbggggggggggh",
-"dbggggggggggh",
-"dbggggggggggh",
-"dbggggggggggh",
-"dbggggggggggh",
-"dbggggggggggh",
-"hhhhhhhhhhhhh"
-};
-
-static const char *unchecked_item_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"13 13 2 1",
-"w c white",
-"d c #808080",
-/* pixels */
-"wwwwwwwwwwwww",
-"wdddddddddddw",
-"wdwwwwwwwwwdw",
-"wdwwwwwwwwwdw",
-"wdwwwwwwwwwdw",
-"wdwwwwwwwwwdw",
-"wdwwwwwwwwwdw",
-"wdwwwwwwwwwdw",
-"wdwwwwwwwwwdw",
-"wdwwwwwwwwwdw",
-"wdwwwwwwwwwdw",
-"wdddddddddddw",
-"wwwwwwwwwwwww"
-};
-
-static const char *checked_radio_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"12 12 6 1",
-" c None",
-"w c white",
-"b c black",
-"d c #7f7f7f",
-"g c #c0c0c0",
-"h c #e0e0e0",
-/* pixels */
-" dddd ",
-" ddbbbbdd ",
-" dbbwwwwbbh ",
-" dbwwwwwwgh ",
-"dbwwwbbwwwgh",
-"dbwwbbbbwwgh",
-"dbwwbbbbwwgh",
-"dbwwwbbwwwgh",
-" dbwwwwwwgh ",
-" dggwwwwggh ",
-" hhgggghh ",
-" hhhh "
-};
-
-static const char *pressed_checked_radio_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"12 12 6 1",
-" c None",
-"w c white",
-"b c black",
-"d c #7f7f7f",
-"g c #c0c0c0",
-"h c #e0e0e0",
-/* pixels */
-" dddd ",
-" ddbbbbdd ",
-" dbbggggbbh ",
-" dbgggggggh ",
-"dbgggbbggggh",
-"dbggbbbbgggh",
-"dbggbbbbgggh",
-"dbgggbbggggh",
-" dbgggggggh ",
-" dggggggggh ",
-" hhgggghh ",
-" hhhh "
-};
-
-static const char *pressed_disabled_checked_radio_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"12 12 6 1",
-" c None",
-"w c white",
-"b c black",
-"d c #7f7f7f",
-"g c #c0c0c0",
-"h c #e0e0e0",
-/* pixels */
-" dddd ",
-" ddbbbbdd ",
-" dbbggggbbh ",
-" dbgggggggh ",
-"dbgggddggggh",
-"dbggddddgggh",
-"dbggddddgggh",
-"dbgggddggggh",
-" dbgggggggh ",
-" dggggggggh ",
-" hhgggghh ",
-" hhhh ",
-};
-
-static const char *unchecked_radio_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"12 12 6 1",
-" c None",
-"w c white",
-"b c black",
-"d c #7f7f7f",
-"g c #c0c0c0",
-"h c #e0e0e0",
-/* pixels */
-" dddd ",
-" ddbbbbdd ",
-" dbbwwwwbbh ",
-" dbwwwwwwgh ",
-"dbwwwwwwwwgh",
-"dbwwwwwwwwgh",
-"dbwwwwwwwwgh",
-"dbwwwwwwwwgh",
-" dbwwwwwwgh ",
-" dggwwwwggh ",
-" hhgggghh ",
-" hhhh "
-};
-
-static const char *pressed_unchecked_radio_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"12 12 6 1",
-" c None",
-"w c white",
-"b c black",
-"d c #7f7f7f",
-"g c #c0c0c0",
-"h c #e0e0e0",
-/* pixels */
-" dddd ",
-" ddbbbbdd ",
-" dbbggggbbh ",
-" dbgggggggh ",
-"dbgggggggggh",
-"dbgggggggggh",
-"dbgggggggggh",
-"dbgggggggggh",
-" dbgggggggh ",
-" dggggggggh ",
-" hhgggghh ",
-" hhhh "
-};
-
-static const char **
- xpmIndicators[IndicatorType_Max][IndicatorState_Max][IndicatorStatus_Max] =
-{
- // checkboxes first
- {
- // normal state
- { checked_xpm, unchecked_xpm },
-
- // pressed state
- { pressed_checked_xpm, pressed_unchecked_xpm },
-
- // disabled state
- { pressed_disabled_checked_xpm, pressed_unchecked_xpm },
- },
-
- // radio
- {
- // normal state
- { checked_radio_xpm, unchecked_radio_xpm },
-
- // pressed state
- { pressed_checked_radio_xpm, pressed_unchecked_radio_xpm },
-
- // disabled state
- { pressed_disabled_checked_radio_xpm, pressed_unchecked_radio_xpm },
- },
-
- // menu
- {
- // normal state
- { checked_menu_xpm, NULL },
-
- // selected state
- { selected_checked_menu_xpm, NULL },
-
- // disabled state
- { disabled_checked_menu_xpm, NULL },
-
- // disabled selected state
- { selected_disabled_checked_menu_xpm, NULL },
- }
-};
-
-static const char **xpmChecked[IndicatorStatus_Max] =
-{
- checked_item_xpm,
- unchecked_item_xpm
-};
-
-// ============================================================================
-// implementation
-// ============================================================================
-
-WX_IMPLEMENT_THEME(wxMetalTheme, Metal, wxTRANSLATE("Metal theme"));
-
-// ----------------------------------------------------------------------------
-// wxMetalTheme
-// ----------------------------------------------------------------------------
-
-wxMetalTheme::wxMetalTheme()
-{
- m_scheme = NULL;
- m_renderer = NULL;
- m_handlerDefault = NULL;
-}
-
-wxMetalTheme::~wxMetalTheme()
-{
- size_t count = m_handlers.GetCount();
- for ( size_t n = 0; n < count; n++ )
- {
- if ( m_handlers[n] != m_handlerDefault )
- delete m_handlers[n];
- }
-
- delete m_handlerDefault;
-
- delete m_renderer;
- delete m_scheme;
-}
-
-wxRenderer *wxMetalTheme::GetRenderer()
-{
- if ( !m_renderer )
- {
- m_renderer = new wxMetalRenderer(GetColourScheme());
- }
-
- return m_renderer;
-}
-
-wxArtProvider *wxMetalTheme::GetArtProvider()
-{
- if ( !m_artProvider )
- {
- m_artProvider = new wxMetalArtProvider;
- }
-
- return m_artProvider;
-}
-
-wxInputHandler *wxMetalTheme::GetDefaultInputHandler()
-{
- if ( !m_handlerDefault )
- {
- m_handlerDefault = new wxMetalInputHandler(m_renderer);
- }
-
- return m_handlerDefault;
-}
-
-wxInputHandler *wxMetalTheme::GetInputHandler(const wxString& control)
-{
- wxInputHandler *handler;
- int n = m_handlerNames.Index(control);
- if ( n == wxNOT_FOUND )
- {
- // create a new handler
- if ( control == wxINP_HANDLER_SCROLLBAR )
- handler = new wxMetalScrollBarInputHandler(m_renderer,
- GetDefaultInputHandler());
-#if wxUSE_BUTTON
- else if ( control == wxINP_HANDLER_BUTTON )
- handler = new wxStdButtonInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_BUTTON
-#if wxUSE_CHECKBOX
- else if ( control == wxINP_HANDLER_CHECKBOX )
- handler = new wxMetalCheckboxInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_CHECKBOX
-#if wxUSE_COMBOBOX
- else if ( control == wxINP_HANDLER_COMBOBOX )
- handler = new wxStdComboBoxInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_COMBOBOX
-#if wxUSE_LISTBOX
- else if ( control == wxINP_HANDLER_LISTBOX )
- handler = new wxStdListboxInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_LISTBOX
-#if wxUSE_CHECKLISTBOX
- else if ( control == wxINP_HANDLER_CHECKLISTBOX )
- handler = new wxStdCheckListboxInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_CHECKLISTBOX
-#if wxUSE_TEXTCTRL
- else if ( control == wxINP_HANDLER_TEXTCTRL )
- handler = new wxMetalTextCtrlInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_TEXTCTRL
-#if wxUSE_SLIDER
- else if ( control == wxINP_HANDLER_SLIDER )
- handler = new wxStdSliderButtonInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_SLIDER
-#if wxUSE_SPINBTN
- else if ( control == wxINP_HANDLER_SPINBTN )
- handler = new wxStdSpinButtonInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_SPINBTN
-#if wxUSE_NOTEBOOK
- else if ( control == wxINP_HANDLER_NOTEBOOK )
- handler = new wxStdNotebookInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_NOTEBOOK
-#if wxUSE_STATUSBAR
- else if ( control == wxINP_HANDLER_STATUSBAR )
- handler = new wxMetalStatusBarInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_STATUSBAR
-#if wxUSE_TOOLBAR
- else if ( control == wxINP_HANDLER_TOOLBAR )
- handler = new wxStdToolbarInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_TOOLBAR
- else if ( control == wxINP_HANDLER_TOPLEVEL )
- handler = new wxMetalFrameInputHandler(GetDefaultInputHandler());
- else
- handler = GetDefaultInputHandler();
-
- n = m_handlerNames.Add(control);
- m_handlers.Insert(handler, n);
- }
- else // we already have it
- {
- handler = m_handlers[n];
- }
-
- return handler;
-}
-
-wxColourScheme *wxMetalTheme::GetColourScheme()
-{
- if ( !m_scheme )
- {
- m_scheme = new wxMetalColourScheme;
- }
- return m_scheme;
-}
-
-// ============================================================================
-// wxMetalColourScheme
-// ============================================================================
-
-wxColour wxMetalColourScheme::GetBackground(wxWindow *win) const
-{
- wxColour col;
- if ( win->UseBgCol() )
- {
- // use the user specified colour
- col = win->GetBackgroundColour();
- }
-
- if ( win->IsContainerWindow() )
- {
- wxTextCtrl *text = wxDynamicCast(win, wxTextCtrl);
- if ( text )
- {
- if ( !text->IsEnabled() ) // not IsEditable()
- col = Get(CONTROL);
- //else: execute code below
- }
-
- if ( !col.Ok() )
- {
- // doesn't depend on the state
- col = Get(WINDOW);
- }
- }
- else
- {
- if ( win->HasDialogBackground() )
- {
- col = win->GetParent()->GetBackgroundColour();
- return col;
- }
-
- int flags = win->GetStateFlags();
-
- // the colour set by the user should be used for the normal state
- // and for the states for which we don't have any specific colours
- if ( !col.Ok() || (flags & wxCONTROL_PRESSED) != 0 )
- {
- if ( wxDynamicCast(win, wxScrollBar) )
- col = Get(flags & wxCONTROL_PRESSED ? SCROLLBAR_PRESSED
- : SCROLLBAR);
- else
- col = Get(CONTROL);
- }
- }
-
- return col;
-}
-
-wxColour wxMetalColourScheme::Get(wxMetalColourScheme::StdColour col) const
-{
- switch ( col )
- {
- // use the system colours under Windows
-#if defined(__WXMSW__)
- case WINDOW: return wxColour(GetSysColor(COLOR_WINDOW));
-
- case CONTROL_PRESSED:
- case CONTROL_CURRENT:
- case CONTROL: return wxColour(GetSysColor(COLOR_BTNFACE));
-
- case CONTROL_TEXT: return wxColour(GetSysColor(COLOR_BTNTEXT));
-
-#if defined(COLOR_3DLIGHT)
- case SCROLLBAR: return wxColour(GetSysColor(COLOR_3DLIGHT));
-#else
- case SCROLLBAR: return wxColour(0xe0e0e0);
-#endif
- case SCROLLBAR_PRESSED: return wxColour(GetSysColor(COLOR_BTNTEXT));
-
- case HIGHLIGHT: return wxColour(GetSysColor(COLOR_HIGHLIGHT));
- case HIGHLIGHT_TEXT: return wxColour(GetSysColor(COLOR_HIGHLIGHTTEXT));
-
-#if defined(COLOR_3DDKSHADOW)
- case SHADOW_DARK: return wxColour(GetSysColor(COLOR_3DDKSHADOW));
-#else
- case SHADOW_DARK: return wxColour(GetSysColor(COLOR_3DHADOW));
-#endif
-
- case CONTROL_TEXT_DISABLED:
- case SHADOW_HIGHLIGHT: return wxColour(GetSysColor(COLOR_BTNHIGHLIGHT));
-
- case SHADOW_IN: return wxColour(GetSysColor(COLOR_BTNFACE));
-
- case CONTROL_TEXT_DISABLED_SHADOW:
- case SHADOW_OUT: return wxColour(GetSysColor(COLOR_BTNSHADOW));
-
- case TITLEBAR: return wxColour(GetSysColor(COLOR_INACTIVECAPTION));
- case TITLEBAR_ACTIVE: return wxColour(GetSysColor(COLOR_ACTIVECAPTION));
- case TITLEBAR_TEXT: return wxColour(GetSysColor(COLOR_INACTIVECAPTIONTEXT));
- case TITLEBAR_ACTIVE_TEXT: return wxColour(GetSysColor(COLOR_CAPTIONTEXT));
-
- case DESKTOP: return wxColour(0x808000);
-#else // !__WXMSW__
- // use the standard Windows colours elsewhere
- case WINDOW: return *wxWHITE;
-
- case CONTROL_PRESSED:
- case CONTROL_CURRENT:
- case CONTROL: return wxColour(0xc0c0c0);
-
- case CONTROL_TEXT: return *wxBLACK;
-
- case SCROLLBAR: return wxColour(0xe0e0e0);
- case SCROLLBAR_PRESSED: return *wxBLACK;
-
- case HIGHLIGHT: return wxColour(0x800000);
- case HIGHLIGHT_TEXT: return wxColour(0xffffff);
-
- case SHADOW_DARK: return *wxBLACK;
-
- case CONTROL_TEXT_DISABLED:return wxColour(0xe0e0e0);
- case SHADOW_HIGHLIGHT: return wxColour(0xffffff);
-
- case SHADOW_IN: return wxColour(0xc0c0c0);
-
- case CONTROL_TEXT_DISABLED_SHADOW:
- case SHADOW_OUT: return wxColour(0x7f7f7f);
-
- case TITLEBAR: return wxColour(0xaeaaae);
- case TITLEBAR_ACTIVE: return wxColour(0x820300);
- case TITLEBAR_TEXT: return wxColour(0xc0c0c0);
- case TITLEBAR_ACTIVE_TEXT:return *wxWHITE;
-
- case DESKTOP: return wxColour(0x808000);
-#endif // __WXMSW__
-
- case GAUGE: return Get(HIGHLIGHT);
-
- case MAX:
- default:
- wxFAIL_MSG(_T("invalid standard colour"));
- return *wxBLACK;
- }
-}
-
-// ============================================================================
-// wxMetalRenderer
-// ============================================================================
-
-// ----------------------------------------------------------------------------
-// construction
-// ----------------------------------------------------------------------------
-
-wxMetalRenderer::wxMetalRenderer(const wxColourScheme *scheme)
-{
- // init data
- m_scheme = scheme;
- m_sizeScrollbarArrow = wxSize(16, 16);
-
- // init colours and pens
- m_penBlack = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_DARK), 0, wxSOLID);
-
- m_colDarkGrey = wxSCHEME_COLOUR(scheme, SHADOW_OUT);
- m_penDarkGrey = wxPen(m_colDarkGrey, 0, wxSOLID);
-
- m_penLightGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_IN), 0, wxSOLID);
-
- m_colHighlight = wxSCHEME_COLOUR(scheme, SHADOW_HIGHLIGHT);
- m_penHighlight = wxPen(m_colHighlight, 0, wxSOLID);
-
- m_titlebarFont = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
- m_titlebarFont.SetWeight(wxFONTWEIGHT_BOLD);
-
- // init the arrow bitmaps
- static const size_t ARROW_WIDTH = 7;
- static const size_t ARROW_LENGTH = 4;
-
- wxMask *mask;
- wxMemoryDC dcNormal,
- dcDisabled,
- dcInverse;
- for ( size_t n = 0; n < Arrow_Max; n++ )
- {
- bool isVertical = n > Arrow_Right;
- int w, h;
- if ( isVertical )
- {
- w = ARROW_WIDTH;
- h = ARROW_LENGTH;
- }
- else
- {
- h = ARROW_WIDTH;
- w = ARROW_LENGTH;
- }
-
- // disabled arrow is larger because of the shadow
- m_bmpArrows[Arrow_Normal][n].Create(w, h);
- m_bmpArrows[Arrow_Disabled][n].Create(w + 1, h + 1);
-
- dcNormal.SelectObject(m_bmpArrows[Arrow_Normal][n]);
- dcDisabled.SelectObject(m_bmpArrows[Arrow_Disabled][n]);
-
- dcNormal.SetBackground(*wxWHITE_BRUSH);
- dcDisabled.SetBackground(*wxWHITE_BRUSH);
- dcNormal.Clear();
- dcDisabled.Clear();
-
- dcNormal.SetPen(m_penBlack);
- dcDisabled.SetPen(m_penDarkGrey);
-
- // calculate the position of the point of the arrow
- wxCoord x1, y1;
- if ( isVertical )
- {
- x1 = (ARROW_WIDTH - 1)/2;
- y1 = n == Arrow_Up ? 0 : ARROW_LENGTH - 1;
- }
- else // horizontal
- {
- x1 = n == Arrow_Left ? 0 : ARROW_LENGTH - 1;
- y1 = (ARROW_WIDTH - 1)/2;
- }
-
- wxCoord x2 = x1,
- y2 = y1;
-
- if ( isVertical )
- x2++;
- else
- y2++;
-
- for ( size_t i = 0; i < ARROW_LENGTH; i++ )
- {
- dcNormal.DrawLine(x1, y1, x2, y2);
- dcDisabled.DrawLine(x1, y1, x2, y2);
-
- if ( isVertical )
- {
- x1--;
- x2++;
-
- if ( n == Arrow_Up )
- {
- y1++;
- y2++;
- }
- else // down arrow
- {
- y1--;
- y2--;
- }
- }
- else // left or right arrow
- {
- y1--;
- y2++;
-
- if ( n == Arrow_Left )
- {
- x1++;
- x2++;
- }
- else
- {
- x1--;
- x2--;
- }
- }
- }
-
- // draw the shadow for the disabled one
- dcDisabled.SetPen(m_penHighlight);
- switch ( n )
- {
- case Arrow_Left:
- y1 += 2;
- dcDisabled.DrawLine(x1, y1, x2, y2);
- break;
-
- case Arrow_Right:
- x1 = ARROW_LENGTH - 1;
- y1 = (ARROW_WIDTH - 1)/2 + 1;
- x2 = 0;
- y2 = ARROW_WIDTH;
- dcDisabled.DrawLine(x1, y1, x2, y2);
- dcDisabled.DrawLine(++x1, y1, x2, ++y2);
- break;
-
- case Arrow_Up:
- x1 += 2;
- dcDisabled.DrawLine(x1, y1, x2, y2);
- break;
-
- case Arrow_Down:
- x1 = ARROW_WIDTH - 1;
- y1 = 1;
- x2 = (ARROW_WIDTH - 1)/2;
- y2 = ARROW_LENGTH;
- dcDisabled.DrawLine(x1, y1, x2, y2);
- dcDisabled.DrawLine(++x1, y1, x2, ++y2);
- break;
-
- }
-
- // create the inversed bitmap but only for the right arrow as we only
- // use it for the menus
- if ( n == Arrow_Right )
- {
- m_bmpArrows[Arrow_Inversed][n].Create(w, h);
- dcInverse.SelectObject(m_bmpArrows[Arrow_Inversed][n]);
- dcInverse.Clear();
- dcInverse.Blit(0, 0, w, h,
- &dcNormal, 0, 0,
- wxXOR);
- dcInverse.SelectObject(wxNullBitmap);
-
- mask = new wxMask(m_bmpArrows[Arrow_Inversed][n], *wxBLACK);
- m_bmpArrows[Arrow_Inversed][n].SetMask(mask);
-
- m_bmpArrows[Arrow_InversedDisabled][n].Create(w, h);
- dcInverse.SelectObject(m_bmpArrows[Arrow_InversedDisabled][n]);
- dcInverse.Clear();
- dcInverse.Blit(0, 0, w, h,
- &dcDisabled, 0, 0,
- wxXOR);
- dcInverse.SelectObject(wxNullBitmap);
-
- mask = new wxMask(m_bmpArrows[Arrow_InversedDisabled][n], *wxBLACK);
- m_bmpArrows[Arrow_InversedDisabled][n].SetMask(mask);
- }
-
- dcNormal.SelectObject(wxNullBitmap);
- dcDisabled.SelectObject(wxNullBitmap);
-
- mask = new wxMask(m_bmpArrows[Arrow_Normal][n], *wxWHITE);
- m_bmpArrows[Arrow_Normal][n].SetMask(mask);
- mask = new wxMask(m_bmpArrows[Arrow_Disabled][n], *wxWHITE);
- m_bmpArrows[Arrow_Disabled][n].SetMask(mask);
-
- m_bmpArrows[Arrow_Pressed][n] = m_bmpArrows[Arrow_Normal][n];
- }
-
- // init the frame buttons bitmaps
- m_bmpFrameButtons[FrameButton_Close] = wxBitmap(frame_button_close_xpm);
- m_bmpFrameButtons[FrameButton_Minimize] = wxBitmap(frame_button_minimize_xpm);
- m_bmpFrameButtons[FrameButton_Maximize] = wxBitmap(frame_button_maximize_xpm);
- m_bmpFrameButtons[FrameButton_Restore] = wxBitmap(frame_button_restore_xpm);
- m_bmpFrameButtons[FrameButton_Help] = wxBitmap(frame_button_help_xpm);
-}
-
-// ----------------------------------------------------------------------------
-// border stuff
-// ----------------------------------------------------------------------------
-
-/*
- The raised border in Metal looks like this:
-
- IIIIIIIIIIIIIIIIIIIIIIB
- I GB
- I GB I = white (HILIGHT)
- I GB H = light grey (LIGHT)
- I GB G = dark grey (SHADOI)
- I GB B = black (DKSHADOI)
- I GB I = hIghlight (COLOR_3DHILIGHT)
- I GB
- IGGGGGGGGGGGGGGGGGGGGGB
- BBBBBBBBBBBBBBBBBBBBBBB
-
- The sunken border looks like this:
-
- GGGGGGGGGGGGGGGGGGGGGGI
- GBBBBBBBBBBBBBBBBBBBBHI
- GB HI
- GB HI
- GB HI
- GB HI
- GB HI
- GB HI
- GHHHHHHHHHHHHHHHHHHHHHI
- IIIIIIIIIIIIIIIIIIIIIII
-
- The static border (used for the controls which don't get focus) is like
- this:
-
- GGGGGGGGGGGGGGGGGGGGGGW
- G W
- G W
- G W
- G W
- G W
- G W
- G W
- WWWWWWWWWWWWWWWWWWWWWWW
-
- The most complicated is the double border:
-
- HHHHHHHHHHHHHHHHHHHHHHB
- HWWWWWWWWWWWWWWWWWWWWGB
- HWHHHHHHHHHHHHHHHHHHHGB
- HWH HGB
- HWH HGB
- HWH HGB
- HWH HGB
- HWHHHHHHHHHHHHHHHHHHHGB
- HGGGGGGGGGGGGGGGGGGGGGB
- BBBBBBBBBBBBBBBBBBBBBBB
-
- And the simple border is, well, simple:
-
- BBBBBBBBBBBBBBBBBBBBBBB
- B B
- B B
- B B
- B B
- B B
- B B
- B B
- B B
- BBBBBBBBBBBBBBBBBBBBBBB
-*/
-
-void wxMetalRenderer::DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen)
-{
- // draw
- dc.SetPen(pen);
- dc.SetBrush(*wxTRANSPARENT_BRUSH);
- dc.DrawRectangle(*rect);
-
- // adjust the rect
- rect->Inflate(-1);
-}
-
-void wxMetalRenderer::DrawHalfRect(wxDC& dc, wxRect *rect, const wxPen& pen)
-{
- // draw the bottom and right sides
- dc.SetPen(pen);
- dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
- rect->GetRight() + 1, rect->GetBottom());
- dc.DrawLine(rect->GetRight(), rect->GetTop(),
- rect->GetRight(), rect->GetBottom());
-
- // adjust the rect
- rect->width--;
- rect->height--;
-}
-
-void wxMetalRenderer::DrawShadedRect(wxDC& dc, wxRect *rect,
- const wxPen& pen1, const wxPen& pen2)
-{
- // draw the rectangle
- dc.SetPen(pen1);
- dc.DrawLine(rect->GetLeft(), rect->GetTop(),
- rect->GetLeft(), rect->GetBottom());
- dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
- rect->GetRight(), rect->GetTop());
- dc.SetPen(pen2);
- dc.DrawLine(rect->GetRight(), rect->GetTop(),
- rect->GetRight(), rect->GetBottom());
- dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
- rect->GetRight() + 1, rect->GetBottom());
-
- // adjust the rect
- rect->Inflate(-1);
-}
-
-void wxMetalRenderer::DrawRaisedBorder(wxDC& dc, wxRect *rect)
-{
- DrawShadedRect(dc, rect, m_penHighlight, m_penBlack);
- DrawShadedRect(dc, rect, m_penLightGrey, m_penDarkGrey);
-}
-
-void wxMetalRenderer::DrawSunkenBorder(wxDC& dc, wxRect *rect)
-{
- DrawShadedRect(dc, rect, m_penDarkGrey, m_penHighlight);
- DrawShadedRect(dc, rect, m_penBlack, m_penLightGrey);
-}
-
-void wxMetalRenderer::DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed)
-{
- if ( isPressed )
- {
- DrawRect(dc, rect, m_penDarkGrey);
-
- // the arrow is usually drawn inside border of width 2 and is offset by
- // another pixel in both directions when it's pressed - as the border
- // in this case is more narrow as well, we have to adjust rect like
- // this:
- rect->Inflate(-1);
- rect->x++;
- rect->y++;
- }
- else
- {
- DrawShadedRect(dc, rect, m_penLightGrey, m_penBlack);
- DrawShadedRect(dc, rect, m_penHighlight, m_penDarkGrey);
- }
-}
-
-void wxMetalRenderer::DrawBorder(wxDC& dc,
- wxBorder border,
- const wxRect& rectTotal,
- int WXUNUSED(flags),
- wxRect *rectIn)
-{
- int i;
-
- wxRect rect = rectTotal;
-
- switch ( border )
- {
- case wxBORDER_SUNKEN:
- for ( i = 0; i < BORDER_THICKNESS / 2; i++ )
- {
- DrawSunkenBorder(dc, &rect);
- }
- break;
-
- case wxBORDER_STATIC:
- DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
- break;
-
- case wxBORDER_RAISED:
- for ( i = 0; i < BORDER_THICKNESS / 2; i++ )
- {
- DrawRaisedBorder(dc, &rect);
- }
- break;
-
- case wxBORDER_DOUBLE:
- DrawArrowBorder(dc, &rect);
- DrawRect(dc, &rect, m_penLightGrey);
- break;
-
- case wxBORDER_SIMPLE:
- for ( i = 0; i < BORDER_THICKNESS / 2; i++ )
- {
- DrawRect(dc, &rect, m_penBlack);
- }
- break;
-
- default:
- wxFAIL_MSG(_T("unknown border type"));
- // fall through
-
- case wxBORDER_DEFAULT:
- case wxBORDER_NONE:
- break;
- }
-
- if ( rectIn )
- *rectIn = rect;
-}
-
-wxRect wxMetalRenderer::GetBorderDimensions(wxBorder border) const
-{
- wxCoord width;
- switch ( border )
- {
- case wxBORDER_RAISED:
- case wxBORDER_SUNKEN:
- width = BORDER_THICKNESS;
- break;
-
- case wxBORDER_SIMPLE:
- case wxBORDER_STATIC:
- width = 1;
- break;
-
- case wxBORDER_DOUBLE:
- width = 3;
- break;
-
- default:
- {
- // char *crash = NULL;
- // *crash = 0;
- wxFAIL_MSG(_T("unknown border type"));
- // fall through
- }
-
- case wxBORDER_DEFAULT:
- case wxBORDER_NONE:
- width = 0;
- break;
- }
-
- wxRect rect;
- rect.x =
- rect.y =
- rect.width =
- rect.height = width;
-
- return rect;
-}
-
-bool wxMetalRenderer::AreScrollbarsInsideBorder() const
-{
- return TRUE;
-}
-
-// ----------------------------------------------------------------------------
-// borders
-// ----------------------------------------------------------------------------
-
-void wxMetalRenderer::DrawTextBorder(wxDC& dc,
- wxBorder border,
- const wxRect& rect,
- int flags,
- wxRect *rectIn)
-{
- // text controls are not special under windows
- DrawBorder(dc, border, rect, flags, rectIn);
-}
-
-void wxMetalRenderer::DrawButtonBorder(wxDC& dc,
- const wxRect& rectTotal,
- int flags,
- wxRect *rectIn)
-{
- wxRect rect = rectTotal;
-
- if ( flags & wxCONTROL_PRESSED )
- {
- // button pressed: draw a double border around it
- DrawRect(dc, &rect, m_penBlack);
- DrawRect(dc, &rect, m_penDarkGrey);
- }
- else
- {
- // button not pressed
-
- if ( flags & (wxCONTROL_FOCUSED | wxCONTROL_ISDEFAULT) )
- {
- // button either default or focused (or both): add an extra border around it
- DrawRect(dc, &rect, m_penBlack);
- }
-
- // now draw a normal button
- DrawShadedRect(dc, &rect, m_penHighlight, m_penBlack);
- DrawHalfRect(dc, &rect, m_penDarkGrey);
- }
-
- if ( rectIn )
- {
- *rectIn = rect;
- }
-}
-
-// ----------------------------------------------------------------------------
-// lines and frame
-// ----------------------------------------------------------------------------
-
-void wxMetalRenderer::DrawHorizontalLine(wxDC& dc,
- wxCoord y, wxCoord x1, wxCoord x2)
-{
- dc.SetPen(m_penDarkGrey);
- dc.DrawLine(x1, y, x2 + 1, y);
- dc.SetPen(m_penHighlight);
- y++;
- dc.DrawLine(x1, y, x2 + 1, y);
-}
-
-void wxMetalRenderer::DrawVerticalLine(wxDC& dc,
- wxCoord x, wxCoord y1, wxCoord y2)
-{
- dc.SetPen(m_penDarkGrey);
- dc.DrawLine(x, y1, x, y2 + 1);
- dc.SetPen(m_penHighlight);
- x++;
- dc.DrawLine(x, y1, x, y2 + 1);
-}
-
-void wxMetalRenderer::DrawFrame(wxDC& dc,
- const wxString& label,
- const wxRect& rect,
- int flags,
- int alignment,
- int indexAccel)
-{
- wxCoord height = 0; // of the label
- wxRect rectFrame = rect;
- if ( !label.empty() )
- {
- // the text should touch the top border of the rect, so the frame
- // itself should be lower
- dc.GetTextExtent(label, NULL, &height);
- rectFrame.y += height / 2;
- rectFrame.height -= height / 2;
-
- // we have to draw each part of the frame individually as we can't
- // erase the background beyond the label as it might contain some
- // pixmap already, so drawing everything and then overwriting part of
- // the frame with label doesn't work
-
- // TODO: the +5 and space insertion should be customizable
-
- wxRect rectText;
- rectText.x = rectFrame.x + 5;
- rectText.y = rect.y;
- rectText.width = rectFrame.width - 7; // +2 border width
- rectText.height = height;
-
- wxString label2;
- label2 << _T(' ') << label << _T(' ');
- if ( indexAccel != -1 )
- {
- // adjust it as we prepended a space
- indexAccel++;
- }
-
- wxRect rectLabel;
- DrawLabel(dc, label2, rectText, flags, alignment, indexAccel, &rectLabel);
-
- StandardDrawFrame(dc, rectFrame, rectLabel);
- }
- else
- {
- // just draw the complete frame
- DrawShadedRect(dc, &rectFrame, m_penDarkGrey, m_penHighlight);
- DrawShadedRect(dc, &rectFrame, m_penHighlight, m_penDarkGrey);
- }
-}
-
-// ----------------------------------------------------------------------------
-// label
-// ----------------------------------------------------------------------------
-
-void wxMetalRenderer::DrawFocusRect(wxDC& dc, const wxRect& rect)
-{
- // VZ: this doesn't work under Windows, the dotted pen has dots of 3
- // pixels each while we really need dots here... PS_ALTERNATE might
- // work, but it is for NT 5 only
-#if 0
- DrawRect(dc, &rect, wxPen(*wxBLACK, 0, wxDOT));
-#else
- // draw the pixels manually: note that to behave in the same manner as
- // DrawRect(), we must exclude the bottom and right borders from the
- // rectangle
- wxCoord x1 = rect.GetLeft(),
- y1 = rect.GetTop(),
- x2 = rect.GetRight(),
- y2 = rect.GetBottom();
-
- dc.SetPen(wxPen(*wxBLACK, 0, wxSOLID));
-
- // this seems to be closer than what Windows does than wxINVERT although
- // I'm still not sure if it's correct
- dc.SetLogicalFunction(wxAND_REVERSE);
-
- wxCoord z;
- for ( z = x1 + 1; z < x2; z += 2 )
- dc.DrawPoint(z, rect.GetTop());
-
- wxCoord shift = z == x2 ? 0 : 1;
- for ( z = y1 + shift; z < y2; z += 2 )
- dc.DrawPoint(x2, z);
-
- shift = z == y2 ? 0 : 1;
- for ( z = x2 - shift; z > x1; z -= 2 )
- dc.DrawPoint(z, y2);
-
- shift = z == x1 ? 0 : 1;
- for ( z = y2 - shift; z > y1; z -= 2 )
- dc.DrawPoint(x1, z);
-
- dc.SetLogicalFunction(wxCOPY);
-#endif // 0/1
-}
-
-void wxMetalRenderer::DrawLabelShadow(wxDC& dc,
- const wxString& label,
- const wxRect& rect,
- int alignment,
- int indexAccel)
-{
- // draw shadow of the text
- dc.SetTextForeground(m_colHighlight);
- wxRect rectShadow = rect;
- rectShadow.x++;
- rectShadow.y++;
- dc.DrawLabel(label, rectShadow, alignment, indexAccel);
-
- // make the text grey
- dc.SetTextForeground(m_colDarkGrey);
-}
-
-void wxMetalRenderer::DrawLabel(wxDC& dc,
- const wxString& label,
- const wxRect& rect,
- int flags,
- int alignment,
- int indexAccel,
- wxRect *rectBounds)
-{
- DoDrawLabel(dc, label, rect, flags, alignment, indexAccel, rectBounds);
-}
-
-void wxMetalRenderer::DoDrawLabel(wxDC& dc,
- const wxString& label,
- const wxRect& rect,
- int flags,
- int alignment,
- int indexAccel,
- wxRect *rectBounds,
- const wxPoint& focusOffset)
-{
- // the underscores are not drawn for focused controls in wxMSW
- if ( flags & wxCONTROL_FOCUSED )
- {
- indexAccel = -1;
- }
-
- if ( flags & wxCONTROL_DISABLED )
- {
- // the combination of wxCONTROL_SELECTED and wxCONTROL_DISABLED
- // currently only can happen for a menu item and it seems that Windows
- // doesn't draw the shadow in this case, so we don't do it neither
- if ( flags & wxCONTROL_SELECTED )
- {
- // just make the label text greyed out
- dc.SetTextForeground(m_colDarkGrey);
- }
- else // draw normal disabled label
- {
- DrawLabelShadow(dc, label, rect, alignment, indexAccel);
- }
- }
-
- wxRect rectLabel;
- dc.DrawLabel(label, wxNullBitmap, rect, alignment, indexAccel, &rectLabel);
-
- if ( flags & wxCONTROL_DISABLED )
- {
- // restore the fg colour
- dc.SetTextForeground(*wxBLACK);
- }
-
- if ( flags & wxCONTROL_FOCUSED )
- {
- if ( focusOffset.x || focusOffset.y )
- {
- rectLabel.Inflate(focusOffset.x, focusOffset.y);
- }
-
- DrawFocusRect(dc, rectLabel);
- }
-
- if ( rectBounds )
- *rectBounds = rectLabel;
-}
-
-void wxMetalRenderer::DrawButtonLabel(wxDC& dc,
- const wxString& label,
- const wxBitmap& image,
- const wxRect& rect,
- int flags,
- int alignment,
- int indexAccel,
- wxRect *rectBounds)
-{
- // the underscores are not drawn for focused controls in wxMSW
- if ( flags & wxCONTROL_PRESSED )
- {
- indexAccel = -1;
- }
-
- wxRect rectLabel = rect;
- if ( !label.empty() )
- {
- // shift the label if a button is pressed
- if ( flags & wxCONTROL_PRESSED )
- {
- rectLabel.x++;
- rectLabel.y++;
- }
-
- if ( flags & wxCONTROL_DISABLED )
- {
- DrawLabelShadow(dc, label, rectLabel, alignment, indexAccel);
- }
-
- // leave enough space for the focus rectangle
- if ( flags & wxCONTROL_FOCUSED )
- {
- rectLabel.Inflate(-2);
- }
- }
-
- dc.DrawLabel(label, image, rectLabel, alignment, indexAccel, rectBounds);
-
- if ( !label.empty() && (flags & wxCONTROL_FOCUSED) )
- {
- if ( flags & wxCONTROL_PRESSED )
- {
- // the focus rectangle is never pressed, so undo the shift done
- // above
- rectLabel.x--;
- rectLabel.y--;
- rectLabel.width--;
- rectLabel.height--;
- }
-
- DrawFocusRect(dc, rectLabel);
- }
-}
-
-// ----------------------------------------------------------------------------
-// (check)listbox items
-// ----------------------------------------------------------------------------
-
-void wxMetalRenderer::DrawItem(wxDC& dc,
- const wxString& label,
- const wxRect& rect,
- int flags)
-{
- wxDCTextColourChanger colChanger(dc);
-
- if ( flags & wxCONTROL_SELECTED )
- {
- colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
-
- wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
- dc.SetBrush(wxBrush(colBg, wxSOLID));
- dc.SetPen(wxPen(colBg, 0, wxSOLID));
- dc.DrawRectangle(rect);
- }
-
- wxRect rectText = rect;
- rectText.x += 2;
- rectText.width -= 2;
- dc.DrawLabel(label, wxNullBitmap, rectText);
-
- if ( flags & wxCONTROL_FOCUSED )
- {
- DrawFocusRect(dc, rect);
- }
-}
-
-void wxMetalRenderer::DrawCheckItem(wxDC& dc,
- const wxString& label,
- const wxBitmap& bitmap,
- const wxRect& rect,
- int flags)
-{
- wxBitmap bmp;
- if ( bitmap.Ok() )
- {
- bmp = bitmap;
- }
- else // use default bitmap
- {
- IndicatorStatus i = flags & wxCONTROL_CHECKED
- ? IndicatorStatus_Checked
- : IndicatorStatus_Unchecked;
-
- if ( !m_bmpCheckBitmaps[i].Ok() )
- {
- m_bmpCheckBitmaps[i] = wxBitmap(xpmChecked[i]);
- }
-
- bmp = m_bmpCheckBitmaps[i];
- }
-
- dc.DrawBitmap(bmp, rect.x, rect.y + (rect.height - bmp.GetHeight()) / 2 - 1,
- TRUE /* use mask */);
-
- wxRect rectLabel = rect;
- int bmpWidth = bmp.GetWidth();
- rectLabel.x += bmpWidth;
- rectLabel.width -= bmpWidth;
-
- DrawItem(dc, label, rectLabel, flags);
-}
-
-// ----------------------------------------------------------------------------
-// check/radio buttons
-// ----------------------------------------------------------------------------
-
-wxBitmap wxMetalRenderer::GetIndicator(IndicatorType indType, int flags)
-{
- IndicatorState indState;
- if ( flags & wxCONTROL_SELECTED )
- indState = flags & wxCONTROL_DISABLED ? IndicatorState_SelectedDisabled
- : IndicatorState_Selected;
- else if ( flags & wxCONTROL_DISABLED )
- indState = IndicatorState_Disabled;
- else if ( flags & wxCONTROL_PRESSED )
- indState = IndicatorState_Pressed;
- else
- indState = IndicatorState_Normal;
-
- IndicatorStatus indStatus = flags & wxCONTROL_CHECKED
- ? IndicatorStatus_Checked
- : IndicatorStatus_Unchecked;
-
- wxBitmap bmp = m_bmpIndicators[indType][indState][indStatus];
- if ( !bmp.Ok() )
- {
- const char **xpm = xpmIndicators[indType][indState][indStatus];
- if ( xpm )
- {
- // create and cache it
- bmp = wxBitmap(xpm);
- m_bmpIndicators[indType][indState][indStatus] = bmp;
- }
- }
-
- return bmp;
-}
-
-void wxMetalRenderer::DrawCheckOrRadioButton(wxDC& dc,
- const wxString& label,
- const wxBitmap& bitmap,
- const wxRect& rect,
- int flags,
- wxAlignment align,
- int indexAccel,
- wxCoord focusOffsetY)
-{
- // calculate the position of the bitmap and of the label
- wxCoord heightBmp = bitmap.GetHeight();
- wxCoord xBmp,
- yBmp = rect.y + (rect.height - heightBmp) / 2;
-
- wxRect rectLabel;
- dc.GetMultiLineTextExtent(label, NULL, &rectLabel.height);
- rectLabel.y = rect.y + (rect.height - rectLabel.height) / 2;
-
- // align label vertically with the bitmap - looks nicer like this
- rectLabel.y -= (rectLabel.height - heightBmp) % 2;
-
- // calc horz position
- if ( align == wxALIGN_RIGHT )
- {
- xBmp = rect.GetRight() - bitmap.GetWidth();
- rectLabel.x = rect.x + 3;
- rectLabel.SetRight(xBmp);
- }
- else // normal (checkbox to the left of the text) case
- {
- xBmp = rect.x;
- rectLabel.x = xBmp + bitmap.GetWidth() + 5;
- rectLabel.SetRight(rect.GetRight());
- }
-
- dc.DrawBitmap(bitmap, xBmp, yBmp, TRUE /* use mask */);
-
- DoDrawLabel(
- dc, label, rectLabel,
- flags,
- wxALIGN_LEFT | wxALIGN_TOP,
- indexAccel,
- NULL, // we don't need bounding rect
- // use custom vert focus rect offset
- wxPoint(FOCUS_RECT_OFFSET_X, focusOffsetY)
- );
-}
-
-void wxMetalRenderer::DrawRadioButton(wxDC& dc,
- const wxString& label,
- const wxBitmap& bitmap,
- const wxRect& rect,
- int flags,
- wxAlignment align,
- int indexAccel)
-{
- wxBitmap bmp;
- if ( bitmap.Ok() )
- bmp = bitmap;
- else
- bmp = GetRadioBitmap(flags);
-
- DrawCheckOrRadioButton(dc, label,
- bmp,
- rect, flags, align, indexAccel,
- FOCUS_RECT_OFFSET_Y); // default focus rect offset
-}
-
-void wxMetalRenderer::DrawCheckButton(wxDC& dc,
- const wxString& label,
- const wxBitmap& bitmap,
- const wxRect& rect,
- int flags,
- wxAlignment align,
- int indexAccel)
-{
- wxBitmap bmp;
- if ( bitmap.Ok() )
- bmp = bitmap;
- else
- bmp = GetCheckBitmap(flags);
-
- DrawCheckOrRadioButton(dc, label,
- bmp,
- rect, flags, align, indexAccel,
- 0); // no focus rect offset for checkboxes
-}
-
-void wxMetalRenderer::DrawToolBarButton(wxDC& dc,
- const wxString& label,
- const wxBitmap& bitmap,
- const wxRect& rectOrig,
- int flags)
-{
- if ( !label.empty() || bitmap.Ok() )
- {
- wxRect rect = rectOrig;
- rect.Deflate(BORDER_THICKNESS);
-
- if ( flags & wxCONTROL_PRESSED )
- {
- DrawBorder(dc, wxBORDER_SUNKEN, rect, flags);
- }
- else if ( flags & wxCONTROL_CURRENT )
- {
- DrawBorder(dc, wxBORDER_RAISED, rect, flags);
- }
-
- dc.DrawLabel(label, bitmap, rect, wxALIGN_CENTRE);
- }
- else // a separator
- {
- // leave a small gap aroudn the line, also account for the toolbar
- // border itself
- DrawVerticalLine(dc, rectOrig.x + rectOrig.width/2,
- rectOrig.y + 2*BORDER_THICKNESS,
- rectOrig.GetBottom() - BORDER_THICKNESS);
- }
-}
-
-// ----------------------------------------------------------------------------
-// text control
-// ----------------------------------------------------------------------------
-
-void wxMetalRenderer::DrawTextLine(wxDC& dc,
- const wxString& text,
- const wxRect& rect,
- int selStart,
- int selEnd,
- int flags)
-{
- // nothing special to do here
- StandardDrawTextLine(dc, text, rect, selStart, selEnd, flags);
-}
-
-void wxMetalRenderer::DrawLineWrapMark(wxDC& dc, const wxRect& rect)
-{
- // we don't draw them
-}
-
-// ----------------------------------------------------------------------------
-// notebook
-// ----------------------------------------------------------------------------
-
-void wxMetalRenderer::DrawTab(wxDC& dc,
- const wxRect& rectOrig,
- wxDirection dir,
- const wxString& label,
- const wxBitmap& bitmap,
- int flags,
- int indexAccel)
-{
- wxRect rect = rectOrig;
-
- // the current tab is drawn indented (to the top for default case) and
- // bigger than the other ones
- const wxSize indent = GetTabIndent();
- if ( flags & wxCONTROL_SELECTED )
- {
- switch ( dir )
- {
- default:
- wxFAIL_MSG(_T("invaild notebook tab orientation"));
- // fall through
-
- case wxTOP:
- rect.Inflate(indent.x, 0);
- rect.y -= indent.y;
- rect.height += indent.y;
- break;
-
- case wxBOTTOM:
- rect.Inflate(indent.x, 0);
- rect.height += indent.y;
- break;
-
- case wxLEFT:
- case wxRIGHT:
- wxFAIL_MSG(_T("TODO"));
- break;
- }
- }
-
- // draw the text, image and the focus around them (if necessary)
- wxRect rectLabel = rect;
- rectLabel.Deflate(1, 1);
- DrawButtonLabel(dc, label, bitmap, rectLabel,
- flags, wxALIGN_CENTRE, indexAccel);
-
- // now draw the tab border itself (maybe use DrawRoundedRectangle()?)
- static const wxCoord CUTOFF = 2; // radius of the rounded corner
- wxCoord x = rect.x,
- y = rect.y,
- x2 = rect.GetRight(),
- y2 = rect.GetBottom();
-
- // FIXME: all this code will break if the tab indent or the border width,
- // it is tied to the fact that both of them are equal to 2
- switch ( dir )
- {
- default:
- case wxTOP:
- dc.SetPen(m_penHighlight);
- dc.DrawLine(x, y2, x, y + CUTOFF);
- dc.DrawLine(x, y + CUTOFF, x + CUTOFF, y);
- dc.DrawLine(x + CUTOFF, y, x2 - CUTOFF + 1, y);
-
- dc.SetPen(m_penBlack);
- dc.DrawLine(x2, y2, x2, y + CUTOFF);
- dc.DrawLine(x2, y + CUTOFF, x2 - CUTOFF, y);
-
- dc.SetPen(m_penDarkGrey);
- dc.DrawLine(x2 - 1, y2, x2 - 1, y + CUTOFF - 1);
-
- if ( flags & wxCONTROL_SELECTED )
- {
- dc.SetPen(m_penLightGrey);
-
- // overwrite the part of the border below this tab
- dc.DrawLine(x + 1, y2 + 1, x2 - 1, y2 + 1);
-
- // and the shadow of the tab to the left of us
- dc.DrawLine(x + 1, y + CUTOFF + 1, x + 1, y2 + 1);
- }
- break;
-
- case wxBOTTOM:
- dc.SetPen(m_penHighlight);
- // we need to continue one pixel further to overwrite the corner of
- // the border for the selected tab
- dc.DrawLine(x, y - (flags & wxCONTROL_SELECTED ? 1 : 0),
- x, y2 - CUTOFF);
- dc.DrawLine(x, y2 - CUTOFF, x + CUTOFF, y2);
-
- dc.SetPen(m_penBlack);
- dc.DrawLine(x + CUTOFF, y2, x2 - CUTOFF + 1, y2);
- dc.DrawLine(x2, y, x2, y2 - CUTOFF);
- dc.DrawLine(x2, y2 - CUTOFF, x2 - CUTOFF, y2);
-
- dc.SetPen(m_penDarkGrey);
- dc.DrawLine(x + CUTOFF, y2 - 1, x2 - CUTOFF + 1, y2 - 1);
- dc.DrawLine(x2 - 1, y, x2 - 1, y2 - CUTOFF + 1);
-
- if ( flags & wxCONTROL_SELECTED )
- {
- dc.SetPen(m_penLightGrey);
-
- // overwrite the part of the (double!) border above this tab
- dc.DrawLine(x + 1, y - 1, x2 - 1, y - 1);
- dc.DrawLine(x + 1, y - 2, x2 - 1, y - 2);
-
- // and the shadow of the tab to the left of us
- dc.DrawLine(x + 1, y2 - CUTOFF, x + 1, y - 1);
- }
- break;
-
- case wxLEFT:
- case wxRIGHT:
- wxFAIL_MSG(_T("TODO"));
- }
-}
-
-// ----------------------------------------------------------------------------
-// slider
-// ----------------------------------------------------------------------------
-
-wxSize wxMetalRenderer::GetSliderThumbSize(const wxRect& rect,
- wxOrientation orient) const
-{
- wxSize size;
-
- wxRect rectShaft = GetSliderShaftRect(rect, orient);
- if ( orient == wxHORIZONTAL )
- {
- size.y = rect.height - 6;
- size.x = wxMin(size.y / 2, rectShaft.width);
- }
- else // vertical
- {
- size.x = rect.width - 6;
- size.y = wxMin(size.x / 2, rectShaft.height);
- }
-
- return size;
-}
-
-wxRect wxMetalRenderer::GetSliderShaftRect(const wxRect& rectOrig,
- wxOrientation orient) const
-{
- static const wxCoord SLIDER_MARGIN = 6;
-
- wxRect rect = rectOrig;
-
- if ( orient == wxHORIZONTAL )
- {
- // make the rect of minimal width and centre it
- rect.height = 2*BORDER_THICKNESS;
- rect.y = rectOrig.y + (rectOrig.height - rect.height) / 2;
- if ( rect.y < 0 )
- rect.y = 0;
-
- // leave margins on the sides
- rect.Deflate(SLIDER_MARGIN, 0);
- }
- else // vertical
- {
- // same as above but in other direction
- rect.width = 2*BORDER_THICKNESS;
- rect.x = rectOrig.x + (rectOrig.width - rect.width) / 2;
- if ( rect.x < 0 )
- rect.x = 0;
-
- rect.Deflate(0, SLIDER_MARGIN);
- }
-
- return rect;
-}
-
-void wxMetalRenderer::DrawSliderShaft(wxDC& dc,
- const wxRect& rectOrig,
- wxOrientation orient,
- int flags,
- wxRect *rectShaft)
-{
- if ( flags & wxCONTROL_FOCUSED )
- {
- DrawFocusRect(dc, rectOrig);
- }
-
- wxRect rect = GetSliderShaftRect(rectOrig, orient);
-
- if ( rectShaft )
- *rectShaft = rect;
-
- DrawSunkenBorder(dc, &rect);
-}
-
-void wxMetalRenderer::DrawSliderThumb(wxDC& dc,
- const wxRect& rect,
- wxOrientation orient,
- int flags)
-{
- /*
- we are drawing a shape of this form
-
- HHHHHHB <--- y
- H DB
- H DB
- H DB where H is hightlight colour
- H DB D dark grey
- H DB B black
- H DB
- H DB <--- y3
- H DB
- HDB
- B <--- y2
-
- ^ ^ ^
- | | |
- x x3 x2
-
- The interior of this shape is filled with the hatched brush if the thumb
- is pressed.
- */
-
- DrawBackground(dc, wxNullColour, rect, flags);
-
- bool transpose = orient == wxVERTICAL;
-
- wxCoord x, y, x2, y2;
- if ( transpose )
- {
- x = rect.y;
- y = rect.x;
- x2 = rect.GetBottom();
- y2 = rect.GetRight();
- }
- else
- {
- x = rect.x;
- y = rect.y;
- x2 = rect.GetRight();
- y2 = rect.GetBottom();
- }
-
- // the size of the pointed part of the thumb
- wxCoord sizeArrow = (transpose ? rect.height : rect.width) / 2;
-
- wxCoord x3 = x + sizeArrow,
- y3 = y2 - sizeArrow;
-
- dc.SetPen(m_penHighlight);
- DrawLine(dc, x, y, x2, y, transpose);
- DrawLine(dc, x, y + 1, x, y2 - sizeArrow, transpose);
- DrawLine(dc, x, y3, x3, y2, transpose);
-
- dc.SetPen(m_penBlack);
- DrawLine(dc, x3, y2, x2, y3, transpose);
- DrawLine(dc, x2, y3, x2, y - 1, transpose);
-
- dc.SetPen(m_penDarkGrey);
- DrawLine(dc, x3, y2 - 1, x2 - 1, y3, transpose);
- DrawLine(dc, x2 - 1, y3, x2 - 1, y, transpose);
-
- if ( flags & wxCONTROL_PRESSED )
- {
- // TODO: MSW fills the entire area inside, not just the rect
- wxRect rectInt = rect;
- if ( transpose )
- rectInt.SetRight(y3);
- else
- rectInt.SetBottom(y3);
- rectInt.Deflate(2);
-
-#if !defined(__WXMGL__)
- static const char *stipple_xpm[] = {
- /* columns rows colors chars-per-pixel */
- "2 2 2 1",
- " c None",
- "w c white",
- /* pixels */
- "w ",
- " w",
- };
-#else
- // VS: MGL can only do 8x8 stipple brushes
- static const char *stipple_xpm[] = {
- /* columns rows colors chars-per-pixel */
- "8 8 2 1",
- " c None",
- "w c white",
- /* pixels */
- "w w w w ",
- " w w w w",
- "w w w w ",
- " w w w w",
- "w w w w ",
- " w w w w",
- "w w w w ",
- " w w w w",
- };
-#endif
- dc.SetBrush(wxBrush(stipple_xpm));
-
- dc.SetTextForeground(wxSCHEME_COLOUR(m_scheme, SHADOW_HIGHLIGHT));
- dc.SetTextBackground(wxSCHEME_COLOUR(m_scheme, CONTROL));
- dc.SetPen(*wxTRANSPARENT_PEN);
- dc.DrawRectangle(rectInt);
- }
-}
-
-void wxMetalRenderer::DrawSliderTicks(wxDC& dc,
- const wxRect& rect,
- const wxSize& sizeThumb,
- wxOrientation orient,
- int start,
- int end,
- int step,
- int flags)
-{
- if ( end == start )
- {
- // empty slider?
- return;
- }
-
- // the variable names correspond to horizontal case, but they can be used
- // for both orientations
- wxCoord x1, x2, y1, y2, len, widthThumb;
- if ( orient == wxHORIZONTAL )
- {
- x1 = rect.GetLeft();
- x2 = rect.GetRight();
-
- // draw from bottom to top to leave one pixel space between the ticks
- // and the slider as Windows do
- y1 = rect.GetBottom();
- y2 = rect.GetTop();
-
- len = rect.width;
-
- widthThumb = sizeThumb.x;
- }
- else // vertical
- {
- x1 = rect.GetTop();
- x2 = rect.GetBottom();
-
- y1 = rect.GetRight();
- y2 = rect.GetLeft();
-
- len = rect.height;
-
- widthThumb = sizeThumb.y;
- }
-
- // the first tick should be positioned in such way that a thumb drawn in
- // the first position points down directly to it
- x1 += widthThumb / 2;
- x2 -= widthThumb / 2;
-
- // this also means that we have slightly less space for the ticks in
- // between the first and the last
- len -= widthThumb;
-
- dc.SetPen(m_penBlack);
-
- int range = end - start;
- for ( int n = 0; n < range; n += step )
- {
- wxCoord x = x1 + (len*n) / range;
-
- DrawLine(dc, x, y1, x, y2, orient == wxVERTICAL);
- }
-
- // always draw the line at the end position
- DrawLine(dc, x2, y1, x2, y2, orient == wxVERTICAL);
-}
-
-// ----------------------------------------------------------------------------
-// menu and menubar
-// ----------------------------------------------------------------------------
-
-// wxMetalMenuGeometryInfo: the wxMenuGeometryInfo used by wxMetalRenderer
-class WXDLLEXPORT wxMetalMenuGeometryInfo : public wxMenuGeometryInfo
-{
-public:
- virtual wxSize GetSize() const { return m_size; }
-
- wxCoord GetLabelOffset() const { return m_ofsLabel; }
- wxCoord GetAccelOffset() const { return m_ofsAccel; }
-
- wxCoord GetItemHeight() const { return m_heightItem; }
-
-private:
- // the total size of the menu
- wxSize m_size;
-
- // the offset of the start of the menu item label
- wxCoord m_ofsLabel;
-
- // the offset of the start of the accel label
- wxCoord m_ofsAccel;
-
- // the height of a normal (not separator) item
- wxCoord m_heightItem;
-
- friend wxMenuGeometryInfo *
- wxMetalRenderer::GetMenuGeometry(wxWindow *, const wxMenu&) const;
-};
-
-// FIXME: all constants are hardcoded but shouldn't be
-static const wxCoord MENU_LEFT_MARGIN = 9;
-static const wxCoord MENU_RIGHT_MARGIN = 18;
-static const wxCoord MENU_VERT_MARGIN = 3;
-
-// the margin around bitmap/check marks (on each side)
-static const wxCoord MENU_BMP_MARGIN = 2;
-
-// the margin between the labels and accel strings
-static const wxCoord MENU_ACCEL_MARGIN = 8;
-
-// the separator height in pixels: in fact, strangely enough, the real height
-// is 2 but Windows adds one extra pixel in the bottom margin, so take it into
-// account here
-static const wxCoord MENU_SEPARATOR_HEIGHT = 3;
-
-// the size of the standard checkmark bitmap
-static const wxCoord MENU_CHECK_SIZE = 9;
-
-void wxMetalRenderer::DrawMenuBarItem(wxDC& dc,
- const wxRect& rectOrig,
- const wxString& label,
- int flags,
- int indexAccel)
-{
- wxRect rect = rectOrig;
- rect.height--;
-
- wxDCTextColourChanger colChanger(dc);
-
- if ( flags & wxCONTROL_SELECTED )
- {
- colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
-
- wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
- dc.SetBrush(wxBrush(colBg, wxSOLID));
- dc.SetPen(wxPen(colBg, 0, wxSOLID));
- dc.DrawRectangle(rect);
- }
-
- // don't draw the focus rect around menu bar items
- DrawLabel(dc, label, rect, flags & ~wxCONTROL_FOCUSED,
- wxALIGN_CENTRE, indexAccel);
-}
-
-void wxMetalRenderer::DrawMenuItem(wxDC& dc,
- wxCoord y,
- const wxMenuGeometryInfo& gi,
- const wxString& label,
- const wxString& accel,
- const wxBitmap& bitmap,
- int flags,
- int indexAccel)
-{
- const wxMetalMenuGeometryInfo& geometryInfo =
- (const wxMetalMenuGeometryInfo&)gi;
-
- wxRect rect;
- rect.x = 0;
- rect.y = y;
- rect.width = geometryInfo.GetSize().x;
- rect.height = geometryInfo.GetItemHeight();
-
- // draw the selected item specially
- wxDCTextColourChanger colChanger(dc);
- if ( flags & wxCONTROL_SELECTED )
- {
- colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
-
- wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
- dc.SetBrush(wxBrush(colBg, wxSOLID));
- dc.SetPen(wxPen(colBg, 0, wxSOLID));
- dc.DrawRectangle(rect);
- }
-
- // draw the bitmap: use the bitmap provided or the standard checkmark for
- // the checkable items
- wxBitmap bmp = bitmap;
- if ( !bmp.Ok() && (flags & wxCONTROL_CHECKED) )
- {
- bmp = GetIndicator(IndicatorType_Menu, flags);
- }
-
- if ( bmp.Ok() )
- {
- rect.SetRight(geometryInfo.GetLabelOffset());
- wxControlRenderer::DrawBitmap(dc, bmp, rect);
- }
-
- // draw the label
- rect.x = geometryInfo.GetLabelOffset();
- rect.SetRight(geometryInfo.GetAccelOffset());
-
- DrawLabel(dc, label, rect, flags, wxALIGN_CENTRE_VERTICAL, indexAccel);
-
- // draw the accel string
- rect.x = geometryInfo.GetAccelOffset();
- rect.SetRight(geometryInfo.GetSize().x);
-
- // NB: no accel index here
- DrawLabel(dc, accel, rect, flags, wxALIGN_CENTRE_VERTICAL);
-
- // draw the submenu indicator
- if ( flags & wxCONTROL_ISSUBMENU )
- {
- rect.x = geometryInfo.GetSize().x - MENU_RIGHT_MARGIN;
- rect.width = MENU_RIGHT_MARGIN;
-
- wxArrowStyle arrowStyle;
- if ( flags & wxCONTROL_DISABLED )
- arrowStyle = flags & wxCONTROL_SELECTED ? Arrow_InversedDisabled
- : Arrow_Disabled;
- else if ( flags & wxCONTROL_SELECTED )
- arrowStyle = Arrow_Inversed;
- else
- arrowStyle = Arrow_Normal;
-
- DrawArrow(dc, rect, Arrow_Right, arrowStyle);
- }
-}
-
-void wxMetalRenderer::DrawMenuSeparator(wxDC& dc,
- wxCoord y,
- const wxMenuGeometryInfo& geomInfo)
-{
- DrawHorizontalLine(dc, y + MENU_VERT_MARGIN, 0, geomInfo.GetSize().x);
-}
-
-wxSize wxMetalRenderer::GetMenuBarItemSize(const wxSize& sizeText) const
-{
- wxSize size = sizeText;
-
- // FIXME: menubar height is configurable under Windows
- size.x += 12;
- size.y += 6;
-
- return size;
-}
-
-wxMenuGeometryInfo *wxMetalRenderer::GetMenuGeometry(wxWindow *win,
- const wxMenu& menu) const
-{
- // prepare the dc: for now we draw all the items with the system font
- wxClientDC dc(win);
- dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
-
- // the height of a normal item
- wxCoord heightText = dc.GetCharHeight();
-
- // the total height
- wxCoord height = 0;
-
- // the max length of label and accel strings: the menu width is the sum of
- // them, even if they're for different items (as the accels should be
- // aligned)
- //
- // the max length of the bitmap is never 0 as Windows always leaves enough
- // space for a check mark indicator
- wxCoord widthLabelMax = 0,
- widthAccelMax = 0,
- widthBmpMax = MENU_LEFT_MARGIN;
-
- for ( wxMenuItemList::Node *node = menu.GetMenuItems().GetFirst();
- node;
- node = node->GetNext() )
- {
- // height of this item
- wxCoord h;
-
- wxMenuItem *item = node->GetData();
- if ( item->IsSeparator() )
- {
- h = MENU_SEPARATOR_HEIGHT;
- }
- else // not separator
- {
- h = heightText;
-
- wxCoord widthLabel;
- dc.GetTextExtent(item->GetLabel(), &widthLabel, NULL);
- if ( widthLabel > widthLabelMax )
- {
- widthLabelMax = widthLabel;
- }
-
- wxCoord widthAccel;
- dc.GetTextExtent(item->GetAccelString(), &widthAccel, NULL);
- if ( widthAccel > widthAccelMax )
- {
- widthAccelMax = widthAccel;
- }
-
- const wxBitmap& bmp = item->GetBitmap();
- if ( bmp.Ok() )
- {
- wxCoord widthBmp = bmp.GetWidth();
- if ( widthBmp > widthBmpMax )
- widthBmpMax = widthBmp;
- }
- //else if ( item->IsCheckable() ): no need to check for this as
- // MENU_LEFT_MARGIN is big enough to show the check mark
- }
-
- h += 2*MENU_VERT_MARGIN;
-
- // remember the item position and height
- item->SetGeometry(height, h);
-
- height += h;
- }
-
- // bundle the metrics into a struct and return it
- wxMetalMenuGeometryInfo *gi = new wxMetalMenuGeometryInfo;
-
- gi->m_ofsLabel = widthBmpMax + 2*MENU_BMP_MARGIN;
- gi->m_ofsAccel = gi->m_ofsLabel + widthLabelMax;
- if ( widthAccelMax > 0 )
- {
- // if we actually have any accesl, add a margin
- gi->m_ofsAccel += MENU_ACCEL_MARGIN;
- }
-
- gi->m_heightItem = heightText + 2*MENU_VERT_MARGIN;
-
- gi->m_size.x = gi->m_ofsAccel + widthAccelMax + MENU_RIGHT_MARGIN;
- gi->m_size.y = height;
-
- return gi;
-}
-
-// ----------------------------------------------------------------------------
-// status bar
-// ----------------------------------------------------------------------------
-
-static const wxCoord STATBAR_BORDER_X = 2;
-static const wxCoord STATBAR_BORDER_Y = 2;
-
-wxSize wxMetalRenderer::GetStatusBarBorders(wxCoord *borderBetweenFields) const
-{
- if ( borderBetweenFields )
- *borderBetweenFields = 2;
-
- return wxSize(STATBAR_BORDER_X, STATBAR_BORDER_Y);
-}
-
-void wxMetalRenderer::DrawStatusField(wxDC& dc,
- const wxRect& rect,
- const wxString& label,
- int flags)
-{
- wxRect rectIn;
-
- if ( flags & wxCONTROL_ISDEFAULT )
- {
- // draw the size grip: it is a normal rect except that in the lower
- // right corner we have several bands which may be used for dragging
- // the status bar corner
- //
- // each band consists of 4 stripes: m_penHighlight, double
- // m_penDarkGrey and transparent one
- wxCoord x2 = rect.GetRight(),
- y2 = rect.GetBottom();
-
- // draw the upper left part of the rect normally
- dc.SetPen(m_penDarkGrey);
- dc.DrawLine(rect.GetLeft(), rect.GetTop(), rect.GetLeft(), y2);
- dc.DrawLine(rect.GetLeft() + 1, rect.GetTop(), x2, rect.GetTop());
-
- // draw the grey stripes of the grip
- size_t n;
- wxCoord ofs = WIDTH_STATUSBAR_GRIP_BAND - 1;
- for ( n = 0; n < NUM_STATUSBAR_GRIP_BANDS; n++, ofs += WIDTH_STATUSBAR_GRIP_BAND )
- {
- dc.DrawLine(x2 - ofs + 1, y2 - 1, x2, y2 - ofs);
- dc.DrawLine(x2 - ofs, y2 - 1, x2, y2 - ofs - 1);
- }
-
- // draw the white stripes
- dc.SetPen(m_penHighlight);
- ofs = WIDTH_STATUSBAR_GRIP_BAND + 1;
- for ( n = 0; n < NUM_STATUSBAR_GRIP_BANDS; n++, ofs += WIDTH_STATUSBAR_GRIP_BAND )
- {
- dc.DrawLine(x2 - ofs + 1, y2 - 1, x2, y2 - ofs);
- }
-
- // draw the remaining rect boundaries
- ofs -= WIDTH_STATUSBAR_GRIP_BAND;
- dc.DrawLine(x2, rect.GetTop(), x2, y2 - ofs + 1);
- dc.DrawLine(rect.GetLeft(), y2, x2 - ofs + 1, y2);
-
- rectIn = rect;
- rectIn.Deflate(1);
-
- rectIn.width -= STATUSBAR_GRIP_SIZE;
- }
- else // normal pane
- {
- DrawBorder(dc, wxBORDER_STATIC, rect, flags, &rectIn);
- }
-
- rectIn.Deflate(STATBAR_BORDER_X, STATBAR_BORDER_Y);
-
- wxDCClipper clipper(dc, rectIn);
- DrawLabel(dc, label, rectIn, flags, wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL);
-}
-
-// ----------------------------------------------------------------------------
-// combobox
-// ----------------------------------------------------------------------------
-
-void wxMetalRenderer::GetComboBitmaps(wxBitmap *bmpNormal,
- wxBitmap *bmpFocus,
- wxBitmap *bmpPressed,
- wxBitmap *bmpDisabled)
-{
- static const wxCoord widthCombo = 16;
- static const wxCoord heightCombo = 17;
-
- wxMemoryDC dcMem;
-
- if ( bmpNormal )
- {
- bmpNormal->Create(widthCombo, heightCombo);
- dcMem.SelectObject(*bmpNormal);
- DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo),
- Arrow_Down, Arrow_Normal);
- }
-
- if ( bmpPressed )
- {
- bmpPressed->Create(widthCombo, heightCombo);
- dcMem.SelectObject(*bmpPressed);
- DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo),
- Arrow_Down, Arrow_Pressed);
- }
-
- if ( bmpDisabled )
- {
- bmpDisabled->Create(widthCombo, heightCombo);
- dcMem.SelectObject(*bmpDisabled);
- DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo),
- Arrow_Down, Arrow_Disabled);
- }
-}
-
-// ----------------------------------------------------------------------------
-// background
-// ----------------------------------------------------------------------------
-
-void wxMetalRenderer::DoDrawBackground(wxDC& dc,
- const wxColour& col,
- const wxRect& rect)
-{
- dc.SetPen(*wxTRANSPARENT_PEN);
- if (col == wxTheme::Get()->GetColourScheme()->Get( wxColourScheme::CONTROL ))
- {
- for (int y = rect.y; y < rect.height+rect.y; y++)
- {
- int intens = 230 + 80 * (rect.y-y) / rect.height;
- dc.SetBrush( wxBrush( wxColour(intens,intens,intens), wxSOLID ) );
- dc.DrawRectangle( rect.x, y, rect.width, 1 );
- }
- }
- else
- {
- wxBrush brush(col, wxSOLID);
- dc.SetBrush(brush);
- dc.DrawRectangle(rect);
- }
-}
-
-void wxMetalRenderer::DrawBackground(wxDC& dc,
- const wxColour& col,
- const wxRect& rect,
- int flags)
-{
- // just fill it with the given or default bg colour
- wxColour colBg = col.Ok() ? col : wxSCHEME_COLOUR(m_scheme, CONTROL);
- DoDrawBackground(dc, colBg, rect);
-}
-
-// ----------------------------------------------------------------------------
-// scrollbar
-// ----------------------------------------------------------------------------
-
-void wxMetalRenderer::DrawArrow(wxDC& dc,
- wxDirection dir,
- const wxRect& rect,
- int flags)
-{
- // get the bitmap for this arrow
- wxArrowDirection arrowDir;
- switch ( dir )
- {
- case wxLEFT: arrowDir = Arrow_Left; break;
- case wxRIGHT: arrowDir = Arrow_Right; break;
- case wxUP: arrowDir = Arrow_Up; break;
- case wxDOWN: arrowDir = Arrow_Down; break;
-
- default:
- wxFAIL_MSG(_T("unknown arrow direction"));
- return;
- }
-
- wxArrowStyle arrowStyle;
- if ( flags & wxCONTROL_PRESSED )
- {
- // can't be pressed and disabled
- arrowStyle = Arrow_Pressed;
- }
- else
- {
- arrowStyle = flags & wxCONTROL_DISABLED ? Arrow_Disabled : Arrow_Normal;
- }
-
- DrawArrowButton(dc, rect, arrowDir, arrowStyle);
-}
-
-void wxMetalRenderer::DrawArrow(wxDC& dc,
- const wxRect& rect,
- wxArrowDirection arrowDir,
- wxArrowStyle arrowStyle)
-{
- const wxBitmap& bmp = m_bmpArrows[arrowStyle][arrowDir];
-
- // under Windows the arrows always have the same size so just centre it in
- // the provided rectangle
- wxCoord x = rect.x + (rect.width - bmp.GetWidth()) / 2,
- y = rect.y + (rect.height - bmp.GetHeight()) / 2;
-
- // Windows does it like this...
- if ( arrowDir == Arrow_Left )
- x--;
-
- // draw it
- dc.DrawBitmap(bmp, x, y, TRUE /* use mask */);
-}
-
-void wxMetalRenderer::DrawArrowButton(wxDC& dc,
- const wxRect& rectAll,
- wxArrowDirection arrowDir,
- wxArrowStyle arrowStyle)
-{
- wxRect rect = rectAll;
- DoDrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect);
- DrawArrowBorder(dc, &rect, arrowStyle == Arrow_Pressed);
- DrawArrow(dc, rect, arrowDir, arrowStyle);
-}
-
-void wxMetalRenderer::DrawScrollbarThumb(wxDC& dc,
- wxOrientation orient,
- const wxRect& rect,
- int flags)
-{
- // we don't use the flags, the thumb never changes appearance
- wxRect rectThumb = rect;
- DrawArrowBorder(dc, &rectThumb);
- DrawBackground(dc, wxNullColour, rectThumb);
-}
-
-void wxMetalRenderer::DrawScrollbarShaft(wxDC& dc,
- wxOrientation orient,
- const wxRect& rectBar,
- int flags)
-{
- wxColourScheme::StdColour col = flags & wxCONTROL_PRESSED
- ? wxColourScheme::SCROLLBAR_PRESSED
- : wxColourScheme::SCROLLBAR;
- DoDrawBackground(dc, m_scheme->Get(col), rectBar);
-}
-
-void wxMetalRenderer::DrawScrollCorner(wxDC& dc, const wxRect& rect)
-{
- DoDrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect);
-}
-
-wxRect wxMetalRenderer::GetScrollbarRect(const wxScrollBar *scrollbar,
- wxScrollBar::Element elem,
- int thumbPos) const
-{
- return StandardGetScrollbarRect(scrollbar, elem,
- thumbPos, m_sizeScrollbarArrow);
-}
-
-wxCoord wxMetalRenderer::GetScrollbarSize(const wxScrollBar *scrollbar)
-{
- return StandardScrollBarSize(scrollbar, m_sizeScrollbarArrow);
-}
-
-wxHitTest wxMetalRenderer::HitTestScrollbar(const wxScrollBar *scrollbar,
- const wxPoint& pt) const
-{
- return StandardHitTestScrollbar(scrollbar, pt, m_sizeScrollbarArrow);
-}
-
-wxCoord wxMetalRenderer::ScrollbarToPixel(const wxScrollBar *scrollbar,
- int thumbPos)
-{
- return StandardScrollbarToPixel(scrollbar, thumbPos, m_sizeScrollbarArrow);
-}
-
-int wxMetalRenderer::PixelToScrollbar(const wxScrollBar *scrollbar,
- wxCoord coord)
-{
- return StandardPixelToScrollbar(scrollbar, coord, m_sizeScrollbarArrow);
-}
-
-// ----------------------------------------------------------------------------
-// top level windows
-// ----------------------------------------------------------------------------
-
-int wxMetalRenderer::HitTestFrame(const wxRect& rect, const wxPoint& pt, int flags) const
-{
- wxRect client = GetFrameClientArea(rect, flags);
-
- if ( client.Inside(pt) )
- return wxHT_TOPLEVEL_CLIENT_AREA;
-
- if ( flags & wxTOPLEVEL_TITLEBAR )
- {
- wxRect client = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
-
- if ( flags & wxTOPLEVEL_ICON )
- {
- if ( wxRect(client.GetPosition(), GetFrameIconSize()).Inside(pt) )
- return wxHT_TOPLEVEL_ICON;
- }
-
- wxRect btnRect(client.GetRight() - 2 - FRAME_BUTTON_WIDTH,
- client.GetTop() + (FRAME_TITLEBAR_HEIGHT-FRAME_BUTTON_HEIGHT)/2,
- FRAME_BUTTON_WIDTH, FRAME_BUTTON_HEIGHT);
-
- if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
- {
- if ( btnRect.Inside(pt) )
- return wxHT_TOPLEVEL_BUTTON_CLOSE;
- btnRect.x -= FRAME_BUTTON_WIDTH + 2;
- }
- if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
- {
- if ( btnRect.Inside(pt) )
- return wxHT_TOPLEVEL_BUTTON_MAXIMIZE;
- btnRect.x -= FRAME_BUTTON_WIDTH;
- }
- if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
- {
- if ( btnRect.Inside(pt) )
- return wxHT_TOPLEVEL_BUTTON_RESTORE;
- btnRect.x -= FRAME_BUTTON_WIDTH;
- }
- if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
- {
- if ( btnRect.Inside(pt) )
- return wxHT_TOPLEVEL_BUTTON_ICONIZE;
- btnRect.x -= FRAME_BUTTON_WIDTH;
- }
- if ( flags & wxTOPLEVEL_BUTTON_HELP )
- {
- if ( btnRect.Inside(pt) )
- return wxHT_TOPLEVEL_BUTTON_HELP;
- btnRect.x -= FRAME_BUTTON_WIDTH;
- }
-
- if ( pt.y >= client.y && pt.y < client.y + FRAME_TITLEBAR_HEIGHT )
- return wxHT_TOPLEVEL_TITLEBAR;
- }
-
- if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
- {
- // we are certainly at one of borders, lets decide which one:
-
- int border = 0;
- // dirty trick, relies on the way wxHT_TOPLEVEL_XXX are defined!
- if ( pt.x < client.x )
- border |= wxHT_TOPLEVEL_BORDER_W;
- else if ( pt.x >= client.width + client.x )
- border |= wxHT_TOPLEVEL_BORDER_E;
- if ( pt.y < client.y )
- border |= wxHT_TOPLEVEL_BORDER_N;
- else if ( pt.y >= client.height + client.y )
- border |= wxHT_TOPLEVEL_BORDER_S;
- return border;
- }
-
- return wxHT_NOWHERE;
-}
-
-void wxMetalRenderer::DrawFrameTitleBar(wxDC& dc,
- const wxRect& rect,
- const wxString& title,
- const wxIcon& icon,
- int flags,
- int specialButton,
- int specialButtonFlags)
-{
- if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
- {
- DrawFrameBorder(dc, rect, flags);
- }
- if ( flags & wxTOPLEVEL_TITLEBAR )
- {
- DrawFrameBackground(dc, rect, flags);
- if ( flags & wxTOPLEVEL_ICON )
- DrawFrameIcon(dc, rect, icon, flags);
- DrawFrameTitle(dc, rect, title, flags);
-
- wxRect client = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
- wxCoord x,y;
- x = client.GetRight() - 2 - FRAME_BUTTON_WIDTH;
- y = client.GetTop() + (FRAME_TITLEBAR_HEIGHT-FRAME_BUTTON_HEIGHT)/2;
-
- if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
- {
- DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_CLOSE,
- (specialButton == wxTOPLEVEL_BUTTON_CLOSE) ?
- specialButtonFlags : 0);
- x -= FRAME_BUTTON_WIDTH + 2;
- }
- if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
- {
- DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_MAXIMIZE,
- (specialButton == wxTOPLEVEL_BUTTON_MAXIMIZE) ?
- specialButtonFlags : 0);
- x -= FRAME_BUTTON_WIDTH;
- }
- if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
- {
- DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_RESTORE,
- (specialButton == wxTOPLEVEL_BUTTON_RESTORE) ?
- specialButtonFlags : 0);
- x -= FRAME_BUTTON_WIDTH;
- }
- if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
- {
- DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_ICONIZE,
- (specialButton == wxTOPLEVEL_BUTTON_ICONIZE) ?
- specialButtonFlags : 0);
- x -= FRAME_BUTTON_WIDTH;
- }
- if ( flags & wxTOPLEVEL_BUTTON_HELP )
- {
- DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_HELP,
- (specialButton == wxTOPLEVEL_BUTTON_HELP) ?
- specialButtonFlags : 0);
- x -= FRAME_BUTTON_WIDTH;
- }
- }
-}
-
-void wxMetalRenderer::DrawFrameBorder(wxDC& dc,
- const wxRect& rect,
- int flags)
-{
- if ( !(flags & wxTOPLEVEL_BORDER) ) return;
-
- wxRect r(rect);
-
- DrawShadedRect(dc, &r, m_penLightGrey, m_penBlack);
- DrawShadedRect(dc, &r, m_penHighlight, m_penDarkGrey);
- DrawShadedRect(dc, &r, m_penLightGrey, m_penLightGrey);
- if ( flags & wxTOPLEVEL_RESIZEABLE )
- DrawShadedRect(dc, &r, m_penLightGrey, m_penLightGrey);
-}
-
-void wxMetalRenderer::DrawFrameBackground(wxDC& dc,
- const wxRect& rect,
- int flags)
-{
- if ( !(flags & wxTOPLEVEL_TITLEBAR) ) return;
-
- wxColour col = (flags & wxTOPLEVEL_ACTIVE) ?
- wxSCHEME_COLOUR(m_scheme, TITLEBAR_ACTIVE) :
- wxSCHEME_COLOUR(m_scheme, TITLEBAR);
-
- wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
- r.height = FRAME_TITLEBAR_HEIGHT;
-
- DrawBackground(dc, col, r);
-}
-
-void wxMetalRenderer::DrawFrameTitle(wxDC& dc,
- const wxRect& rect,
- const wxString& title,
- int flags)
-{
- wxColour col = (flags & wxTOPLEVEL_ACTIVE) ?
- wxSCHEME_COLOUR(m_scheme, TITLEBAR_ACTIVE_TEXT) :
- wxSCHEME_COLOUR(m_scheme, TITLEBAR_TEXT);
-
- wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
- r.height = FRAME_TITLEBAR_HEIGHT;
- if ( flags & wxTOPLEVEL_ICON )
- {
- r.x += FRAME_TITLEBAR_HEIGHT;
- r.width -= FRAME_TITLEBAR_HEIGHT + 2;
- }
- else
- {
- r.x += 1;
- r.width -= 3;
- }
-
- if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
- r.width -= FRAME_BUTTON_WIDTH + 2;
- if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
- r.width -= FRAME_BUTTON_WIDTH;
- if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
- r.width -= FRAME_BUTTON_WIDTH;
- if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
- r.width -= FRAME_BUTTON_WIDTH;
- if ( flags & wxTOPLEVEL_BUTTON_HELP )
- r.width -= FRAME_BUTTON_WIDTH;
-
- dc.SetFont(m_titlebarFont);
- dc.SetTextForeground(col);
-
- wxCoord textW;
- dc.GetTextExtent(title, &textW, NULL);
- if ( textW > r.width )
- {
- // text is too big, let's shorten it and add "..." after it:
- size_t len = title.length();
- wxCoord WSoFar, letterW;
-
- dc.GetTextExtent(wxT("..."), &WSoFar, NULL);
- if ( WSoFar > r.width )
- {
- // not enough space to draw anything
- return;
- }
-
- wxString s;
- s.Alloc(len);
- for (size_t i = 0; i < len; i++)
- {
- dc.GetTextExtent(title[i], &letterW, NULL);
- if ( letterW + WSoFar > r.width )
- break;
- WSoFar += letterW;
- s << title[i];
- }
- s << wxT("...");
- dc.DrawLabel(s, wxNullBitmap, r,
- wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL);
- }
- else
- dc.DrawLabel(title, wxNullBitmap, r,
- wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL);
-}
-
-void wxMetalRenderer::DrawFrameIcon(wxDC& dc,
- const wxRect& rect,
- const wxIcon& icon,
- int flags)
-{
- if ( icon.Ok() )
- {
- wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
- dc.DrawIcon(icon, r.x, r.y);
- }
-}
-
-void wxMetalRenderer::DrawFrameButton(wxDC& dc,
- wxCoord x, wxCoord y,
- int button,
- int flags)
-{
- wxRect r(x, y, FRAME_BUTTON_WIDTH, FRAME_BUTTON_HEIGHT);
-
- size_t idx = 0;
- switch (button)
- {
- case wxTOPLEVEL_BUTTON_CLOSE: idx = FrameButton_Close; break;
- case wxTOPLEVEL_BUTTON_MAXIMIZE: idx = FrameButton_Maximize; break;
- case wxTOPLEVEL_BUTTON_ICONIZE: idx = FrameButton_Minimize; break;
- case wxTOPLEVEL_BUTTON_RESTORE: idx = FrameButton_Restore; break;
- case wxTOPLEVEL_BUTTON_HELP: idx = FrameButton_Help; break;
- default:
- wxFAIL_MSG(wxT("incorrect button specification"));
- }
-
- if ( flags & wxCONTROL_PRESSED )
- {
- DrawShadedRect(dc, &r, m_penBlack, m_penHighlight);
- DrawShadedRect(dc, &r, m_penDarkGrey, m_penLightGrey);
- DrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), r);
- dc.DrawBitmap(m_bmpFrameButtons[idx], r.x+1, r.y+1, TRUE);
- }
- else
- {
- DrawShadedRect(dc, &r, m_penHighlight, m_penBlack);
- DrawShadedRect(dc, &r, m_penLightGrey, m_penDarkGrey);
- DrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), r);
- dc.DrawBitmap(m_bmpFrameButtons[idx], r.x, r.y, TRUE);
- }
-}
-
-
-wxRect wxMetalRenderer::GetFrameClientArea(const wxRect& rect,
- int flags) const
-{
- wxRect r(rect);
-
- if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
- {
- int border = (flags & wxTOPLEVEL_RESIZEABLE) ?
- RESIZEABLE_FRAME_BORDER_THICKNESS :
- FRAME_BORDER_THICKNESS;
- r.Inflate(-border);
- }
- if ( flags & wxTOPLEVEL_TITLEBAR )
- {
- r.y += FRAME_TITLEBAR_HEIGHT;
- r.height -= FRAME_TITLEBAR_HEIGHT;
- }
-
- return r;
-}
-
-wxSize wxMetalRenderer::GetFrameTotalSize(const wxSize& clientSize,
- int flags) const
-{
- wxSize s(clientSize);
-
- if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
- {
- int border = (flags & wxTOPLEVEL_RESIZEABLE) ?
- RESIZEABLE_FRAME_BORDER_THICKNESS :
- FRAME_BORDER_THICKNESS;
- s.x += 2*border;
- s.y += 2*border;
- }
- if ( flags & wxTOPLEVEL_TITLEBAR )
- s.y += FRAME_TITLEBAR_HEIGHT;
-
- return s;
-}
-
-wxSize wxMetalRenderer::GetFrameMinSize(int flags) const
-{
- wxSize s(0, 0);
-
- if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
- {
- int border = (flags & wxTOPLEVEL_RESIZEABLE) ?
- RESIZEABLE_FRAME_BORDER_THICKNESS :
- FRAME_BORDER_THICKNESS;
- s.x += 2*border;
- s.y += 2*border;
- }
-
- if ( flags & wxTOPLEVEL_TITLEBAR )
- {
- s.y += FRAME_TITLEBAR_HEIGHT;
-
- if ( flags & wxTOPLEVEL_ICON )
- s.x += FRAME_TITLEBAR_HEIGHT + 2;
- if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
- s.x += FRAME_BUTTON_WIDTH + 2;
- if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
- s.x += FRAME_BUTTON_WIDTH;
- if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
- s.x += FRAME_BUTTON_WIDTH;
- if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
- s.x += FRAME_BUTTON_WIDTH;
- if ( flags & wxTOPLEVEL_BUTTON_HELP )
- s.x += FRAME_BUTTON_WIDTH;
- }
-
- return s;
-}
-
-wxSize wxMetalRenderer::GetFrameIconSize() const
-{
- return wxSize(16, 16);
-}
-
-
-// ----------------------------------------------------------------------------
-// standard icons
-// ----------------------------------------------------------------------------
-
-static char *error_xpm[]={
-"32 32 5 1",
-". c None",
-"# c #800000",
-"b c #808080",
-"a c #ff0000",
-"c c #ffffff",
-"...........########.............",
-"........###aaaaaaaa###..........",
-".......#aaaaaaaaaaaaaa#.........",
-".....##aaaaaaaaaaaaaaaa##.......",
-"....#aaaaaaaaaaaaaaaaaaaa#......",
-"...#aaaaaaaaaaaaaaaaaaaaaa#.....",
-"...#aaaaaaaaaaaaaaaaaaaaaa#b....",
-"..#aaaaaacaaaaaaaaaacaaaaaa#b...",
-".#aaaaaacccaaaaaaaacccaaaaaa#...",
-".#aaaaacccccaaaaaacccccaaaaa#b..",
-".#aaaaaacccccaaaacccccaaaaaa#bb.",
-"#aaaaaaaacccccaacccccaaaaaaaa#b.",
-"#aaaaaaaaaccccccccccaaaaaaaaa#b.",
-"#aaaaaaaaaaccccccccaaaaaaaaaa#bb",
-"#aaaaaaaaaaaccccccaaaaaaaaaaa#bb",
-"#aaaaaaaaaaaccccccaaaaaaaaaaa#bb",
-"#aaaaaaaaaaccccccccaaaaaaaaaa#bb",
-"#aaaaaaaaaccccccccccaaaaaaaaa#bb",
-"#aaaaaaaacccccaacccccaaaaaaaa#bb",
-".#aaaaaacccccaaaacccccaaaaaa#bbb",
-".#aaaaacccccaaaaaacccccaaaaa#bbb",
-".#aaaaaacccaaaaaaaacccaaaaaa#bb.",
-"..#aaaaaacaaaaaaaaaacaaaaaa#bbb.",
-"...#aaaaaaaaaaaaaaaaaaaaaa#bbbb.",
-"...#aaaaaaaaaaaaaaaaaaaaaa#bbb..",
-"....#aaaaaaaaaaaaaaaaaaaa#bbb...",
-".....##aaaaaaaaaaaaaaaa##bbbb...",
-"......b#aaaaaaaaaaaaaa#bbbbb....",
-".......b###aaaaaaaa###bbbbb.....",
-".........bb########bbbbbb.......",
-"..........bbbbbbbbbbbbbb........",
-".............bbbbbbbb..........."};
-
-static char *info_xpm[]={
-"32 32 6 1",
-". c None",
-"d c #000000",
-"c c #0000ff",
-"# c #808080",
-"a c #c0c0c0",
-"b c #ffffff",
-"...........########.............",
-"........###abbbbbba###..........",
-"......##abbbbbbbbbbbba##........",
-".....#abbbbbbbbbbbbbbbba#.......",
-"....#bbbbbbbaccccabbbbbbbd......",
-"...#bbbbbbbbccccccbbbbbbbbd.....",
-"..#bbbbbbbbbccccccbbbbbbbbbd....",
-".#abbbbbbbbbaccccabbbbbbbbbad...",
-".#bbbbbbbbbbbbbbbbbbbbbbbbbbd#..",
-"#abbbbbbbbbbbbbbbbbbbbbbbbbbad#.",
-"#bbbbbbbbbbcccccccbbbbbbbbbbbd#.",
-"#bbbbbbbbbbbbcccccbbbbbbbbbbbd##",
-"#bbbbbbbbbbbbcccccbbbbbbbbbbbd##",
-"#bbbbbbbbbbbbcccccbbbbbbbbbbbd##",
-"#bbbbbbbbbbbbcccccbbbbbbbbbbbd##",
-"#abbbbbbbbbbbcccccbbbbbbbbbbad##",
-".#bbbbbbbbbbbcccccbbbbbbbbbbd###",
-".#abbbbbbbbbbcccccbbbbbbbbbad###",
-"..#bbbbbbbbcccccccccbbbbbbbd###.",
-"...dbbbbbbbbbbbbbbbbbbbbbbd####.",
-"....dbbbbbbbbbbbbbbbbbbbbd####..",
-".....dabbbbbbbbbbbbbbbbad####...",
-"......ddabbbbbbbbbbbbadd####....",
-".......#dddabbbbbbaddd#####.....",
-"........###dddabbbd#######......",
-"..........####dbbbd#####........",
-".............#dbbbd##...........",
-"...............dbbd##...........",
-"................dbd##...........",
-".................dd##...........",
-"..................###...........",
-"...................##..........."};
-
-static char *question_xpm[]={
-"32 32 6 1",
-". c None",
-"c c #000000",
-"d c #0000ff",
-"# c #808080",
-"a c #c0c0c0",
-"b c #ffffff",
-"...........########.............",
-"........###abbbbbba###..........",
-"......##abbbbbbbbbbbba##........",
-".....#abbbbbbbbbbbbbbbba#.......",
-"....#bbbbbbbbbbbbbbbbbbbbc......",
-"...#bbbbbbbaddddddabbbbbbbc.....",
-"..#bbbbbbbadabbddddabbbbbbbc....",
-".#abbbbbbbddbbbbddddbbbbbbbac...",
-".#bbbbbbbbddddbbddddbbbbbbbbc#..",
-"#abbbbbbbbddddbaddddbbbbbbbbac#.",
-"#bbbbbbbbbaddabddddbbbbbbbbbbc#.",
-"#bbbbbbbbbbbbbadddbbbbbbbbbbbc##",
-"#bbbbbbbbbbbbbdddbbbbbbbbbbbbc##",
-"#bbbbbbbbbbbbbddabbbbbbbbbbbbc##",
-"#bbbbbbbbbbbbbddbbbbbbbbbbbbbc##",
-"#abbbbbbbbbbbbbbbbbbbbbbbbbbac##",
-".#bbbbbbbbbbbaddabbbbbbbbbbbc###",
-".#abbbbbbbbbbddddbbbbbbbbbbac###",
-"..#bbbbbbbbbbddddbbbbbbbbbbc###.",
-"...cbbbbbbbbbaddabbbbbbbbbc####.",
-"....cbbbbbbbbbbbbbbbbbbbbc####..",
-".....cabbbbbbbbbbbbbbbbac####...",
-"......ccabbbbbbbbbbbbacc####....",
-".......#cccabbbbbbaccc#####.....",
-"........###cccabbbc#######......",
-"..........####cbbbc#####........",
-".............#cbbbc##...........",
-"...............cbbc##...........",
-"................cbc##...........",
-".................cc##...........",
-"..................###...........",
-"...................##..........."};
-
-static char *warning_xpm[]={
-"32 32 6 1",
-". c None",
-"c c #000000",
-"# c #808000",
-"d c #808080",
-"b c #c0c0c0",
-"a c #ffff00",
-".............###................",
-"............#aabc...............",
-"...........#aaaabcd.............",
-"...........#aaaaacdd............",
-"..........#aaaaaabcdd...........",
-"..........#aaaaaaacdd...........",
-".........#aaaaaaaabcdd..........",
-".........#aaaaaaaaacdd..........",
-"........#aaaaaaaaaabcdd.........",
-"........#aaabcccbaaacdd.........",
-".......#aaaacccccaaabcdd........",
-".......#aaaacccccaaaacdd........",
-"......#aaaaacccccaaaabcdd.......",
-"......#aaaaacccccaaaaacdd.......",
-".....#aaaaaacccccaaaaabcdd......",
-".....#aaaaaa#ccc#aaaaaacdd......",
-"....#aaaaaaabcccbaaaaaabcdd.....",
-"....#aaaaaaaacccaaaaaaaacdd.....",
-"...#aaaaaaaaa#c#aaaaaaaabcdd....",
-"...#aaaaaaaaabcbaaaaaaaaacdd....",
-"..#aaaaaaaaaaacaaaaaaaaaabcdd...",
-"..#aaaaaaaaaaaaaaaaaaaaaaacdd...",
-".#aaaaaaaaaaabccbaaaaaaaaabcdd..",
-".#aaaaaaaaaaaccccaaaaaaaaaacdd..",
-"#aaaaaaaaaaaaccccaaaaaaaaaabcdd.",
-"#aaaaaaaaaaaabccbaaaaaaaaaaacdd.",
-"#aaaaaaaaaaaaaaaaaaaaaaaaaaacddd",
-"#aaaaaaaaaaaaaaaaaaaaaaaaaabcddd",
-".#aaaaaaaaaaaaaaaaaaaaaaaabcdddd",
-"..#ccccccccccccccccccccccccddddd",
-"....ddddddddddddddddddddddddddd.",
-".....ddddddddddddddddddddddddd.."};
-
-wxBitmap wxMetalArtProvider::CreateBitmap(const wxArtID& id,
- const wxArtClient& WXUNUSED(client),
- const wxSize& WXUNUSED(size))
-{
- if ( id == wxART_INFORMATION )
- return wxBitmap(info_xpm);
- if ( id == wxART_ERROR )
- return wxBitmap(error_xpm);
- if ( id == wxART_WARNING )
- return wxBitmap(warning_xpm);
- if ( id == wxART_QUESTION )
- return wxBitmap(question_xpm);
- return wxNullBitmap;
-}
-
-
-// ----------------------------------------------------------------------------
-// text control geometry
-// ----------------------------------------------------------------------------
-
-static inline int GetTextBorderWidth()
-{
- return 1;
-}
-
-wxRect wxMetalRenderer::GetTextTotalArea(const wxTextCtrl *text,
- const wxRect& rect) const
-{
- wxRect rectTotal = rect;
-
- wxCoord widthBorder = GetTextBorderWidth();
- rectTotal.Inflate(widthBorder);
-
- // this is what Windows does
- rectTotal.height++;
-
- return rectTotal;
-}
-
-wxRect wxMetalRenderer::GetTextClientArea(const wxTextCtrl *text,
- const wxRect& rect,
- wxCoord *extraSpaceBeyond) const
-{
- wxRect rectText = rect;
-
- // undo GetTextTotalArea()
- if ( rectText.height > 0 )
- rectText.height--;
-
- wxCoord widthBorder = GetTextBorderWidth();
- rectText.Inflate(-widthBorder);
-
- if ( extraSpaceBeyond )
- *extraSpaceBeyond = 0;
-
- return rectText;
-}
-
-// ----------------------------------------------------------------------------
-// size adjustments
-// ----------------------------------------------------------------------------
-
-void wxMetalRenderer::AdjustSize(wxSize *size, const wxWindow *window)
-{
-#if wxUSE_SCROLLBAR
- if ( wxDynamicCast(window, wxScrollBar) )
- {
- // we only set the width of vert scrollbars and height of the
- // horizontal ones
- if ( window->GetWindowStyle() & wxSB_HORIZONTAL )
- size->y = m_sizeScrollbarArrow.y;
- else
- size->x = m_sizeScrollbarArrow.x;
-
- // skip border width adjustments, they don't make sense for us
- return;
- }
-#endif // wxUSE_SCROLLBAR/!wxUSE_SCROLLBAR
-
-#if wxUSE_BUTTON
- if ( wxDynamicCast(window, wxButton) )
- {
- if ( !(window->GetWindowStyle() & wxBU_EXACTFIT) )
- {
- // TODO: don't harcode all this
- size->x += 3*window->GetCharWidth();
-
- wxCoord heightBtn = (11*(window->GetCharHeight() + 8))/10;
- if ( size->y < heightBtn - 8 )
- size->y = heightBtn;
- else
- size->y += 9;
- }
-
- // no border width adjustments for buttons
- return;
- }
-#endif // wxUSE_BUTTON
-
- // take into account the border width
- wxRect rectBorder = GetBorderDimensions(window->GetBorder());
- size->x += rectBorder.x + rectBorder.width;
- size->y += rectBorder.y + rectBorder.height;
-}
-
-// ============================================================================
-// wxInputHandler
-// ============================================================================
-
-// ----------------------------------------------------------------------------
-// wxMetalInputHandler
-// ----------------------------------------------------------------------------
-
-wxMetalInputHandler::wxMetalInputHandler(wxMetalRenderer *renderer)
-{
- m_renderer = renderer;
-}
-
-bool wxMetalInputHandler::HandleKey(wxInputConsumer *control,
- const wxKeyEvent& event,
- bool pressed)
-{
- return FALSE;
-}
-
-bool wxMetalInputHandler::HandleMouse(wxInputConsumer *control,
- const wxMouseEvent& event)
-{
- // clicking on the control gives it focus
- if ( event.ButtonDown() )
- {
- wxWindow *win = control->GetInputWindow();
-
- if (( wxWindow::FindFocus() != control->GetInputWindow() ) &&
- ( win->AcceptsFocus() ) )
- {
- win->SetFocus();
-
- return TRUE;
- }
- }
-
- return FALSE;
-}
-
-// ----------------------------------------------------------------------------
-// wxMetalScrollBarInputHandler
-// ----------------------------------------------------------------------------
-
-wxMetalScrollBarInputHandler::
-wxMetalScrollBarInputHandler(wxMetalRenderer *renderer,
- wxInputHandler *handler)
- : wxStdScrollBarInputHandler(renderer, handler)
-{
- m_scrollPaused = FALSE;
- m_interval = 0;
-}
-
-bool wxMetalScrollBarInputHandler::OnScrollTimer(wxScrollBar *scrollbar,
- const wxControlAction& action)
-{
- // stop if went beyond the position of the original click (this can only
- // happen when we scroll by pages)
- bool stop = FALSE;
- if ( action == wxACTION_SCROLL_PAGE_DOWN )
- {
- stop = m_renderer->HitTestScrollbar(scrollbar, m_ptStartScrolling)
- != wxHT_SCROLLBAR_BAR_2;
- }
- else if ( action == wxACTION_SCROLL_PAGE_UP )
- {
- stop = m_renderer->HitTestScrollbar(scrollbar, m_ptStartScrolling)
- != wxHT_SCROLLBAR_BAR_1;
- }
-
- if ( stop )
- {
- StopScrolling(scrollbar);
-
- scrollbar->Refresh();
-
- return FALSE;
- }
-
- return wxStdScrollBarInputHandler::OnScrollTimer(scrollbar, action);
-}
-
-bool wxMetalScrollBarInputHandler::HandleMouse(wxInputConsumer *control,
- const wxMouseEvent& event)
-{
- // remember the current state
- bool wasDraggingThumb = m_htLast == wxHT_SCROLLBAR_THUMB;
-
- // do process the message
- bool rc = wxStdScrollBarInputHandler::HandleMouse(control, event);
-
- // analyse the changes
- if ( !wasDraggingThumb && (m_htLast == wxHT_SCROLLBAR_THUMB) )
- {
- // we just started dragging the thumb, remember its initial position to
- // be able to restore it if the drag is cancelled later
- m_eventStartDrag = event;
- }
-
- return rc;
-}
-
-bool wxMetalScrollBarInputHandler::HandleMouseMove(wxInputConsumer *control,
- const wxMouseEvent& event)
-{
- // we don't highlight scrollbar elements, so there is no need to process
- // mouse move events normally - only do it while mouse is captured (i.e.
- // when we're dragging the thumb or pressing on something)
- if ( !m_winCapture )
- return FALSE;
-
- if ( event.Entering() )
- {
- // we're not interested in this at all
- return FALSE;
- }
-
- wxScrollBar *scrollbar = wxStaticCast(control->GetInputWindow(), wxScrollBar);
- wxHitTest ht;
- if ( m_scrollPaused )
- {
- // check if the mouse returned to its original location
-
- if ( event.Leaving() )
- {
- // it surely didn't
- return FALSE;
- }
-
- ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition());
- if ( ht == m_htLast )
- {
- // yes it did, resume scrolling
- m_scrollPaused = FALSE;
- if ( m_timerScroll )
- {
- // we were scrolling by line/page, restart timer
- m_timerScroll->Start(m_interval);
-
- Press(scrollbar, TRUE);
- }
- else // we were dragging the thumb
- {
- // restore its last location
- HandleThumbMove(scrollbar, m_eventLastDrag);
- }
-
- return TRUE;
- }
- }
- else // normal case, scrolling hasn't been paused
- {
- // if we're scrolling the scrollbar because the arrow or the shaft was
- // pressed, check that the mouse stays on the same scrollbar element
-
-#if 0
- // Always let thumb jump back if we leave the scrollbar
- if ( event.Moving() )
- {
- ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition());
- }
- else // event.Leaving()
- {
- ht = wxHT_NOWHERE;
- }
-#else
- // Jump back only if we get far away from it
- wxPoint pos = event.GetPosition();
- if (scrollbar->HasFlag( wxVERTICAL ))
- {
- if (pos.x > -40 && pos.x < scrollbar->GetSize().x+40)
- pos.x = 5;
- }
- else
- {
- if (pos.y > -40 && pos.y < scrollbar->GetSize().y+40)
- pos.y = 5;
- }
- ht = m_renderer->HitTestScrollbar(scrollbar, pos );
-#endif
+ case Arrow_Down:
+ x1 = ARROW_WIDTH - 1;
+ y1 = 1;
+ x2 = (ARROW_WIDTH - 1)/2;
+ y2 = ARROW_LENGTH;
+ dcDisabled.DrawLine(x1, y1, x2, y2);
+ dcDisabled.DrawLine(++x1, y1, x2, ++y2);
+ break;
- // if we're dragging the thumb and the mouse stays in the scrollbar, it
- // is still ok - we only want to catch the case when the mouse leaves
- // the scrollbar here
- if ( m_htLast == wxHT_SCROLLBAR_THUMB && ht != wxHT_NOWHERE )
- {
- ht = wxHT_SCROLLBAR_THUMB;
}
- if ( ht != m_htLast )
+ // create the inverted bitmap but only for the right arrow as we only
+ // use it for the menus
+ if ( n == Arrow_Right )
{
- // what were we doing? 2 possibilities: either an arrow/shaft was
- // pressed in which case we have a timer and so we just stop it or
- // we were dragging the thumb
- if ( m_timerScroll )
- {
- // pause scrolling
- m_interval = m_timerScroll->GetInterval();
- m_timerScroll->Stop();
- m_scrollPaused = TRUE;
+ m_bmpArrows[Arrow_Inverted][n].Create(w, h);
+ dcInverse.SelectObject(m_bmpArrows[Arrow_Inverted][n]);
+ dcInverse.Clear();
+ dcInverse.Blit(0, 0, w, h,
+ &dcNormal, 0, 0,
+ wxXOR);
+ dcInverse.SelectObject(wxNullBitmap);
- // unpress the arrow
- Press(scrollbar, FALSE);
- }
- else // we were dragging the thumb
- {
- // remember the current thumb position to be able to restore it
- // if the mouse returns to it later
- m_eventLastDrag = event;
+ mask = new wxMask(m_bmpArrows[Arrow_Inverted][n], *wxBLACK);
+ m_bmpArrows[Arrow_Inverted][n].SetMask(mask);
- // and restore the original position (before dragging) of the
- // thumb for now
- HandleThumbMove(scrollbar, m_eventStartDrag);
- }
+ m_bmpArrows[Arrow_InvertedDisabled][n].Create(w, h);
+ dcInverse.SelectObject(m_bmpArrows[Arrow_InvertedDisabled][n]);
+ dcInverse.Clear();
+ dcInverse.Blit(0, 0, w, h,
+ &dcDisabled, 0, 0,
+ wxXOR);
+ dcInverse.SelectObject(wxNullBitmap);
- return TRUE;
+ mask = new wxMask(m_bmpArrows[Arrow_InvertedDisabled][n], *wxBLACK);
+ m_bmpArrows[Arrow_InvertedDisabled][n].SetMask(mask);
}
- }
-
- return wxStdScrollBarInputHandler::HandleMouseMove(control, event);
-}
-
-// ----------------------------------------------------------------------------
-// wxMetalCheckboxInputHandler
-// ----------------------------------------------------------------------------
-bool wxMetalCheckboxInputHandler::HandleKey(wxInputConsumer *control,
- const wxKeyEvent& event,
- bool pressed)
-{
- if ( pressed )
- {
- wxControlAction action;
- int keycode = event.GetKeyCode();
- switch ( keycode )
- {
- case WXK_SPACE:
- action = wxACTION_CHECKBOX_TOGGLE;
- break;
-
- case WXK_SUBTRACT:
- case WXK_NUMPAD_SUBTRACT:
- action = wxACTION_CHECKBOX_CHECK;
- break;
-
- case WXK_ADD:
- case WXK_NUMPAD_ADD:
- case WXK_NUMPAD_EQUAL:
- action = wxACTION_CHECKBOX_CLEAR;
- break;
- }
+ dcNormal.SelectObject(wxNullBitmap);
+ dcDisabled.SelectObject(wxNullBitmap);
- if ( !!action )
- {
- control->PerformAction(action);
+ mask = new wxMask(m_bmpArrows[Arrow_Normal][n], *wxWHITE);
+ m_bmpArrows[Arrow_Normal][n].SetMask(mask);
+ mask = new wxMask(m_bmpArrows[Arrow_Disabled][n], *wxWHITE);
+ m_bmpArrows[Arrow_Disabled][n].SetMask(mask);
- return TRUE;
- }
+ m_bmpArrows[Arrow_Pressed][n] = m_bmpArrows[Arrow_Normal][n];
}
-
- return FALSE;
}
-// ----------------------------------------------------------------------------
-// wxMetalTextCtrlInputHandler
-// ----------------------------------------------------------------------------
-
-bool wxMetalTextCtrlInputHandler::HandleKey(wxInputConsumer *control,
- const wxKeyEvent& event,
- bool pressed)
+void wxMetalRenderer::DrawScrollbarThumb(wxDC& dc,
+ wxOrientation WXUNUSED(orient),
+ const wxRect& rect,
+ int WXUNUSED(flags))
{
- // handle only MSW-specific text bindings here, the others are handled in
- // the base class
- if ( pressed )
- {
- int keycode = event.GetKeyCode();
-
- wxControlAction action;
- if ( keycode == WXK_DELETE && event.ShiftDown() )
- {
- action = wxACTION_TEXT_CUT;
- }
- else if ( keycode == WXK_INSERT )
- {
- if ( event.ControlDown() )
- action = wxACTION_TEXT_COPY;
- else if ( event.ShiftDown() )
- action = wxACTION_TEXT_PASTE;
- }
-
- if ( action != wxACTION_NONE )
- {
- control->PerformAction(action);
-
- return TRUE;
- }
- }
-
- return wxStdTextCtrlInputHandler::HandleKey(control, event, pressed);
+ // we don't use the flags, the thumb never changes appearance
+ wxRect rectThumb = rect;
+ DrawArrowBorder(dc, &rectThumb);
+ DrawMetal(dc, rectThumb);
}
-// ----------------------------------------------------------------------------
-// wxMetalStatusBarInputHandler
-// ----------------------------------------------------------------------------
-
-wxMetalStatusBarInputHandler::
-wxMetalStatusBarInputHandler(wxInputHandler *handler)
- : wxStdInputHandler(handler)
+void wxMetalRenderer::DrawScrollbarShaft(wxDC& dc,
+ wxOrientation WXUNUSED(orient),
+ const wxRect& rectBar,
+ int WXUNUSED(flags))
{
- m_isOnGrip = FALSE;
+ DrawMetal(dc, rectBar);
}
-bool wxMetalStatusBarInputHandler::IsOnGrip(wxWindow *statbar,
- const wxPoint& pt) const
+void wxMetalRenderer::GetComboBitmaps(wxBitmap *bmpNormal,
+ wxBitmap * WXUNUSED(bmpFocus),
+ wxBitmap *bmpPressed,
+ wxBitmap *bmpDisabled)
{
- if ( statbar->HasFlag(wxST_SIZEGRIP) &&
- statbar->GetParent()->HasFlag(wxRESIZE_BORDER) )
- {
- wxTopLevelWindow *
- parentTLW = wxDynamicCast(statbar->GetParent(), wxTopLevelWindow);
+ static const wxCoord widthCombo = 16;
+ static const wxCoord heightCombo = 17;
- wxCHECK_MSG( parentTLW, FALSE,
- _T("the status bar should be a child of a TLW") );
+ wxMemoryDC dcMem;
- // a maximized window can't be resized anyhow
- if ( !parentTLW->IsMaximized() )
- {
- // VZ: I think that the standard Windows behaviour is to only
- // show the resizing cursor when the mouse is on top of the
- // grip itself but apparently different Windows versions behave
- // differently (?) and it seems a better UI to allow resizing
- // the status bar even when the mouse is above the grip
- wxSize sizeSbar = statbar->GetSize();
+ if ( bmpNormal )
+ {
+ bmpNormal->Create(widthCombo, heightCombo);
+ dcMem.SelectObject(*bmpNormal);
+ DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo),
+ Arrow_Down, Arrow_Normal);
+ }
- int diff = sizeSbar.x - pt.x;
- return diff >= 0 && diff < (wxCoord)STATUSBAR_GRIP_SIZE;
- }
+ if ( bmpPressed )
+ {
+ bmpPressed->Create(widthCombo, heightCombo);
+ dcMem.SelectObject(*bmpPressed);
+ DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo),
+ Arrow_Down, Arrow_Pressed);
}
- return FALSE;
+ if ( bmpDisabled )
+ {
+ bmpDisabled->Create(widthCombo, heightCombo);
+ dcMem.SelectObject(*bmpDisabled);
+ DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo),
+ Arrow_Down, Arrow_Disabled);
+ }
}
-bool wxMetalStatusBarInputHandler::HandleMouse(wxInputConsumer *consumer,
- const wxMouseEvent& event)
+void wxMetalRenderer::DrawArrow(wxDC& dc,
+ wxDirection dir,
+ const wxRect& rect,
+ int flags)
{
- if ( event.Button(1) )
+ // get the bitmap for this arrow
+ wxArrowDirection arrowDir;
+ switch ( dir )
{
- if ( event.ButtonDown(1) )
- {
- wxWindow *statbar = consumer->GetInputWindow();
-
- if ( IsOnGrip(statbar, event.GetPosition()) )
- {
- wxTopLevelWindow *tlw = wxDynamicCast(statbar->GetParent(),
- wxTopLevelWindow);
- if ( tlw )
- {
- tlw->PerformAction(wxACTION_TOPLEVEL_RESIZE,
- wxHT_TOPLEVEL_BORDER_SE);
-
- statbar->SetCursor(m_cursorOld);
+ case wxLEFT: arrowDir = Arrow_Left; break;
+ case wxRIGHT: arrowDir = Arrow_Right; break;
+ case wxUP: arrowDir = Arrow_Up; break;
+ case wxDOWN: arrowDir = Arrow_Down; break;
- return TRUE;
- }
- }
- }
+ default:
+ wxFAIL_MSG(wxT("unknown arrow direction"));
+ return;
}
- return wxStdInputHandler::HandleMouse(consumer, event);
-}
-
-bool wxMetalStatusBarInputHandler::HandleMouseMove(wxInputConsumer *consumer,
- const wxMouseEvent& event)
-{
- wxWindow *statbar = consumer->GetInputWindow();
-
- bool isOnGrip = IsOnGrip(statbar, event.GetPosition());
- if ( isOnGrip != m_isOnGrip )
+ wxArrowStyle arrowStyle;
+ if ( flags & wxCONTROL_PRESSED )
{
- m_isOnGrip = isOnGrip;
- if ( isOnGrip )
- {
- m_cursorOld = statbar->GetCursor();
- statbar->SetCursor(wxCURSOR_SIZENWSE);
- }
- else
- {
- statbar->SetCursor(m_cursorOld);
- }
+ // can't be pressed and disabled
+ arrowStyle = Arrow_Pressed;
+ }
+ else
+ {
+ arrowStyle = flags & wxCONTROL_DISABLED ? Arrow_Disabled : Arrow_Normal;
}
- return wxStdInputHandler::HandleMouseMove(consumer, event);
-}
-
-// ----------------------------------------------------------------------------
-// wxMetalFrameInputHandler
-// ----------------------------------------------------------------------------
-
-class wxMetalSystemMenuEvtHandler : public wxEvtHandler
-{
-public:
- wxMetalSystemMenuEvtHandler(wxMetalFrameInputHandler *handler);
-
- void Attach(wxInputConsumer *consumer);
- void Detach();
-
-private:
- DECLARE_EVENT_TABLE()
- void OnSystemMenu(wxCommandEvent &event);
- void OnCloseFrame(wxCommandEvent &event);
- void OnClose(wxCloseEvent &event);
-
- wxMetalFrameInputHandler *m_inputHnd;
- wxTopLevelWindow *m_wnd;
- wxAcceleratorTable m_oldAccelTable;
-};
-
-wxMetalSystemMenuEvtHandler::wxMetalSystemMenuEvtHandler(
- wxMetalFrameInputHandler *handler)
-{
- m_inputHnd = handler;
- m_wnd = NULL;
+ DrawArrowButton(dc, rect, arrowDir, arrowStyle);
}
-void wxMetalSystemMenuEvtHandler::Attach(wxInputConsumer *consumer)
-{
- wxASSERT_MSG( m_wnd == NULL, _T("can't attach the handler twice!") );
-
- m_wnd = wxStaticCast(consumer->GetInputWindow(), wxTopLevelWindow);
- m_wnd->PushEventHandler(this);
-
- // VS: This code relies on using generic implementation of
- // wxAcceleratorTable in wxUniv!
- wxAcceleratorTable table = *m_wnd->GetAcceleratorTable();
- m_oldAccelTable = table;
- table.Add(wxAcceleratorEntry(wxACCEL_ALT, WXK_SPACE, wxID_SYSTEM_MENU));
- table.Add(wxAcceleratorEntry(wxACCEL_ALT, WXK_F4, wxID_CLOSE_FRAME));
- m_wnd->SetAcceleratorTable(table);
-}
+//
+// protected functions
+//
-void wxMetalSystemMenuEvtHandler::Detach()
+void wxMetalRenderer::DrawArrowButton(wxDC& dc,
+ const wxRect& rectAll,
+ wxArrowDirection arrowDir,
+ wxArrowStyle arrowStyle)
{
- if ( m_wnd )
- {
- m_wnd->SetAcceleratorTable(m_oldAccelTable);
- m_wnd->RemoveEventHandler(this);
- m_wnd = NULL;
- }
+ wxRect rect = rectAll;
+ DrawMetal( dc, rect );
+ DrawArrowBorder(dc, &rect, arrowStyle == Arrow_Pressed);
+ DrawArrow(dc, rect, arrowDir, arrowStyle);
}
-BEGIN_EVENT_TABLE(wxMetalSystemMenuEvtHandler, wxEvtHandler)
- EVT_MENU(wxID_SYSTEM_MENU, wxMetalSystemMenuEvtHandler::OnSystemMenu)
- EVT_MENU(wxID_CLOSE_FRAME, wxMetalSystemMenuEvtHandler::OnCloseFrame)
- EVT_CLOSE(wxMetalSystemMenuEvtHandler::OnClose)
-END_EVENT_TABLE()
-
-void wxMetalSystemMenuEvtHandler::OnSystemMenu(wxCommandEvent &WXUNUSED(event))
+void wxMetalRenderer::DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen)
{
- int border = ((m_wnd->GetWindowStyle() & wxRESIZE_BORDER) &&
- !m_wnd->IsMaximized()) ?
- RESIZEABLE_FRAME_BORDER_THICKNESS :
- FRAME_BORDER_THICKNESS;
- wxPoint pt = m_wnd->GetClientAreaOrigin();
- pt.x = -pt.x + border;
- pt.y = -pt.y + border + FRAME_TITLEBAR_HEIGHT;
+ // draw
+ dc.SetPen(pen);
+ dc.SetBrush(*wxTRANSPARENT_BRUSH);
+ dc.DrawRectangle(*rect);
- wxAcceleratorTable table = *m_wnd->GetAcceleratorTable();
- m_wnd->SetAcceleratorTable(wxNullAcceleratorTable);
- m_inputHnd->PopupSystemMenu(m_wnd, pt);
- m_wnd->SetAcceleratorTable(table);
+ // adjust the rect
+ rect->Inflate(-1);
}
-void wxMetalSystemMenuEvtHandler::OnCloseFrame(wxCommandEvent &WXUNUSED(event))
+void wxMetalRenderer::DrawShadedRect(wxDC& dc, wxRect *rect,
+ const wxPen& pen1, const wxPen& pen2)
{
- m_wnd->PerformAction(wxACTION_TOPLEVEL_BUTTON_CLICK,
- wxTOPLEVEL_BUTTON_CLOSE);
-}
+ // draw the rectangle
+ dc.SetPen(pen1);
+ dc.DrawLine(rect->GetLeft(), rect->GetTop(),
+ rect->GetLeft(), rect->GetBottom());
+ dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
+ rect->GetRight(), rect->GetTop());
+ dc.SetPen(pen2);
+ dc.DrawLine(rect->GetRight(), rect->GetTop(),
+ rect->GetRight(), rect->GetBottom());
+ dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
+ rect->GetRight() + 1, rect->GetBottom());
-void wxMetalSystemMenuEvtHandler::OnClose(wxCloseEvent &event)
-{
- m_wnd = NULL;
- event.Skip();
+ // adjust the rect
+ rect->Inflate(-1);
}
-
-wxMetalFrameInputHandler::wxMetalFrameInputHandler(wxInputHandler *handler)
- : wxStdFrameInputHandler(handler)
+void wxMetalRenderer::DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed)
{
- m_menuHandler = new wxMetalSystemMenuEvtHandler(this);
-}
+ if ( isPressed )
+ {
+ DrawRect(dc, rect, m_penDarkGrey);
-wxMetalFrameInputHandler::~wxMetalFrameInputHandler()
-{
- if ( m_menuHandler )
+ // the arrow is usually drawn inside border of width 2 and is offset by
+ // another pixel in both directions when it's pressed - as the border
+ // in this case is more narrow as well, we have to adjust rect like
+ // this:
+ rect->Inflate(-1);
+ rect->x++;
+ rect->y++;
+ }
+ else
{
- m_menuHandler->Detach();
- delete m_menuHandler;
+ DrawShadedRect(dc, rect, m_penLightGrey, m_penBlack);
+ DrawShadedRect(dc, rect, m_penHighlight, m_penDarkGrey);
}
}
-bool wxMetalFrameInputHandler::HandleMouse(wxInputConsumer *consumer,
- const wxMouseEvent& event)
+void wxMetalRenderer::DrawArrow(wxDC& dc,
+ const wxRect& rect,
+ wxArrowDirection arrowDir,
+ wxArrowStyle arrowStyle)
{
- if ( event.LeftDClick() || event.LeftDown() || event.RightDown() )
- {
- wxTopLevelWindow *tlw =
- wxStaticCast(consumer->GetInputWindow(), wxTopLevelWindow);
+ const wxBitmap& bmp = m_bmpArrows[arrowStyle][arrowDir];
- long hit = tlw->HitTest(event.GetPosition());
+ // under Windows the arrows always have the same size so just centre it in
+ // the provided rectangle
+ wxCoord x = rect.x + (rect.width - bmp.GetWidth()) / 2,
+ y = rect.y + (rect.height - bmp.GetHeight()) / 2;
- if ( event.LeftDClick() && hit == wxHT_TOPLEVEL_TITLEBAR )
- {
- tlw->PerformAction(wxACTION_TOPLEVEL_BUTTON_CLICK,
- tlw->IsMaximized() ? wxTOPLEVEL_BUTTON_RESTORE
- : wxTOPLEVEL_BUTTON_MAXIMIZE);
- return TRUE;
- }
- else if ( tlw->GetWindowStyle() & wxSYSTEM_MENU )
- {
- if ( (event.LeftDown() && hit == wxHT_TOPLEVEL_ICON) ||
- (event.RightDown() &&
- (hit == wxHT_TOPLEVEL_TITLEBAR ||
- hit == wxHT_TOPLEVEL_ICON)) )
- {
- PopupSystemMenu(tlw, event.GetPosition());
- return TRUE;
- }
- }
- }
+ // Windows does it like this...
+ if ( arrowDir == Arrow_Left )
+ x--;
- return wxStdFrameInputHandler::HandleMouse(consumer, event);
+ // draw it
+ dc.DrawBitmap(bmp, x, y, true /* use mask */);
}
-void wxMetalFrameInputHandler::PopupSystemMenu(wxTopLevelWindow *window,
- const wxPoint& pos) const
-{
- wxMenu *menu = new wxMenu;
-
- if ( window->GetWindowStyle() & wxMAXIMIZE_BOX )
- menu->Append(wxID_RESTORE_FRAME , _("&Restore"));
- menu->Append(wxID_MOVE_FRAME , _("&Move"));
- if ( window->GetWindowStyle() & wxRESIZE_BORDER )
- menu->Append(wxID_RESIZE_FRAME , _("&Size"));
- if ( wxSystemSettings::HasFeature(wxSYS_CAN_ICONIZE_FRAME) )
- menu->Append(wxID_ICONIZE_FRAME , _("Mi&nimize"));
- if ( window->GetWindowStyle() & wxMAXIMIZE_BOX )
- menu->Append(wxID_MAXIMIZE_FRAME , _("Ma&ximize"));
- menu->AppendSeparator();
- menu->Append(wxID_CLOSE_FRAME, _("Close\tAlt-F4"));
-
- if ( window->GetWindowStyle() & wxMAXIMIZE_BOX )
- {
- if ( window->IsMaximized() )
- {
- menu->Enable(wxID_MAXIMIZE_FRAME, FALSE);
- menu->Enable(wxID_MOVE_FRAME, FALSE);
- if ( window->GetWindowStyle() & wxRESIZE_BORDER )
- menu->Enable(wxID_RESIZE_FRAME, FALSE);
- }
- else
- menu->Enable(wxID_RESTORE_FRAME, FALSE);
- }
-
- window->PopupMenu(menu, pos);
- delete menu;
-}
+// ----------------------------------------------------------------------------
+// metal gradient
+// ----------------------------------------------------------------------------
-bool wxMetalFrameInputHandler::HandleActivation(wxInputConsumer *consumer,
- bool activated)
+void wxMetalRenderer::DrawMetal(wxDC &dc, const wxRect &rect )
{
- if ( consumer->GetInputWindow()->GetWindowStyle() & wxSYSTEM_MENU )
+ dc.SetPen(*wxTRANSPARENT_PEN);
+ for (int y = rect.y; y < rect.height+rect.y; y++)
{
- // always detach if active frame changed:
- m_menuHandler->Detach();
-
- if ( activated )
- {
- m_menuHandler->Attach(consumer);
- }
+ unsigned char intens = (unsigned char)(230 + 80 * (rect.y-y) / rect.height);
+ dc.SetBrush( wxBrush( wxColour(intens,intens,intens), wxSOLID ) );
+ dc.DrawRectangle( rect.x, y, rect.width, 1 );
}
-
- return wxStdFrameInputHandler::HandleActivation(consumer, activated);
}
+
+#endif // wxUSE_THEME_METAL