#pragma interface "font.h"
#endif
-// ----------------------------------------------------------------------------
-// public functions
-// ----------------------------------------------------------------------------
-
-// convert wxFontEncoding into one of Windows XXX_CHARSET constants (fill exact
-// parameter if it's not NULL with TRUE if encoding is realyl supported under
-// Windows and FALSE if not and we just chose something close to it)
-extern int wxCharsetFromEncoding(wxFontEncoding encoding, bool *exact = NULL);
-
// ----------------------------------------------------------------------------
// wxFont
// ----------------------------------------------------------------------------
(void)Create(size, family, style, weight, underlined, face, encoding);
}
+ wxFont(const wxNativeFontInfo& info, WXHFONT hFont = 0)
+ {
+ Init();
+
+ Create(info, hFont);
+ }
+
+ wxFont(const wxString& fontDesc);
+
bool Create(int size,
int family,
int style,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
+ bool Create(const wxNativeFontInfo& info, WXHFONT hFont = 0);
+
virtual ~wxFont();
// assignment
virtual bool GetUnderlined() const;
virtual wxString GetFaceName() const;
virtual wxFontEncoding GetEncoding() const;
+ virtual wxNativeFontInfo* GetNativeFontInfo() const;
virtual void SetPointSize(int pointSize);
virtual void SetFamily(int family);
virtual void SetFaceName(const wxString& faceName);
virtual void SetUnderlined(bool underlined);
virtual void SetEncoding(wxFontEncoding encoding);
+ virtual void SetNativeFontInfo(const wxNativeFontInfo& info);
// implementation only from now on
// -------------------------------
virtual bool RealizeResource();
virtual WXHANDLE GetResourceHandle();
virtual bool FreeResource(bool force = FALSE);
+
+ // for consistency with other wxMSW classes and to have a const
+ // GetResourceHandle()-like function we have a synonym for it
+ WXHFONT GetHFONT() const;
+
/*
virtual bool UseResource();
virtual bool ReleaseResource();